Hello i have a question about lord_loc.pack there a some line with regiment name that i don't find in the game like Régiment Royal-Comtois or grenadier royaux can i have them in some ways or not ?
Really sorry for the poor english .
I started a new campaign as saxony and last night i experienced lag during prussia's turn.Because it was late i left only for 20 minutes,it didnt seem to end.Im investigating this and have this solution
Instructions for editing your savegame:
1- Download ESF editor > https://sourceforge.net/projects/esfeditor/
2- Extract it and run it (as administrator)
3- File>Open Savegame (remember that EmpireTW savegames are stored in C:\Users\YOUR_USERNAME\AppData\Roaming\The Creative Assembly\Empire\save_games)
4- Once you've opened your selected savegame, navigate to> "save_games\whatever.empire_save\CAMPAIGN_SAVE_GAME\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION_ARRAY\Ottomans|FACTION_ARRAY\Ottomans|FACTION\FACTION_ECONOMICS"
5- When you select "FACTION_ECONOMICS", you'll see a table on the right side. The first value on the "Value" column is the amount of cash the faction has.
Change that value to whatever number you like, then press enter to apply the change.
6- File>Save-->whatever.empire_save
Next time you load that modified savegame and pass turn, the Ottoman Empire will be forced to dismantle a lot of extra units, you'll notice how the lag goes away.
I Have once.
It was prussian turn lag
It didnt happen again,though
Last edited by Sir_Aggelos_GR; November 17, 2018 at 10:15 AM.
Hello there!
New version is coming soon!
Good news!!
best news i have heard for months
Oleyyy. Thank you Lordsith
@Lordsith have you planned new unit ?
And thanks for your work the unit of this mod are my favorite .
Very nice news i must say. Will the new version be an improvement of the current one or will it be an expansion of it ?
Can someone explain me what makes this mod special? I am a historical realism fan so my go to mod is imperial splendour but I was wondering how this one compares to it.
"Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
Marx to A.Ruge
great news indeed! When I played ID for the first time along VDM I didn't imagine the hours of joy i would gain. It turned out it was the first time in years that i play a total war campaign well after 250 turns. It have its flows, technical mostly and i believe vanilla also but conquering the world with venice was pure fun. Now to the point. A) in "my" version i tweaked all the militias to voley fire but with worst stats. Eastern ones slightly better on shooting, little worst to morale compering to the western ones. This help the challenge a lot, the AI is flawless and competitive. You will still win militias with easy but if you are careless it will cost you manpower of valuable units. I highly, highly suggest you to consider this tweak. B) problem with the late campaign , in a few turns Spain does and after AI turn of the native Indian or pirates the game always, always crash. I saw it in vanilla also but it seems in ID the problem is there always. C) the morale and stamina system as it is is perfect for the ai mostly, so changes to this part I hope would be in a form of a campaign option. D) The trade should be more lucrative in my opinion, especially if we choose not to use trading ships. E) some minor action don't have access to navy at all, maybe a few vessels at least, to give them possibility to defend their ports. That is for now. Hope you all the best!
General tips for long campaigns that I would like to shere : save every turn , make saves like this
Austria a, Austria b , Austria c , Austria d and its turn overwrite the next letter and cycle again. Every 10 turns make an extra save and leave it. Ex. Austria 1704. Then load from this save immediately. This way you will have valid saves and you can avoid corruptions or even prevent bugs by going back a few turns.
New map in Late campaign.
Spain owned Algeria, Britain - some north american territories.
Spoiler Alert, click show to read:
Excellent!!
Very good....
Also , since you are working on a new release i found something that may proved usefull. In my over 280 turn campaign i encounter a consistant AI turn bug. I turn off fog of war to see what is happening and the problem was a ottoman fleet that trying to move and immidiatly crash the game. Many turns later same happened with a danish fleet. I "solved" the issue by load a save few turns earlier and make a few different moves or destroy that current fleet. Now, on master of strategy, a mod for shogun 2 in these forums i saw this "Use this during an end turn that is repetitive crashing. It solves a really uncommong bug if untis stick. Navies cannot move using this one.
MoSS_FIX_if_it_crash_end_turn_use_one_turn(naval) , maybe is the same bug and this is something of a more proper solution?