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  1. #1

    Default Troop losses

    I remember in the original MTW that while you campaigned your army would loose soldiers due to disease and famine etc. Has anyone seen anything about this feature in the upcoming MTWII? Will this feature be included? I haven't seen this addressed in any of the previews or interviews.

    Cheers!
    Last edited by DEMETRIOUS II; August 08, 2006 at 02:42 PM.

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Troop losses

    I don't remember loosing troops to disease etc, the only time you lost troops like that was in sieges.
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  3. #3

    Default Re: Troop losses

    You probably mean the plague right?

  4. #4

    Default Re: Troop losses

    Maybe I did get mixed up with siege losses. In any case I believe in RTW you did not loose any troops even in sieges. I hope this isn't the case with MTWII.

  5. #5

    Default Re: Troop losses

    Hmm... I never thought of that when playing Rome. Maybe that was what made it too easy to just starve someone out.

    But yes, I would like to see that in MTW2. There has to be some consequence for starving out a big nasty castle.
    ~ Mr. B

    "I cannot believe it. She drags me all the way from Billingsgate to Richmond to play about the weakest practical joke since Cardinal Wolsey got his nob out at Hampton Court and stood at the end of the passage pretending to be a door." - Edmund Blackadder II

  6. #6

    Default Re: Troop losses

    Crusades did that.

    And it bugged me. Realistic true, but what am I going to do with 6 Knights Templar?

  7. #7
    Beiss's Avatar Nemo nascitur...
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    Default Re: Troop losses

    You would think the enemy would suffer far greater losses in their besieged city.

  8. #8

    Default Re: Troop losses

    I hated that to hell in MTW.

    Yes the besieged took much more casualties but it was a pain in the arse seeing your elite army loose 150 men per turn to a castle full of peasants....


    There should be an option for sieges...

    1. Enforce a strong siege: enemy starve at 150% normal rate, attackers take heavy casualties.
    2. Enforce a siege: enemy starve at 100% normal rate, attackers take moderate casualties.
    3. Enforce a light siege: enemy starve at 60% normal rate, attackers take light casualties.
    4. Enforce a skeleton siege: enemy starve at 25% normal rate, attackers take very light casualties to its ranged units only.

    It seemed silly that your best troops (ie.. gothic knights) would be doing the duties of a siege when your unit of archers/basic spearmen would be the ones actualy sieging the castle.

  9. #9
    The Lord Of Dance's Avatar Libertus
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    Default Re: Troop losses

    Quote Originally Posted by Knight_Yellow
    I hated that to hell in MTW.

    Yes the besieged took much more casualties but it was a pain in the arse seeing your elite army loose 150 men per turn to a castle full of peasants....


    There should be an option for sieges...

    1. Enforce a strong siege: enemy starve at 150% normal rate, attackers take heavy casualties.
    2. Enforce a siege: enemy starve at 100% normal rate, attackers take moderate casualties.
    3. Enforce a light siege: enemy starve at 60% normal rate, attackers take light casualties.
    4. Enforce a skeleton siege: enemy starve at 25% normal rate, attackers take very light casualties to its ranged units only.

    It seemed silly that your best troops (ie.. gothic knights) would be doing the duties of a siege when your unit of archers/basic spearmen would be the ones actualy sieging the castle.
    Good Idea, you should be able to apply certain levels of pressure. But you could only enforce certain levels of pressure such as 150% if you had siege equipment. Like trebuchets.

  10. #10

    Default Re: Troop losses

    Quote Originally Posted by Beiss
    You would think the enemy would suffer far greater losses in their besieged city.
    Depends mate. There are many examples in history of huge attacking forces being ruined by diease and hunger.

    One of the reasons Syracuse held out for so many sieges was due to the swamplands surrounding it. Just keep the attackers at bay for a few weeks and let the plague do the rest.

  11. #11

    Default Re: Troop losses

    You could just move the gothic knights to somewhere else... or was that Rome only? :hmmm:

    But yes, I agree. It's annoying and pointless to lose elite troops in a siege.
    ~ Mr. B

    "I cannot believe it. She drags me all the way from Billingsgate to Richmond to play about the weakest practical joke since Cardinal Wolsey got his nob out at Hampton Court and stood at the end of the passage pretending to be a door." - Edmund Blackadder II

  12. #12
    John I Tzimisces's Avatar Get born again.
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    Default Re: Troop losses

    My solution was typically to just assault as quickly as possible. I was generally pretty good at it, as long as I had artillery backup and/or expendable units to smash gates open.

  13. #13

    Default Re: Troop losses

    Quote Originally Posted by John I Tzimisces
    My solution was typically to just assault as quickly as possible. I was generally pretty good at it, as long as I had artillery backup and/or expendable units to smash gates open.
    I dunno, the castles look pretty hardcore now.

    I'll be right behind you

  14. #14

    Default Re: Troop losses

    Quote Originally Posted by Dave of the West
    I dunno, the castles look pretty hardcore now.

    I'll be right behind you

    that would be a pain to Assault but then again it would also be a pain re-supply
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  15. #15

    Default Re: Troop losses

    Quote Originally Posted by Dave of the West
    I dunno, the castles look pretty hardcore now.

    I'll be right behind you
    I wonder if castles like that will really be on the campaign map, almost too easy to defend it.

  16. #16
    Ceasar's Avatar Civis
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    Default Re: Troop losses

    Quote Originally Posted by theking994
    I wonder if castles like that will really be on the campaign map, almost too easy to defend it.
    You'll have quite fun taking it down though... I know I will

  17. #17
    Freddie's Avatar The Voice of Reason
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    Default Re: Troop losses

    Quote Originally Posted by theking994
    I wonder if castles like that will really be on the campaign map, almost too easy to defend it.

    I was watching a program on the history channel about medieval castles and how they worked, it was fascinating stuff.

    A castle should give a massive advantage to the defender anyway, and they should be attackers worst nightmare, if you look at history throughout this period only 3 castle ever fell to attackers.


  18. #18

    Default Re: Troop losses

    You woud lose alot more units if your forces were bigger than the defending army.

  19. #19
    Ringeck's Avatar Lauded by his conquests
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    Default Re: Troop losses

    You want attrition. So do most of us, siege attrition especially. It was always kind of stupid to be able to starve out an open-port Constantinople in BI with a big land army that stayed put for 5 years outside the walls.
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  20. #20

    Default Re: Troop losses

    Boys and girls, can you say screwed?

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