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Thread: Changing recruitment system

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  1. #1

    Default Changing recruitment system

    I want to play immediately with the strongest units for every faction..i use hotseat so i should use the vanilla tatw, how can i modify the recruitment system in order to have the strongest units immediately availabe? than kyou so much.

  2. #2
    Macilrille's Avatar Domesticus
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    Default Re: Changing recruitment system

    Check the submods.

    Questions such as this would belong in the "Questions anout"-thread.

  3. #3

    Default Re: Changing recruitment system

    Eliminate the "and event_counter ________" conditions from the EDB.

    Don't you get a pop-up at the beginning of the first turn asking you if you want to turn off the barracks events and have access to all units from the start?

  4. #4
    dannyalex's Avatar Campidoctor
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    Default Re: Changing recruitment system

    Quote Originally Posted by k/t View Post
    Eliminate the "and event_counter ________" conditions from the EDB.

    Don't you get a pop-up at the beginning of the first turn asking you if you want to turn off the barracks events and have access to all units from the start?
    He cant do that at vanilla mate
    Most Chivalrous commander 2020-2021

  5. #5

    Default Re: Changing recruitment system

    You don't get the pop-up? Geez...

    Long live the RR/RC Compilation.

    Then you have to find all the mentions of "and event_counter large_city_barracks 1" in the EDB and delete them.

  6. #6
    FC Groningen's Avatar Senator
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    Default Re: Changing recruitment system

    If you want to play vanilla hotseats, you can't make any alterations to the recruitment scripts either. Either you stick with the vanilla game, or you're better off installing a submod instead. Just make 2 folders and you're good to go.

  7. #7

    Default Re: Changing recruitment system

    Ok, which submod can help me??? also i dont want to play in english so this submod shouldn't alter the text (i use the italian translation).I want also to play hotseat

  8. #8
    FC Groningen's Avatar Senator
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    Default Re: Changing recruitment system

    I think MOS is the most popular choice around here with the total recruitment script. About languages, I have no idea how that goes, but as far as I know, all submods are in English.

  9. #9

    Default Re: Changing recruitment system

    yes but a submod that alter the recruitment system doesnt alter the text files..so there isnt one submod that alter just the recruitment system?

  10. #10

    Default Re: Changing recruitment system

    you can't make any alterations to the recruitment scripts either.

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