Harad also begin with a highway roads (even if it look like dirt roads) giving them loads of money.
A decent way to nerf them could be to degrade them in descr_strat.txt in data/world/maps/campaign/imperial_campaign
Ex;
Code:
;#################################################################
;########################## HARAD ############################## 19100
;#################################################################
faction spain, balanced smith
ai_label evil
denari 12000
denari_kings_purse 3600
settlement
{
level large_town
region Harad_Province
year_founded 0
population 2936
plan_set default_set
faction_creator spain
building
{
type hinterland_info_building7 info_Harad
}
building
{
type core_building wooden_wall
}
building
{
type barracks town_guard
}
building
{
type c_missiles c_bowyer
}
building
{
type temple_catholic small_church
}
building
{
type city_hall town_hall
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads highways
}
building
{
type taverns brothel
}
building
{
type market corn_exchange
}
}
Change highways into
roads or paved_roads in case of cities
or c_roads or c_paved_roads in case of fortresses.
Open data/world/maps/base and there delete map.rwm and changes will apply in next new campaign.
Not saved game compatible