
Originally Posted by
joeblow1
Thanks - read the post.
We share some concerns, but there are differences. For instance, he complained that all archers have the same arrow attack across the board. I take no position on that. He complained that his archers can't kill heavily armored units. I actually AGREE that archers shouldn't be able to kill heavily armored units (at least not easily), otherwise what good is armor and shield? But by the same token, what good is a bow and arrow if it can't kill anything?
My issue is that I can literally kill NOTHING, NOTHING with archers. I mean a full stack of horse archers firing at lightly or nominally armored units will kill 5 or 6 guys.
Initially I had assumed that perhaps units sitting in a city had incredibly high defense ratios or something like that. But after reading that post, it seems that the issue exists no matter where the units are.
I wouldn't necessarily have a big problem with it if archers were considered 'minor' or 'joke' units, but there are powerful factions (mongols, etc) built around horse archers. How were these factions so powerful if their main military units couldn't kill anything? Why are there so many horse archer units depicted in the game - many in prominent roles like cataphract archers - if they are by design supposed to be 'crap' units?
So what's the solution? What's standard for folks playing horse archer factions? Just disband starting horse archer units, don't build any of them in game, and focus on building infantry?