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  1. #1

    Default Change Units Stats

    I'm not able to change units stats (i'm only interessed in attack and number of soldiers per units but it seems like even this is far over my programmer-skills lol), is there any guide or something? (the search tool didn't help...)

    Thank you

  2. #2

    Default Re: Change Units Stats

    Anything u must need to change those values is in export_descr_units.txt in data folder

    Those are the values u need to change

    Code:
    type             Marines
    dictionary       Marines      ; Marines
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          marines, 60, 0, 1 ;first number is the amount of soldiers in the unit
    officer	         gondor_banner_carrier_ug1
    officer	         gondor_officer_ug1 
    mount_effect     elephant -10
    attributes       sea_faring, hide_forest, hardy, can_withdraw, cannot_skirmish, free_upkeep_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 3
    stat_pri         8, 3, javelin, 55, 2, thrown, missile_mechanical, piercing, spear, 0, 1 ; fist value is the damage of that unit with is first weapon
    stat_pri_attr    ap, thrown, prec
    stat_sec         7, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 ; here again the first number is the damage of the second weapon
    stat_sec_attr    no
    stat_pri_armour  5, 3, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, -1, 0, -2
    stat_mental      13, normal, trained
    stat_charge_dist 15
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 540, 220, 75, 75, 540, 3, 150
    armour_ug_levels 2, 3
    armour_ug_models marines, marines_ug1
    ownership        sicily
    era 0            sicily
    era 1            sicily
    era 2            sicily
    recruit_priority_offset    7
    Those values are the ones u need to change
    Those who fear the darkness have never seen what the light can do...

  3. #3
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    Default Re: Change Units Stats

    Quote Originally Posted by Benox View Post
    Anything u must need to change those values is in export_descr_units.txt in data folder

    Those are the values u need to change

    Code:
    type             Marines
    dictionary       Marines      ; Marines
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          marines, 60, 0, 1 ;first number is the amount of soldiers in the unit
    officer             gondor_banner_carrier_ug1
    officer             gondor_officer_ug1 
    mount_effect     elephant -10
    attributes       sea_faring, hide_forest, hardy, can_withdraw, cannot_skirmish, free_upkeep_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 3
    stat_pri         8, 3, javelin, 55, 2, thrown, missile_mechanical, piercing, spear, 0, 1 ; fist value is the damage of that unit with is first weapon
    stat_pri_attr    ap, thrown, prec
    stat_sec         7, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1 ; here again the first number is the damage of the second weapon
    stat_sec_attr    no
    stat_pri_armour  5, 3, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, -1, 0, -2
    stat_mental      13, normal, trained
    stat_charge_dist 15
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 540, 220, 75, 75, 540, 3, 150
    armour_ug_levels 2, 3
    armour_ug_models marines, marines_ug1
    ownership        sicily
    era 0            sicily
    era 1            sicily
    era 2            sicily
    recruit_priority_offset    7
    Those values are the ones u need to change
    Is it that easy to change the stats without unpacking? I was thinking to this but I did this before with medieval 2 and the game crashed so I promised myself to do this never again Although the way you tell it, it is just a piece of cake so is this really that simple

  4. #4

    Default Re: Change Units Stats

    Yeah that's what I done, but the game crash after 2 seconds I launch it...
    For example I change the number of soldier of Gondor Infantry to 60 to 150, that's the number after the word marines in your example, but it didn't work...

  5. #5
    Senator
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    Default Re: Change Units Stats

    You can get infantry units of 150 men without editing any script, just by going to "Options" on the main menu when the game loads up, then "Game Settings" and in a box under the heading 'Miscellaneous" there'll be 'unit size" - click on the arrow next to it and set it to 'Huge'.

  6. #6

    Default Re: Change Units Stats

    Yeah I know, I actually play on Huge size units, the 150 was only a try, and it didn't work...before I tried 500 that was my target (mission, result I want to reach? Whatever, sorry for my english) but it didn't work, so i tried a smaller number but...nothing

  7. #7

    Default Re: Change Units Stats

    I believe that the maximum unit number is capped. I am not sure but I believe that the huge setting already defaults to that cap? So units that are normally smaller could be made larger but the largest units are already maximum size.

  8. #8

    Default Re: Change Units Stats

    Quote Originally Posted by scouter535 View Post
    I believe that the maximum unit number is capped. I am not sure but I believe that the huge setting already defaults to that cap? So units that are normally smaller could be made larger but the largest units are already maximum size.
    That could be a thing, but for example Snaga are 250 soldiers on huge size, so I think it is possible to reach at least this number...

    I think there is some other value to change but as said before my english is not good enough to find a solution in this forum or to understand 100% of the infos given at the beginning of the file export_descr_units.txt ...

    Plus I saw some videos on Youtube with huge units, like 500 or 1000... and in the battle editor is possible to make units as big as you want so I think it must exist a way...

  9. #9

    Default Re: Change Units Stats

    I think is capped at 100 which is the number of soldier in mordor units, which in huge settings will be like 251 units or so, which is the biggest unit in game I think.
    Those who fear the darkness have never seen what the light can do...

  10. #10

    Default Re: Change Units Stats

    You are right ^^ now I have General's Bodyguard units with 251 man ready to die for their leader
    However my purpose was to reach at least 500 per unit, anyone know how to "un-cap" this maximum of 252 soldiers per units?

  11. #11
    noelfaz's Avatar Foederatus
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    Default Re: Change Units Stats

    I too would like to know how to un-cap the unit size above 100 . or even if it is possible . because it would make battles even more epic to have the option to do it

  12. #12

    Default Re: Change Units Stats

    Anyone?

  13. #13
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Change Units Stats

    The max unit size is 100 in the EDU, this is hardcoded and no way to change it. EDU uses normal unit size numbers, TATW is by default on huge which makes units 2,5 times as big as normal. 250 is the max amount of soldiers a unit can have, add a maximum of 3 captains and 253 is the total max of men in it. The number 60 in EDU means there will be 150 men in game if unit size is on huge, 80 will increase it to 200 men, 48=120 men, 40=100 and 36=75.

  14. #14
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Change Units Stats

    As afar as I'm informed;
    "in M2 TW, with edit the file, the hard coded max number is 250 + 3 officers + 253"

    Edit: ninja-lolIsuck

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  15. #15

    Default Re: Change Units Stats

    Is it not possible to change the 2.5 with Huge Size and make it like 5.0 or 10.0?

  16. #16
    noelfaz's Avatar Foederatus
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    Default Re: Change Units Stats

    It's a shame that it sounds like it would be hard to change then . but i remember when people said that custom settlements were impossible but that was a long times ago and this mod has come so far since i first played it in 1.2 i think

  17. #17
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Change Units Stats

    Yea well, this is most definately hardcoded (I think)

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