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  1. #1

    Default Additional diplomatic options

    1. Request land/sea levies from vassals (vassal levies normally have the same composition and are provided once within certain number of turns, a year perhaps)
    2. Give/Request territory to other factions and vassals (with each side's consent)
    3. Request attack by land or sea(if available) any faction settlement from any faction (defender and attacker aren't allied)
    4. Request attack settlement by land/sea(if available) from vassal (no levies will be available from this vassal for certain number of turns)
    5. Request agent/character assassination/conversion/etc. from any faction or vassal (defender and atacker aren't allied)
    6. Send Gifts
    7. Arrange marriage (with ability to choose male/female character)
    8. Ceasefire for number of turns (with no effect to leader's honour, etc.)
    9. Request surrender from defending settlement.
    10. Set levies/tribute balance from vassals - 100%-0% (more levies, no tribute), 70%-30%, 50%-50% etc.

    I knew some better options but I forgot. Write your own option if you have one. But please, just diplomatic options, not lengthy posts, even if related.

  2. #2

    Default Re: Additional diplomatic options

    Send troops as a vassalage agreement instead of tribute.

  3. #3

    Default Re: Additional diplomatic options

    Quote Originally Posted by Ariovist View Post
    Send troops as a vassalage agreement instead of tribute.
    This is mentioned in option 10 - set levies/tribute proportion for vassals.

  4. #4
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Additional diplomatic options

    Revive dead factions or factions that have not emerged yet as a vassal state. So for example you conquer Gaul, your have the option to revive or release several factions as vassals or allies.

  5. #5

    Default Re: Additional diplomatic options

    I don't want the only time to create a vassal state or protectionist state to be the moment when I conquer a region. I'd like to be able to grant semi-independence whenever I deem it appropriate.
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  6. #6
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Additional diplomatic options

    I don't think Option no 2 fits Roman age. It is much more suited for Shogun 2 period. However the option to cede land as peace offering between 2 major powers might work.

    As Roman I would like to have the options to demand units from vassals/client states as I would love to be able only to recruit Roman units while Alae units are given by requesting through diplomatic channel. Maybe asking alae states to provide units for 10 turns which will be automatically disbanded.


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  7. #7

    Default Re: Additional diplomatic options

    Quote Originally Posted by LestaT View Post
    I don't think Option no 2 fits Roman age.
    Well, it might not have been historically accurate but it was possible, kings were in total possession of their lands and could exchange pieces of land with other kings or their own vassals. If it was possible at the given time period, and if it adds a good gameplay value, then it should be added as an option.

  8. #8
    Rijul.J.Ballal's Avatar Domesticus
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    Default Re: Additional diplomatic options

    Agree with this 100% Shoguns diplomacy was a bit shallow...

  9. #9

    Default Re: Additional diplomatic options

    Quote Originally Posted by rijul 2222 View Post
    Agree with this 100% Shoguns diplomacy was a bit shallow...
    and it didn't work... Everyone just declared war on you.

  10. #10
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Additional diplomatic options

    What I would like is better ways to force an enemy to surrender. Say you wipe out all the AIs armies and they are left with one region or whatever... but realistically they cant withstand your armies... you have already inflicted seriously damage on them. So when it comes time for surrender and you demand whatever they should acquience. I always got sick of the AI in RTW and M2 never surrendering when you wiped out their armies.

  11. #11

    Default Re: Additional diplomatic options

    That's more like an AI problem rather than lack of diplomatic options.

  12. #12
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Additional diplomatic options

    Quote Originally Posted by SughdianWarrior View Post
    That's more like an AI problem rather than lack of diplomatic options.
    True but it could be solved through diplomatic features like points. Say you need a certain number of points to demand a surrender or territory. You get the points through conquest or battle wins.

  13. #13

    Default Re: Additional diplomatic options

    - Request/Give technology

    Since each faction will have its own tech-tree, a foreign technology will truly be foreign. Can bring considerable benefits, or create problems - will need to be handled wisely.
    Last edited by SughdianWarrior; January 04, 2013 at 04:03 AM.

  14. #14

    Default Re: Additional diplomatic options

    -Request vassalage from any faction (allied/neutral/hostile at any stage of development with any territory size)

  15. #15

    Default Re: Additional diplomatic options

    - Request trade by a specific route, out of available routes (land and sea)

    Allows selection of more defendable trabe routes and selection between land and sea routes.
    WHY can't we have better control over our trade?
    Last edited by SughdianWarrior; January 03, 2013 at 10:47 AM.

  16. #16
    RexImperator's Avatar Biarchus
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    Default Re: Additional diplomatic options

    Request Arbitration, third party comes in a decides the details of the peace treaty.

    Multiple Party Alliance System, rather than being allied to Rome, Aetolian League, Rhodes and Pergammon you become a memeber of the "Roman-Greek Alliance" which gives different benefits than a simple alliance.

  17. #17

    Default Re: Additional diplomatic options

    Some over-complication with 3rd-party arbitration. But the idea about forming a group of allied states and getting specific benefits out of it, is a good one. This shouldn't be easy to achieve though.

  18. #18
    Decanus
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    Default Re: Additional diplomatic options

    I would like more diplomatic options when it comes to ending a war. I'd love it if you came to a 'peace negotiation', visually represented if possible, where each side gets to make their demands.

    Each faction could have a 'war score' which gives points for battle victories, settlements occupied, relative strength of remaining armies, settlements currently under siege, and the relative size of each factions' treasury. The relative 'war score' for each side would determine a bonus/penalty to negotiations to represent the relative bargaining position of each side ie if you kick the other side's butt, they will have to take a worse deal than they'd like. The 'war score' idea is somewhat similar to Crusader Kings II, however I don't really like how they handled war or peace negotiations in that game either so I'm not advocating a CKII-system.

    I think that when you declare war you should be able to conquer as much enemy territory as your military allows, and if you conquer all their settlements and kill all their generals, you obliterate their faction just like always (with an option to vassalize if you so desire). However, if I take 3/4 of their territory, I'd like the option to come to the bargaining table and offer them 1/2 their territory back in exchange for vassalage and tribute. Or if each side takes some of the other's territories, we could agree to swap territories & the side with a lower war score would have to pay some reparations in order to get the deal done.

    I would also want the ability to demand (as part of the peace negotiation) that a side breaks existing alliances, ends existing wars, forms a new alliance, forms/breaks trade relationships, gives territory to a third party faction, marries a family member to my faction or a third party faction.

    Other diplomatic options I'd like to see:

    Financial Loans
    Multi-party war councils - I'd like to round up 3 allies at once and make a plan to go to war
    Multi-party trade embargoes

  19. #19

    Default Re: Additional diplomatic options

    - peace treaty assuming the status quo (current situation)
    - peace treaty assuming the status quo ante bellum (situation before the last war)

  20. #20
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Additional diplomatic options

    Non-aggression treaty?

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