This topic is not related to RTR, although I guess modders working on those huge projects know a bit about the reasons behind that

When I'm playing RTR, whenever cavalry units die it's like the horse "vanishes" under the soldier, leaving him hanging in the air like he was sent flying by a piece of artillery or something. I remember that the early versions of RTW had dynamic cavalry fatality animations similiar to what Napoleon:TW offers, so if a cavalry unit was stopped by spearmen in full charge the rider would be thrown of his horse, rolling a few meters on the ground and the horse would fall differently depending on how its slain.

Anyone know what happened to those animations?