I'm playing as the Silvan Elves and quite large army of Misty Mountain Orcs besieged Cerin Amroth in the forest and then just disappeared as the end turn ritual completed... is this supposed to happen?
Perhaps a bug or something?
I'm playing as the Silvan Elves and quite large army of Misty Mountain Orcs besieged Cerin Amroth in the forest and then just disappeared as the end turn ritual completed... is this supposed to happen?
Perhaps a bug or something?
Did you run a spy or some troops around the area? Armies can disappear when laying an ambush.
"Whoso would be a man, must be a nonconformist. He who would gather immortal palms must not be hindered by the name of goodness, but must explore it if it be goodness. Nothing is at last sacred but the integrity of your own mind. Absolve you to yourself, and you shall have the suffrage of the world. No law can be sacred to me but that of my nature. Good and bad are but names very readily transferable to that or this; the only right is what is after my constitution; the only wrong what is against it....."
-Ralph Waldo Emerson
Only 1 reason why. MAGIC
Bye day the banished sun circles the earth like a grieving mother with a lamp- The Road
Did you have the 'Show CPU Movements' on? It might show you where they went.
Sometimes that MTW Engine do strange things, I have seen many sieges like that in Vanilla and RTW.
It is less in TATW, but it could be the reason.
Yeah might just be some weird AI movement.. needless to say they came back a few turns later with 10 balrogs and cleaned me out.
My trick against balrogs is very simple. I never let them leave Moria. Every game I'm in a position to take Moria, I send a full stack at the place. Garrison pops the balrogs and I just wait out the 10-13 turns. Takes the unit of 10 down to only 2-3 if the OotMM even sally. So far, 2 of 3 times I've besieged Moria they never sallied and I was just given the settlement without having to fight.![]()
"Whoso would be a man, must be a nonconformist. He who would gather immortal palms must not be hindered by the name of goodness, but must explore it if it be goodness. Nothing is at last sacred but the integrity of your own mind. Absolve you to yourself, and you shall have the suffrage of the world. No law can be sacred to me but that of my nature. Good and bad are but names very readily transferable to that or this; the only right is what is after my constitution; the only wrong what is against it....."
-Ralph Waldo Emerson
They just retreated. It has happened a thousand times to me. If for example I move a full stack to intercept their sieging army, they often fall back into their region. Another reason could be that another faction is sieging one of their cities and they have to counter the attack by retreating their men. If they got balrogs it is probably either because you, or an AI faction sieged Moria and activated the garrison script, thus activating the balrogs.
haha that's almost cheating.. almost..
but it sucks having to fight them, I think they're the most powerful unit in the game?
hmm Sauron, Ents, Balrog..
I'd bet on the ents too. I have used them in the MOS mod as Lorien. They are ungodly strong. I just send them in before my army (since they'll disappear after a few turns anyway) and I've had them kill over 1000 in a single battle. They're crazy. o.O
"Whoso would be a man, must be a nonconformist. He who would gather immortal palms must not be hindered by the name of goodness, but must explore it if it be goodness. Nothing is at last sacred but the integrity of your own mind. Absolve you to yourself, and you shall have the suffrage of the world. No law can be sacred to me but that of my nature. Good and bad are but names very readily transferable to that or this; the only right is what is after my constitution; the only wrong what is against it....."
-Ralph Waldo Emerson
They kept spawning every so often. The game would give me a unit of 20 (which was actually 10 ents in battle) and eventually say something about the ents have returned to Fangorn or some such so they would then disappear from my army. Within another 10-20 turns another unit of them would arrive in Fangorn. I don't think there is a limit to them. Only difficulty is using them effectively before their time limit is up.
"Whoso would be a man, must be a nonconformist. He who would gather immortal palms must not be hindered by the name of goodness, but must explore it if it be goodness. Nothing is at last sacred but the integrity of your own mind. Absolve you to yourself, and you shall have the suffrage of the world. No law can be sacred to me but that of my nature. Good and bad are but names very readily transferable to that or this; the only right is what is after my constitution; the only wrong what is against it....."
-Ralph Waldo Emerson
But later on another orc army besieged the same city and it maintained siege.![]()
yeah it's hard getting them across the map to the vital locations