Isn't it weird how in RTW, mercenaries are always 100% loyal, and they can't be bribed to another faction's side unless the whole "army" is bribed? I mean, mercenaries are mercenaries, they should be more susceptible to switching sides to whoever pays better... I think M2TW should have this in mind. This would make it more difficult to conquer the world using mercenaries only, and that's a good thing.
Also, I liked the event in the Heroes (of might & magic) series where you would run into small armies in the wild who would sometimes, instead of fight you, join you and your glorious cause. Take rebels for example. If you try to conquer a settlement, maybe if the people in the settlement are deeply unhappy with their current ruler, or there are already rebels on the map who you can convince to join you if you try to conquer the settlement. If the enemy attacks your settlement, they can use any rebels in your settlement for the same thing. It feels like, in medieval times, people weren't exactly patriotic. There were people, and then there were rulers. The king was not always a leader of his people, but often just a guy who decided he wanted to be powerful and so took some poor farmers to rule over.
Also, I think the campaign map should distinguish "rebels" from "bandits" or "raiders", etc. "Rebels" likely want to take a settlement from an opressor, while bandits or raiders, etc. just want a fight and some money.
Well, those are just my opinions. Thoughts?





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