Results 1 to 13 of 13

Thread: Two Quick Questions!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Two Quick Questions!

    How does one actually transfer a relic to some other general? My King is about to die and he found a Veil of Veronica when he was young at Crusades, now he is 58 and I fear he might die soon, so I'd better transfer it to someone else, I tried draging and droping on the other character, it didn't work. Help!

    Second question, I've read or heard somewhere that two handed weapons are buggy, is that true? I've indeed noticed that dismounted FACTION knights (Dismounted English Knights, Dismounted Portuguese Knights, Dismounted Noble Knights, etc, the ones that wield a kind of small halberd) are usually weaker than they are supposed to be, and Galloglaich mercs are being killed by Town Millitia!!

  2. #2

    Default Re: Two Quick Questions!

    To transfer ancillaries (retinue characters and relics), you have to drag it from the info screen of the character owning the ancillary to another family member who is in the same army. All relics can be transferred, but not all ancillary characters can.

    Second question, I've read or heard somewhere that two handed weapons are buggy, is that true? I've indeed noticed that dismounted FACTION knights (Dismounted English Knights, Dismounted Portuguese Knights, Dismounted Noble Knights, etc, the ones that wield a kind of small halberd) are usually weaker than they are supposed to be, and Galloglaich mercs are being killed by Town Millitia!!
    They are bugged, but only because it was to fix another bug. The full story is that two-handed weapons have very slow animations that can get interrupted very easily. Therefore, between 1h vs. 2h units of the same stats, the 1h unit will always win due to superior animation speed.

    ...But it is not as simple as that. If I recall correctly, 1h and 2h units were originally relatively balanced to account for this animation difference. However, the unit stats and prices were balanced when there was a bug that shields gave negative stats. When the negative shield bug was removed, 1h units with shields suddenly became extremely powerful compared to 2h units (since 2h units have no shield). As a result, 2h units became utter crap. The same reason is why shield-less cavalry units are now very weak compared to cavalry units with shields. Gothic Knights are now much weaker than Teutonic knights, since they were originally balanced when shields gave negative stats.

    The Kingdoms campaign revises the stats so that 2h units have much higher stats than 1h to account for the animation difference. However, shieldless cavalry were not substantially rebalanced and remain mediocre at best.
    Last edited by Aeratus; January 06, 2013 at 01:21 PM.

  3. #3

    Default Re: Two Quick Questions!

    Quote Originally Posted by Aeratus View Post
    To transfer ancillaries (retinue characters and relics), you have to drag it from the info screen of the character owning the ancillary to another family member who is in the same army. All relics can be transferred, but not all ancillary characters can.



    They are bugged, but only because it was to fix another bug. The full story is that two-handed weapons have very slow animations that can get interrupted very easily. Therefore, between 1h vs. 2h units of the same stats, the 1h unit will always win due to superior animation speed.

    ...But it is not as simple as that. If I recall correctly, 1h and 2h units were originally relatively balanced to account for this animation difference. However, the unit stats and prices were balanced when there was a bug that shields gave negative stats. When the negative shield bug was removed, 1h units with shields suddenly became extremely powerful compared to 2h units (since 2h units have no shield). As a result, 2h units became utter crap. The same reason is why shield-less cavalry units are now very weak compared to cavalry units with shields. Gothic Knights are now much weaker than Teutonic knights, since they were originally balanced when shields gave negative stats.

    The Kingdoms campaign revises the stats so that 2h units have much higher stats than 1h to account for the animation difference. However, shieldless cavalry were not substantially rebalanced and remain mediocre at best.
    But on SS, they were fixed right? 'Cause my Canons of the Holy Sepulchre are incredbile powerful, and they attack really fast with their great swords.

  4. #4
    Incredible Bulk's Avatar Vicarius
    Join Date
    Dec 2011
    Location
    San Diego, CA
    Posts
    2,615

    Default Re: Two Quick Questions!

    Well since you asked a question here I don't ill ask a question as well so i don't open another thread.
    Anyways my questions is about rebels. So are rebels self-sufficient? Don't they get income? Do create more units?
    I know they defend their settlement but are they also aggressive and willing and To expand their realm?
    And just for an example if I had settlement of British orgin and right next to that settlement there was a Egyptian one and lets say that the Egypt settlements turned rebel and a few turns later my British settlement turned rebel now since those two rebel towns are right next to each other and of different origins will they be at war with each other or allies?

  5. #5

    Default Re: Two Quick Questions!

    Quote Originally Posted by Charger Bolt View Post
    Well since you asked a question here I don't ill ask a question as well so i don't open another thread.
    Anyways my questions is about rebels. So are rebels self-sufficient? Don't they get income? Do create more units?
    I know they defend their settlement but are they also aggressive and willing and To expand their realm?
    And just for an example if I had settlement of British orgin and right next to that settlement there was a Egyptian one and lets say that the Egypt settlements turned rebel and a few turns later my British settlement turned rebel now since those two rebel towns are right next to each other and of different origins will they be at war with each other or allies?

    Rebels are self sufficient. All rebel cities are part of the same faction. They never fight amongst each other. In fact they can merge armies together if the opportunity arrises.

    If rebels are in possession of an advanced city they will build and recruit additional troops, but at a much less efficient rate than a proper faction. They will even upgrade the level of the city if they have access to enough money. However, you probably have to modify the trade values in order to see that happen.
    Medieval 2 Total War Blitz Record with the Turks - 14 turns!
    Medieval 2 Total War Peasant Campaign Challenge with Egypt - 112 regions - 27 turns to spare!
    Next challenge : Total War: Shogun 2 - Ikko Ikki Legendary Campaign - No agents, temples, loan swords.
    Like me on Facebook: http://www.facebook.com/pages/Legend-of-Total-War/345399385581266
    Check me out on Youtube: https://www.youtube.com/LegendofTotalWar

  6. #6

    Default Re: Two Quick Questions!

    Quote Originally Posted by Charger Bolt View Post
    Well since you asked a question here I don't ill ask a question as well so i don't open another thread.
    Anyways my questions is about rebels. So are rebels self-sufficient? Don't they get income? Do create more units?
    I know they defend their settlement but are they also aggressive and willing and To expand their realm?
    And just for an example if I had settlement of British orgin and right next to that settlement there was a Egyptian one and lets say that the Egypt settlements turned rebel and a few turns later my British settlement turned rebel now since those two rebel towns are right next to each other and of different origins will they be at war with each other or allies?
    they do besiege towns that are lightly defended it is rare though

  7. #7
    Incredible Bulk's Avatar Vicarius
    Join Date
    Dec 2011
    Location
    San Diego, CA
    Posts
    2,615

    Default Re: Two Quick Questions!

    Thanks bro

  8. #8

    Default Re: Two Quick Questions!

    Yep, think of rebels as just another faction, but with a different AI behavior setting, and different AI money scripts. Rebels can recruit units from cities, but their roster is very limited. For example, they can recruit chivalric knights, but can't recruit Sipahi lancers.

    Also, you can play as rebels by a simple modification to the game files.

    In fact, I believe that the rebel faction in the Britannia campaign (the rebels, not the Baron's alliance) is the most challenging campaign of any of the official vanilla/kingdoms campaigns.
    Last edited by Aeratus; January 07, 2013 at 11:45 AM.

  9. #9
    Vipman's Avatar Protector Domesticus
    Join Date
    Jul 2010
    Location
    Romania
    Posts
    4,405

    Default Re: Two Quick Questions!

    Lol, rebels fighting each other

    No. Rebels is just 1 faction, it can't attack itself...

    It is similar to a regular faction, just that there are some settings in some files that make it's armies inactive if I can say so. In descr_campaign_db there is this setting <min_turn_keep_rebel_garrison int="999"/> , meaning it's forced to not move garrisons out of it's regions. There's also a setting in this file to disable releasing/ransoming rebel prisoners, they're executed by default. If it has money it builds some buildings, mainly I saw it upgrading castles. And it can train units which the faction creator of the region can and only the units that also have slave (=rebels) ownership in EDU. Oh and it obviously doesn't have a family tree, it's immortal like Papal states.

    However I don't know why rebel armies that appear or rebelled don't move around... Ships move a few times though, rebel armies seem to move only when they can do something, usually occupy a watchtower. Must be the way its AI was designed. Or lack of it maybe.

    Quote Originally Posted by Aeratus
    In fact, I believe that the rebel faction in the Britannia campaign (the rebels, not the Baron's alliance) is the most challenging campaign of any of the official vanilla/kingdoms campaigns.
    What a brilliant idea! I might try that sometime
    Last edited by Vipman; January 07, 2013 at 12:04 PM.

  10. #10

    Default Re: Two Quick Questions!

    The animations were never fixed, and I don't think SS uses custom animation for those units. Rather, the imbalance was fixed by giving 2h units higher stats.

  11. #11
    Vipman's Avatar Protector Domesticus
    Join Date
    Jul 2010
    Location
    Romania
    Posts
    4,405

    Default Re: Two Quick Questions!

    No, I'm pretty sure the animation was fixed, I think I remember it mentioned in a changelog of an older SS when I joined some years ago. But sure my memory could be just tricking me again...

  12. #12

    Default Re: Two Quick Questions!

    If that were so, then I wouldn't be surprised, given how much work has been put into SS.

    The official kingdoms expansion just took the lazy path of increasing the stats on the twohanders.

  13. #13

    Default Re: Two Quick Questions!

    No, I'm sure it's really fast, looks even ludicrous considering a great sword would weigh much more, they attack faster than one-handed weapons.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •