Page 1 of 4 1234 LastLast
Results 1 to 20 of 80

Thread: [DISCUSSION]Recruitment. . . Relevant to?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bryce Caron's Avatar Ordinarius
    Join Date
    Sep 2012
    Location
    Ze autobahn
    Posts
    716

    Default [DISCUSSION]Recruitment. . . Relevant to?

    I've read the Recruitment preview-thingy ma bob, but I really wanted to make a thread that would go more in depth, and discuss, as well as compare the recruitment, soon to be, implemented into the game along with 1.0.

    I guess I'd say, I hope it to be like the realistic recruitment in SS6.4. I haven't played many mods, but that really seems to hit the nail on the head, that would be awesome. But I just wanted to know more about what will be implemented.

    I'm not sure how far out this is, but I hope to see a recruitment system that reflects the faction/house. I.E. the Tyrell's have more accessibility to knights, men-at-arms, nobles, basically everything, because they are the most populous, and have the best ability to support a large army. While the Lannisters, have more access to their heavily armored units, as well as just generic units, ex. Men-at-arms, Nobles, Knights, etc.

    Food for thought. I probably didn't explain it as well as I could have, or someone else may be able to, but that's just what I think/hope for. Thoughts/questions/suggestions/ideas/comments?

  2. #2

    Default Re: Recruitment. . . Relevant to?

    Seems fairly reasonable, though would something along the lines of this be doable? As in say the begining of a war, when all troops and men are available, because all the guys of that age are ready for war, but as time goes on, and more men fall, the amount of troops available would decrease? Lets say a small house has 500 men available for battle in the begining to send to their lord, but 3 years later they can only send 200 because many of the first group fell. Is that implementable?

  3. #3

    Default Re: Recruitment. . . Relevant to?

    I guess that our recruitment will be to your liking. The amount if units available in a given settlement is tied to the fertility of the region. The reach can recruit lots of troops, for example, but the north just a few.




  4. #4

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by Lordinquisitor View Post
    I guess that our recruitment will be to your liking. The amount if units available in a given settlement is tied to the fertility of the region. The reach can recruit lots of troops, for example, but the north just a few.
    That's Amazing

  5. #5

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by Lordinquisitor View Post
    I guess that our recruitment will be to your liking. The amount if units available in a given settlement is tied to the fertility of the region. The reach can recruit lots of troops, for example, but the north just a few.
    This is Nice but how will factions like the Stark's, Stannis and Greyjoy that are regions with low fertility. The North has some fertile areas but Dragonstone & Iron Island are pretty much low fertility. That could put those factions in disadvantage. And also im just asking wouldn't that make the Tyrell's OP since they have the most fertile lands in Westeros ?
    I'm just saying but I don't know how it works could you light me up a little.

  6. #6

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by 1st Viscount, Lor'themar Theron View Post
    This is Nice but how will factions like the Stark's, Stannis and Greyjoy that are regions with low fertility. The North has some fertile areas but Dragonstone & Iron Island are pretty much low fertility. That could put those factions in disadvantage. And also im just asking wouldn't that make the Tyrell's OP since they have the most fertile lands in Westeros ?
    I'm just saying but I don't know how it works could you light me up a little.
    the thing is my friend... it doesn't!

    if House Greyjoy tried to take on the Lannisters or Tyrell all alone they would pretty much die if House Tyrell could get to their island... and eventually they will.

    if you are playing a hotseat then offering your help to a more powerful house would be a good idea.
    if you are playing against AI then you would have a very fun campaign and challenging campaign, I doubt AI can beat your superior intellect no matter how much of a disadvantage you have.

    now concerning power levels of factions I would have to say the Tyrells are the most powerful with the Lannisters right behind.
    the North, Arryn, Renly, Tully are about the same level give or take.
    Martell and Joffrey a little weaker then what I described above.
    Frey, Greyjoy and Stannis are laughable compared to the bigger houses.

  7. #7

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by Toho View Post
    the North, Arryn, Renly, Tully are about the same level give or take.
    Martell and Joffrey a little weaker then what I described above.
    Frey, Greyjoy and Stannis are laughable compared to the bigger houses.
    Yet the the riverlands are quite fertile?

    Also, Dorne was pretty much on pair with the Stormlands and claimed the ironborn to be stronger than them:

    The ironborn supposedly have 600-700 ships, we can assume each ship has say 40 men (asha had 50-60). That alone is 24k-28k. On top of that Doran states he can field max 25k men and that dorne is WEAKER than the ironborn.

    I know not of any recent new statement on the houses strenghts tho... from GRR or Ran
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  8. #8

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by Mithridate View Post
    Yet the the riverlands are quite fertile?

    Also, Dorne was pretty much on pair with the Stormlands and claimed the ironborn to be stronger than them:

    The ironborn supposedly have 600-700 ships, we can assume each ship has say 40 men (asha had 50-60). That alone is 24k-28k. On top of that Doran states he can field max 25k men and that dorne is WEAKER than the ironborn.

    I know not of any recent new statement on the houses strenghts tho... from GRR or Ran
    how do you know the Greyjoys had 700 ships? also some ships could be smaller, only great lord's probably had ships as big as Asha.
    Doran never said that dorne is weaker than Ironborn, with the greyjoy landmass being a spec compared to the rest I doubt they have the population to rival the Dornish or anyone else for that matter.
    show me where they said Ironborn are stronger, or rather more numerous than dorne or the stormlands.
    if I remember with most of Renly's cavalry Stannis had about 30'000 troops with most of the infantry remaining at bitterbridge.

    also regarding house tully bieng more fertile, while that is true but just because you are more fertile or have more population that you can field a larger army. House Tully barely mustered 20K troops, I am generous in estimating their number to be 30K (give or take)

    Greyjoys will have 10K or 12K at most. Stannis, 4K or 5K and the Frey's slightly more than that.

  9. #9

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by Toho View Post
    the thing is my friend... it doesn't!

    if House Greyjoy tried to take on the Lannisters or Tyrell all alone they would pretty much die if House Tyrell could get to their island... and eventually they will.

    if you are playing a hotseat then offering your help to a more powerful house would be a good idea.
    if you are playing against AI then you would have a very fun campaign and challenging campaign, I doubt AI can beat your superior intellect no matter how much of a disadvantage you have.

    now concerning power levels of factions I would have to say the Tyrells are the most powerful with the Lannisters right behind.
    the North, Arryn, Renly, Tully are about the same level give or take.
    Martell and Joffrey a little weaker then what I described above.
    Frey, Greyjoy and Stannis are laughable compared to the bigger houses.
    Thank's . Well true about the power of the houses but atleast Joffrey has the mighty Lannister's protecting him & the Martell's have a pretty good position to defend themselves since the only way to Dorne via land are the mountains. Stannis & Greyjoy are pretty much .

  10. #10

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by 1st Viscount, Lor'themar Theron View Post
    Thank's . Well true about the power of the houses but atleast Joffrey has the mighty Lannister's protecting him & the Martell's have a pretty good position to defend themselves since the only way to Dorne via land are the mountains. Stannis & Greyjoy are pretty much .
    as long as Joffrey holds KL, he has a chance to win.

    Greyjoys and Stannis have the opportunity to do hit and run tactics and somehow build their forces and economy through sacking and temp holdings until they become strong enough .

    the Frey faction? yea, its going to be tough for them.

  11. #11
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Recruitment. . . Relevant to?

    So what about Arryn?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  12. #12

    Default Re: Recruitment. . . Relevant to?

    The vale has some fertile, non mountaineous places and as such will enjoy a decent pool of units.

    We basically have, as far as i know, four different types of fertility- From very infertile to very fertile. So we can pretty accurately depict how fertile the region around a settlement is- Which will also determine an important chunk of income for each faction.

    Regions like the north and the desert areas of dorne, for example, aren`t very fertile. The Riverlands and the eastern part of the Westerlands are pretty fertile, but the Reach is the most fertile region of them all.




  13. #13
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Recruitment. . . Relevant to?

    Quote Originally Posted by Lordinquisitor View Post
    The vale has some fertile, non mountaineous places and as such will enjoy a decent pool of units.

    We basically have, as far as i know, four different types of fertility- From very infertile to very fertile. So we can pretty accurately depict how fertile the region around a settlement is- Which will also determine an important chunk of income for each faction.

    Regions like the north and the desert areas of dorne, for example, aren`t very fertile. The Riverlands and the eastern part of the Westerlands are pretty fertile, but the Reach is the most fertile region of them all.
    ahh that makes sense

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  14. #14
    Badger-dude's Avatar Primicerius
    Join Date
    Sep 2005
    Location
    United Kingdom
    Posts
    3,033

    Default Re: Recruitment. . . Relevant to?

    From what I can see, they also have a lot of AOR units, which I am always a fan of.

  15. #15
    Kiliç Alì's Avatar Domesticus
    Artifex

    Join Date
    Feb 2011
    Location
    Italy
    Posts
    2,114

    Default Re: Recruitment. . . Relevant to?

    Yeah plenty of them. We're working on a script that allows you to recruit one region's AORs only if you own at least 1/3 of the region (so you can recruit Stark units only if you have at least 6 settlements in the North) but with scarce success (it broke on the best part still WIP).

    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  16. #16
    Bryce Caron's Avatar Ordinarius
    Join Date
    Sep 2012
    Location
    Ze autobahn
    Posts
    716

    Default Re: Recruitment. . . Relevant to?

    Hmm. That seems the best way to go about the recruitment while staying true to the book. After all, the Reach should be able to recruit the most troops. Will there also be a population factor in there somewhere?

  17. #17

    Default Re: Recruitment. . . Relevant to?

    Medieval 2 can`t factor in population. While recruitment in rome reduced the population of a settlement doing this in medieval is impossible.

    Fertility directly translates into population, mostly. In areas with an high fertility more people can be found- and recruited.

    Bigger cities like Kings Landing, Oldtown and Gulltown are situated mostly in pretty fertile areas anyway, and will have their own specific AOR units available, which allows one to field a sizeable army from those cities.




  18. #18
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
    Posts
    5,747

    Default Re: Recruitment. . . Relevant to?

    Places with a high population usually also have more castles so more recruitment centers.

  19. #19

    Default Re: Recruitment. . . Relevant to?

    Yeah, ofc, but i wanted to specifically address the issue of large Cities, like Kings Landing or Oldtown with 500 000 people living in them. One could certainly ask whether those cities will be able to recruit as many people as their size suggests.




  20. #20
    Bryce Caron's Avatar Ordinarius
    Join Date
    Sep 2012
    Location
    Ze autobahn
    Posts
    716

    Default Re: Recruitment. . . Relevant to?

    Oh, that does make sense. I remember the population thingy in Rome. But also, will Nobles only able to be recruited from Castles/Fortesses/etc. Or will 'Huge', or 'Large' cities be able to recruit them, when built up accordingly? I only ask because I remember a couple higher-tiered cavalry units available for recruiting in bigger cities in MTW2.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •