Thanks, Yes it possible to translate into english language, but it takes a large mount of work . To do this work i have to dial a patience
Thanks, Yes it possible to translate into english language, but it takes a large mount of work . To do this work i have to dial a patience
Well, i roamed the internet some and found out how to manage the text on those pack files, seems quite easy. While i'm playing that 2.2+ i might as well translate them with my good friend Mr. Google Translator Good thing that numbers look the same Otherwise it would be really hard to play it.
Ok i will start to translate!
Last edited by Lordsith; May 29, 2013 at 10:47 AM.
Released Imperial Destroyer project v2.2++
Last edited by Lordsith; May 29, 2013 at 11:02 PM.
Liu Zheng
This mod already has Napoleon features . Sorry it's not compatible with Napoleon Retrofit Pack
This mod looks great, downloading now. I'll surely have this one as an alternative for Darthmod. i'm particularly thrilled by the new NTW mechanics in ETW, like army sabotage.
I will just have to adjust the startpos files, as I have customised flagpacks for three eras (early, late and 19th century) and lots of self-made republican flags, need to add those back
jan_boruta
Interestingly to see your flagpacks
P.S Please redownload En_text.rar
Last edited by Lordsith; May 30, 2013 at 01:38 AM.
Are you planning to add new units for factions?.
Last edited by gastovski; May 30, 2013 at 03:05 AM. Reason: no reason
Played a couple of custom battles and so far I am impressed - the selection of units is immense, and their looks are great. My only complaints: I have a feeling that cavalry units move a bit too fast and infantry reloads too fast. But I like the mass fire drill, it looks and works really good.
A couple questions and suggestions:
- some countries like Poland and Prussia can recruit mid- and late-era units right from the start, which is pretty silly. Maybe you could restrict some late era units to better barracks?
- unhappiness problems are pretty severe in the beggining, maybe tone them down a little bit?
- also the economy of most factions is poor and it is very hard to recruit armies to fight and keep order at the same time. maybe raise trade income a bit? and why trade values for exotic goods are decreased to 1-2 gold per unit? it's impossible to get any money!
- maybe you could add some NTW effects of buildings? Like a logging camp that decreases the cost of building ships, for example.
- while decreased movement points on map are nice, it's still pretty strange to have an army march an entire year from Madrid to a port.
I need to clean the up and upload, but i can say that it's mostly a mixture of Empire Total Flags, vanilla flags, some flags from Napoleon and several made by me (mostly republic version for minor factions)
Last edited by jan_boruta; May 30, 2013 at 06:27 AM.
gastovski
Yes, if new ones will be released
jan_boruta
Battles reworked to the convenient gameplay as much as possible.It has been taken a lot of time to bring it to mind. This is the final version of the battle mechanics.
It's hard for me to determine which units are related to late and early periods .Unhappines problems and economic models close to Shogun2 values. Mod is designed for unhurriedly and consideredly gameplay. By the way current economic model reduces delays during the turnsIf you can't handle very hard campaign so you can lower the difficulty. As for me i play on very hard campaign and i get through it About new buildings i've included in the my list . Movement points are decreassed for the better AI maneuver. Shogun2 also pretty strange that during the whole year army can't pass even a quarter of a half Japan
But anyway I take your remarks into account
Last edited by Lordsith; May 30, 2013 at 12:04 PM.
Updated en_text.rar . Please redownload it
Gameplay of this mod is the best of all the mods for the Empire.
Wetblowdryer
To make the game interesting and atmospheric as much as possible. Show that the Empire is not so bad to be stoned. Present enjoyable gameplay. Generally completely change the game for the better, not the game you used to play before.
There is a mod with 40 units in one stuck
http://www.twcenter.net/forums/showt...e-for-40-Units
Last edited by Lordsith; May 30, 2013 at 10:11 PM.
looks promising, could we get a "vallina" version without the skins/unit packs. Just the gameplay changes?
Okuto
For the time being i do not plan to do it
Couple of things needs to be fixed imho.
Firstly, army movement ranges are very bad. Every army with artillery or cavalry or without any of them, they have all same ranges. Kills immersion for me.
Secondly, whenever a nation declares war or breaks any alliance, it just shows empty blank on notification screen.
Thirdy, many units doesn't have any descriptions at all.
When i find another glitchy or buggy things i will post.
But i loved many things such as campaign map shadowy looks, unit diversity and Napoleonic look!.
Last edited by gastovski; June 01, 2013 at 02:56 AM.