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Thread: what can happend after 500 turns ?

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  1. #1

    Default what can happend after 500 turns ?

    I did not successfully completed the Elven campaign in 360 turns. But I kept playing, WAR is everywhere. After killing all night goblins, I turned north and wanted to purge chaos...
    Even my army under Valmon the Fearkess, killed Archaon ( suicide cavalry attack on his sorcs ). Empire didn't help us...

    Urslo was under constant attack from, 5-6 even more chaos stacks. My economy was in ruins, i had 3 stacks defending, and 3 stacks retraining... 3 stacks where doing invasions of north-west chaos citys selling everything from citys and retreating. and none of allies were trying to help us...damn those manlings and dwarfs... I wanted to give some of the regions and they didnt want it, I even was ready to give some money but they refused... to hell with them...

    after 50 battles( many of them autoresolve) around urslo and seeing (toggle_fow) more than 70 stacks moving toward it, I retreated from urslo, praag, and karak something...
    why chaos only creates cheap armys ? (marauders only )
    Spoiler Alert, click show to read: 


    middenland took praag from chaos, and now are they sending more and more stacks to attack chaos around praag.
    Spoiler Alert, click show to read: 


    I'm, currently holding those two bridges ( green), helping midenland defending praag from time to time, and my economy is rising... I had to add that one of mission gave me 4 units of Elf mages (Bug ?) ... I had no money in that time and had to discharge 3 of them...Soon will i get massive reinforcement from Ulthan and i will crush chaos...

    some of crazy battles ...
    Spoiler Alert, click show to read: 


    mod is awesome. just one more turn is back...one more thing, play in windowed mode, full screen is crashing alot more.

  2. #2
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: what can happend after 500 turns ?

    Man, that's some crazy turn ammount... I never usually get past 200 with any campaign/mod I play, or even 150.. Seems great campaign tought man, +rep

  3. #3
    Lord Baal's Avatar Praefectus
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    Default Re: what can happend after 500 turns ?

    Holly crap! It looks like you are having the play of a lifetime!
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en espańol? Mira por aca.

  4. #4

    Default Re: what can happend after 500 turns ?

    I like how in second picture there is about 60 stacks worth of armies at Kzarla.

    What were your main generals like? (Dread or Chivalry and how much)

  5. #5

    Default Re: what can happend after 500 turns ?

    Turn 577. game over for H elfs.... nothing more to do, orcs setlements under my control, chaos purged. only empire(middenland strongest faction ) , border princes and dwarfs left, but if I attack them next turn they become my allies again.

    500+ battles won (many of them autoresolve), lost 20 or so...
    4 stacks of gold expirienced units...

    What were your main generals like? (Dread or Chivalry and how much)
    Mostly Dread, becouse I sack settlemnts after I take them and execute prisoners...

    Bug (or nor) I noticed, chaos dwarfs are richest faction without any army or setllement.
    Is there a way to break alliance with empire/dwarfs, and to go in full scalle war with them ? ( I'm playing with H. elfs )

  6. #6
    Reiksfart's Avatar Senator
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    Default Re: what can happend after 500 turns ?

    In 3 years of playing CoW (mostly modding it) I've never even reached turn 100. Back when I was only playing it before I learned to mod, CoW was so unstable every campaign ended early from unfixable crashes.

    How did you find the campaign once the main chaos undivided invasion was over? Was it still interesting or a boring grind like the vanilla med II campaign?

    I'm adding in some big events to my submod starting around turn 120-130, and the eventual plan will be to extend events for several hundred turns.

  7. #7

    Default Re: what can happend after 500 turns ?

    It was my third start, last two had corupted saves, so I did always after few turns, saved a backup... I had during this campaign 6 corupted saves...

    Well I was holding Urslo, Praag and some neighboring regions. And before i crushed N. Goblins, and C Dwarfs. It was kinda defense hell and always outnumbered, I had 3 stacks in Urslo, and was under constant attacks from 6 - 9 stacks of Chaos, and between those waves of chaos, n goblins sent 2 -4 stacks, and c dwarfs with some trolls ( i hate them )...

    Its kinda mixed betwen grind and some quite nice fights. After killing Archaon, chaos builds only cheap units, they have numbers but not quality. And grind starts... There is always suprise when your retreating army (going to recover their numbers) got ambushed ... And HE units are very expensive...

    and after my army got more and more experienced i could press autoresolve, and game become more chess-risk like ...
    I like alot warhammer fantasy setting and it was very nice to see armys attacking at eachother in large scale battles.
    Some issues I disliked:

    ->After getting second Chaos citadel chaos become rebels only. why not again khorme nurgle etc. other rebels to. (Kieslev rebels after Kieslev was crushed by chaos)

    ->while I hold chaos in north east, empire become very strong so orcs,or rebels, or sylvania were crushed very easily by empire. I didnt had a single fight against sylvania people..

    -> chaos didnt use they navy for invasion of some of my regions (north), urslo and around it is choke point for chaos. Actualy eastern part of map is very weak.

    -> maybe adding some random thing were army stacks could go heretic... so it would not be possible for midenland to have 30 full stacks in some eastern region... doing nothing.. more fights betwen empire factions...

    few more Undivided champions and invasions (less number of stacks but stronger) and going from more diffrent directions. and if possible, let say i was under constant attack from chaos and dwarfs and empire send some of their army to help, or give them to my command...

  8. #8

    Default Re: what can happend after 500 turns ?

    Was that a Undivided Khorne?

    Was the C Dwarves u were fighting using Blunderbusses?... Those kill everything

    (I'm playing as Khorne with a Valkia that takes 3 directs volleys from Shadow Warriors to die...)

  9. #9

    Default Re: what can happend after 500 turns ?

    C. Dwarfs had only one, maybe 2 Blunderbusses units per army stack... rest were orcs/goblins... and they were main target for my archers and or cavalry.

    well, only Archaon army had khorne, nurgle and others sorcs, and khorne warriors... every other chaos undived stack I encounter had only marauders/skirmishers.

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