Results 1 to 14 of 14

Thread: Didn't think you had to capture 50 regions instead of 15 or 20 something

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Didn't think you had to capture 50 regions instead of 15 or 20 something

    I didn't expect my first campaign on this mod with the third patch and how come cavalry units for cimbri so small? I like to do short campaigns coz trying to capture 50 would last forever lol

  2. #2
    Mausolos of Caria's Avatar Royal Satrap
    Join Date
    Nov 2011
    Location
    County of Ravensberg
    Posts
    5,575

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    You can't ''win'' a campaign on RTR, though The regions you have to capture have only been set to guide the expansion of the AI factions who will try to conquer them. For you as a player, the campaign is over as soon as you think it has finished and you have achieved something.
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  3. #3

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    Oh ok thanks for this information I liked it that way where you take so many towns destroy a certain faction and then you complete the campaign I prefer it like that then it doesn't go on forever plus how come wooden walls are like palisades not a large wooden wall where you can have soldiers on top of it like it was in the old patch?

  4. #4
    Maurits's Avatar ЯTR
    Join Date
    Dec 2008
    Location
    The Netherlands
    Posts
    5,047

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    These walls were bugged. Even RS2's dvk901 couldn't get them working, which is why we decided to revert to the pallisades.

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  5. #5
    demagogos nicator's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Slovakia
    Posts
    2,418

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    Quote Originally Posted by Maurits View Post
    These walls were bugged. Even RS2's dvk901 couldn't get them working, which is why we decided to revert to the pallisades.
    Sad to hear that I like those walls a lot. Anyway, I would avice you to correct the patch changelog in the release announcement as it refers that they have been fixed thanks to dvk901.

  6. #6

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    Oh ok thanks I didn't know they were bugged do all barbarian tribes get palisade like walls or do some get walls like a stone wall I think the arverni,aedui, and norici did and the getae be good if the arverni,aedui and norici had some different units and how come Dacian falxmen can't go berserk like they did before?

  7. #7

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    It would also be good if we did have victory conditions like in vanilla I prefer it that way or is there anyway I can make it like that? I have captured at least 15 or maybe 18 regions as the cimbri tribe and I'm trying to defeat the arverni and norici tribe and I'm fighting barbarian tribes to and it would be great if a victory trailer appeared on screen.

    I think I'm gonna try another faction now maybe Lusitiani tribe

  8. #8
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    You can actually before a start of any campaign edit on your own the descr_victory_condition.txt which you on define on your own which region you would like to hold for your on victory video. The way it was done in RTR VII was for the AI and not the player. To make different for player and AI will need 18 (or 19 ?-20?) different set of files to be created which need to be be change every time on start a new campaign with different faction. It's doable but I don't think whoever still in the team will do it since winning condition is subjective and will probably cause further disagreements etc between users anyway.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  9. #9
    Caligula Caesar's Avatar Horse Lord
    Join Date
    Dec 2008
    Location
    England
    Posts
    5,510

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    I've never really understood the point of such victory conditions for the player. Surely the player knows when the campaign is won and he wants to stop?
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  10. #10
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    Quote Originally Posted by Caligula Caesar View Post
    I've never really understood the point of such victory conditions for the player. Surely the player knows when the campaign is won and he wants to stop?
    Seeing those victory videos somehow makes one life complete.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  11. #11

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    These walls were bugged. Even RS2's dvk901 couldn't get them working, which is why we decided to revert to the pallisades.

  12. #12

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    Samuel Pidgeon - Re: cav units being so small, not sure if you're speaking relatively or overall, but I was advised to increase overall game unit scale to Huge, and have to say that increased the quality of play in that respect.

  13. #13
    Maurits's Avatar ЯTR
    Join Date
    Dec 2008
    Location
    The Netherlands
    Posts
    5,047

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    They have. The barbarian third tier walls had been retextured too and that ha been saved by him. It wasn't possible to do so for the second tier. Either way, the wall issues are gone now

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

  14. #14
    demagogos nicator's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Slovakia
    Posts
    2,418

    Default Re: Didn't think you had to capture 50 regions instead of 15 or 20 something

    Glad to hear it that at least third tier wall are saved

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •