Tales of Westeros
This is a Westeros Hotseat using the Fire and Blood Submod create by Badger-dude rep him if you like his Mod. I hope i am allowed to use it for a test hotseat myself 
If i am correct it is the first Westeros hotseat outside of the Westeros forum.
You can download the mod here: http://www.twcenter.net/forums/showthread.php?t=571411
Install is plain and simple.
The plot is located somewhere between the first and the second book of "A Song of Ice and Fire" by George R. R. Martin:
http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire
but it appears to be an alternative story and does not go along with what happens in the books.
Still there might be a few spoilers if you haven' t watched the series or read the books until book 2 "A Clash of Kings".
16 factions are available and this is what the map looks like.
Winning Conditions:
You have to conquer 40 regions to win the game.
Rules:
Admin: StOuFf
- Pm or VM the next player that it is their turn.
- Reloading is allowed.
- No Destruction of buildings if the castle/city is under siege.
- No Destruction of buildings such as Barracks, Smiths and Ports (as it appears archery ranges and stable are not so important)
- No Assassinations
- You are only allowed to maintain a fort when you have at least 4 units garrisoned in it. Units below half-strength for their respective unit type do not count towards this minimum, unless combined their numbers make up the number of men for three full units or more.
- No marrying off generals or family members with princesses if not agreed to by both factions.
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine).
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Attacking defeated armies the following turn is only allowed if the defeated army is reeinforced.
- No surrounding enemy armies with one stack armies, solely to deny any survivors a retreat. Blocks of landbridge ,bridges or similar, to cut the retreat is allowed
- Settlements gifted should disband all units save one.
Factions: (in turn order)
House Lannister - Tywin Lannister, Lord of Casterly Rock - Hazzard
House Tyrell - Mace Tyrell, Lord of Highgarden - bcman3
House Stark - Eddard Stark, Lord of Winterfell, Hand of the King - Korpskog
House Arryn - Robert Arryn, Lord of the Eyrie -Arrow2daknee
House Greyjoy - Balon Greyjoy, Lord of Pyke - complete noob
House Baratheon of the Stormlands - Renly Baratheon, Lord of Storm's End - Lord AcidRocker - DEFEATED by Martell, Targaryen, Yronwood
House Baratheon of the Crownlands - Robert Baratheon, King on the Iron Throne - Matto16
House Tully - Edmure Tully, Lord of Riverrun - Mithridate
House Baratheon of Dragonstone - Stannis Baratheon, Lord of Dragonstone - Dr Mac
House Martell - Doran Martell, Lord of Sunspear - Makrell
House Targaryen - Daenerys Targaryen, The Dragon Queen - StOuFf
House Frey of the Crossing - Walder Frey, Lord of the Twins - vozd
House Bolton of the Dreadfort - Roose Bolton, Lord of the Dreadfort - Lakritstroll
House Darry - Raymun Darry, Lord of Darry - Makrell - DEFEATED by Tully (Mithridate)
House Redwyne - Paxter Redwyne, Lord of The Arbor - The Norseman
House Hightower - Leyton Hightower, Lord of the Port - Louis XVI
House Yronwood - Anders Yronwood, Lord of Yronwood - Kings of Arnor
Rules and other stuff might be added to this post in the future.
Suggestions for further rules are welcome.