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January 11, 2018, 09:29 AM
#3441
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Ooooh I might give that one a try! I like the Jacobites!
Any consideration for a sub mod/gameplay option to return the Winged Hussars for Poland Lithuania? I can do my weird grafting of the ancient Poland Lithuania mod to ID, but it was kind of a problem since that team added unique Polish technologies so I was always scared it wouldnt run right. I loved all the units, but there were too many. So simply winged hussars would be nice
Whatever you think! I just got a strong fetish for Winged Hussars
I greatly enjoy that song from Sabaton
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January 13, 2018, 06:01 AM
#3442
Civis
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Lord can you say what thins 6.0 have new? I wnat to make a review.
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January 13, 2018, 02:59 PM
#3443
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Ai helps its allies but doesnt look at his back.A full army stack of army of savoy (in fog) is outside paris i (wurt) have invaded their lands and french keep sending armies in flander and not clearing its lands from invaders
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January 24, 2018, 04:32 PM
#3444
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Do the top 2 tax sliders not do anything for anyone else? just wondering.
Why does artillery only have 12 men now? I am probably going to change it back to 24 men and 4 guns cause I like lots of artillery
Last edited by Cody712; January 26, 2018 at 10:20 PM.
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January 28, 2018, 07:28 PM
#3445
Laetus
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Hi can some one help me? How i can play as Belgium or Serbia ?
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February 04, 2018, 09:15 AM
#3446
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
What happended to the taxes? I can't raise or lower them.
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February 06, 2018, 04:21 AM
#3447
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
+1 for the taxes.
Minors are unplayable with the no starting income.
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February 06, 2018, 04:52 AM
#3448
Laetus
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
The pirates should have artillery since they are good for shooting on battleships. It is reasonable for pirates to capture artillery from enemies.
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February 07, 2018, 06:17 AM
#3449
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Barbary states diplomacy is broken.You cant make peace ,trade techs anything
Mamelukes cant build ships.Modern shibuilding tech is not researched
Last edited by Sir_Aggelos_GR; February 08, 2018 at 03:22 AM.
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February 09, 2018, 08:53 PM
#3450
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Im gonna mess with the old Polish units submod in a few days in order to see if it works with the newest ID. I had to make a special load order to get ir working right, or I may have just added the units part of it. God I love Winged Hussars!
Im doing a campaign as Moldovia now though! Thats going pretty good I have taken Bulgaria from the Turks!
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February 10, 2018, 08:25 AM
#3451
Praeses
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
I am trying to play as the USA, but I am having the problems, the population and the goddamn CAI...
- My population is crazy unhappy and rebellious, I mean this is absurd, why rebel and make a new nation only to hate its form of government and everything else, I don't understand this aspect of the mod. Am I supposed to have only the best ministers in the world, and not tax my population?
- Britain just insists on declaring war one me, okay. France my ally, backs off. That pisses me off, so I start using cheats to get as many powerful allies and give them plenty of money. Every ing time I re-load and add those allies, GB still declares war on me and all those allies back out of the alliance. ing Empire Total War... This is despite them having plenty of cash and have "very friendly" with me.
What's the ing point of allies then?
Last edited by The Despondent Mind; February 10, 2018 at 08:28 AM.
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February 10, 2018, 09:01 AM
#3452
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Have you tried adjusting happiness in the Lord_main.pack / db / government_types_to_effects_tables / government_types_to_effects . I didn't really like having all the population rebelling at the beginning so I raised some of these values a little.
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February 10, 2018, 09:14 PM
#3453
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
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February 10, 2018, 10:09 PM
#3454
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Check out my submod, 10k starting money.
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February 10, 2018, 10:49 PM
#3455
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Changed the cost of tabacco warehouse to 4500 in the lord main pack. Still showing as 9000. Other changes work good , not sure about this one.
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February 11, 2018, 06:01 AM
#3456
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Stupid question, im playing as Moldovia and im noticing I dont have a gentleman, and ive been playing many turns...were Gentleman removed or is this a glitch?
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February 11, 2018, 07:16 AM
#3457
Foederatus
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
Hello, what is name of theme song ? because i can't find it in .pack files.
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February 11, 2018, 08:37 AM
#3458
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
So all the building costs are double of what is in my lord main pack. How can I remove the double building costs?
Last edited by Cody712; February 11, 2018 at 10:43 AM.
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February 13, 2018, 08:04 AM
#3459
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February 24, 2018, 08:58 AM
#3460
Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION
How can i use the Trade Places Wihtout the Tradeship Optional Mod? What ship must i have for this?
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