The first 3 youngbloods hotseats have been a massive success. We've seen a ton of new faces, which has spawned all sorts of strategies and plots. It has been 2 months since these ones first started, and as I have seen some new people asking around about open spots, I have decided to create a hotseat, just for them.
As this is a young bloods hotseat, you may not get a spot if you are in more than 4 hotseats (I will probably not check, but please try to cooperate).
We will be using these files: YOUNG BLOODS
Which fixes some issues with enhanced and hopefully will allow everyone to play it. It is called youngbloods to distinguish itself from other Westeros submods.
Admin: The completest of noobs (myself of course
)
Co-admin: ??? Any experienced volunteers welcome
The map:
Factions in turn order:
House Lannister - legioscipionis
House Tyrell - bcman3
House Stark - jemdkyl
House Arryn - Rickon Stark King in the North
House Greyjoy - The Knight of the Rivers
House Renly Baratheon - Brutus lll
House Joffrey Baratheon/Lannister - DiegoLima
House Tully - Lakritstroll
House Stannis Baratheon - Matto16
House Martell - Chanky
Rules:
- Pm or VM the next player that it is their turn.
- 1 turn peace
- No destroying buildings in an under siege settlement. At all other times it is allowed.
- Forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations of Factionleaders and heirs. All other characters may be assassinated.
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, and results. It is advised to hide everything else, especially the mini map and your finances.
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in defense, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
- Settlements gifted should disband all units save one.
- Heroic victories are not allowed unless the same outcome is reached three consecutive times (with different moves happening each time), the Admin always checks this to be sure.
For how to participate in a hotseat see this thread, and this post
Make sure you are patched to Kingdoms 1.5
Credit goes to Dux for the files we will be using, and for the set of rules, which is the same as the other young bloods hotseats.