I realize there are a great deal of forums and wikis which talk about how to unlock "unplayable" factions, but many of these (Mongols and Timurids in Medieval 2 and factions such as The Baron's Alliance in Kingdoms) absolutely cannot be played normally.
Hopefully the solution has been posted somewhere before, but I couldn't find it off-hand, so here goes.
After editing the files to make all or some factions playable, start a campaign as any completely unplayable faction (These are factions which are not present at the beginning of the campaign). You will notice that the map is blacked out and you can't interact with the interface. In order to reach the time when the given faction appears, you need to end several turns. Save the current game and then load it. When you come back, the End Turn button will work. Press it, wait for it to end (it shouldn't take long since there are no AI units to follow) then save and load again, until the time the given faction shows up. This of course depends on the faction you play.
Yes, it's tedious, but it is also completely worth it. This will allow the Timurids, Mongols, and Aztecs* to be playable in the base game, the English and French in the Americas, the Baron's Alliance in Brittania, the Mongols and Venice in Crusades, and (I believe) the Mongols in Teutonic.
Go have fun with that if you didn't know. If you did, kudos. Try not to get bored ending turns.
*It takes a really long time to get to them, and I don't believe they have boats to cross the sea with.




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