Thread: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

  1. #3541
    Lordsith's Avatar Artifex
    Patrician

    Join Date
    Oct 2010
    Location
    Bishkek
    Posts
    1,125

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by Vaessili View Post
    If some of you have difficulties making ID Working, I still have ID 4.9 and 5.0.

    If Lordsith agree with it, I'll find a way to reupload those prior version of Imperial Destroyer.

    @Dekkers, I' glad you find a way to get Fluyts at least
    Ok, agree

  2. #3542
    Lordsith's Avatar Artifex
    Patrician

    Join Date
    Oct 2010
    Location
    Bishkek
    Posts
    1,125

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by Dekkers View Post
    It appears my campaign keeps crashing when Denmark appears after I have ended the turn. Does anyone know if there is a way for me to fix this? I do have an earlier save, but it's like 14 turns and quite a few conquests back, so I'd rather fix my current save.
    Was Denmark as faction destroyed before?
    Try to remove fog of war, it might help.

  3. #3543

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by Vaessili View Post
    Hi !


    I must say I've downgraded my version of the mod to 4.9, more stable on my computer and I still have elite marines units in the roster (I love the Korps Mariners while playing the Dutch.)


    I hope it helped you a bit getting a more enjoyable game experience with ID



    Best regards.

    it will be possible then for you to upload that version. First of all, Thanks

  4. #3544

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello i have a question about lord_loc.pack there a some line with regiment name that i don't find in the game like Régiment Royal-Comtois or grenadier royaux can i have them in some ways or not ?
    Really sorry for the poor english .

  5. #3545
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
    Location
    Halkida,Greece
    Posts
    866

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I started a new campaign as saxony and last night i experienced lag during prussia's turn.Because it was late i left only for 20 minutes,it didnt seem to end.Im investigating this and have this solution
    Instructions for editing your savegame:

    1- Download ESF editor > https://sourceforge.net/projects/esfeditor/

    2- Extract it and run it (as administrator)

    3- File>Open Savegame (remember that EmpireTW savegames are stored in C:\Users\YOUR_USERNAME\AppData\Roaming\The Creative Assembly\Empire\save_games)

    4- Once you've opened your selected savegame, navigate to> "save_games\whatever.empire_save\CAMPAIGN_SAVE_GAME\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION_ARRAY\Ottomans|FACTION_ARRAY\Ottomans|FACTION\FACTION_ECONOMICS"

    5- When you select "FACTION_ECONOMICS", you'll see a table on the right side. The first value on the "Value" column is the amount of cash the faction has.
    Change that value to whatever number you like, then press enter to apply the change.

    6- File>Save-->whatever.empire_save


    Next time you load that modified savegame and pass turn, the Ottoman Empire will be forced to dismantle a lot of extra units, you'll notice how the lag goes away.

  6. #3546

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by Sir_Aggelos_GR View Post
    I started a new campaign as saxony and last night i experienced lag during prussia's turn.Because it was late i left only for 20 minutes,it didnt seem to end.Im investigating this and have this solution
    Instructions for editing your savegame:

    1- Download ESF editor > https://sourceforge.net/projects/esfeditor/

    2- Extract it and run it (as administrator)

    3- File>Open Savegame (remember that EmpireTW savegames are stored in C:\Users\YOUR_USERNAME\AppData\Roaming\The Creative Assembly\Empire\save_games)

    4- Once you've opened your selected savegame, navigate to> "save_games\whatever.empire_save\CAMPAIGN_SAVE_GAME\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION_ARRAY\Ottomans|FACTION_ARRAY\Ottomans|FACTION\FACTION_ECONOMICS"

    5- When you select "FACTION_ECONOMICS", you'll see a table on the right side. The first value on the "Value" column is the amount of cash the faction has.
    Change that value to whatever number you like, then press enter to apply the change.

    6- File>Save-->whatever.empire_save


    Next time you load that modified savegame and pass turn, the Ottoman Empire will be forced to dismantle a lot of extra units, you'll notice how the lag goes away.

    You experienced the bug ottoman in your campaign?

  7. #3547
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
    Location
    Halkida,Greece
    Posts
    866

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I Have once.
    It was prussian turn lag
    It didnt happen again,though
    Last edited by Sir_Aggelos_GR; November 17, 2018 at 10:15 AM.

  8. #3548
    Lordsith's Avatar Artifex
    Patrician

    Join Date
    Oct 2010
    Location
    Bishkek
    Posts
    1,125

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello there!
    New version is coming soon!

  9. #3549

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Good news!!

  10. #3550
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
    Location
    Halkida,Greece
    Posts
    866

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    best news i have heard for months

  11. #3551

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Oleyyy. Thank you Lordsith

  12. #3552

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    @Lordsith have you planned new unit ?
    And thanks for your work the unit of this mod are my favorite .

  13. #3553

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Very nice news i must say. Will the new version be an improvement of the current one or will it be an expansion of it ?

  14. #3554
    dogukan's Avatar Praeses
    Join Date
    Feb 2008
    Location
    Middle freaking east
    Posts
    7,779

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Can someone explain me what makes this mod special? I am a historical realism fan so my go to mod is imperial splendour but I was wondering how this one compares to it.
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  15. #3555
    nikossaiz's Avatar Decanus
    Join Date
    Apr 2010
    Location
    Volos, Greece
    Posts
    563

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by Lordsith View Post
    Hello there!
    New version is coming soon!
    great news indeed! When I played ID for the first time along VDM I didn't imagine the hours of joy i would gain. It turned out it was the first time in years that i play a total war campaign well after 250 turns. It have its flows, technical mostly and i believe vanilla also but conquering the world with venice was pure fun. Now to the point. A) in "my" version i tweaked all the militias to voley fire but with worst stats. Eastern ones slightly better on shooting, little worst to morale compering to the western ones. This help the challenge a lot, the AI is flawless and competitive. You will still win militias with easy but if you are careless it will cost you manpower of valuable units. I highly, highly suggest you to consider this tweak. B) problem with the late campaign , in a few turns Spain does and after AI turn of the native Indian or pirates the game always, always crash. I saw it in vanilla also but it seems in ID the problem is there always. C) the morale and stamina system as it is is perfect for the ai mostly, so changes to this part I hope would be in a form of a campaign option. D) The trade should be more lucrative in my opinion, especially if we choose not to use trading ships. E) some minor action don't have access to navy at all, maybe a few vessels at least, to give them possibility to defend their ports. That is for now. Hope you all the best!

  16. #3556
    nikossaiz's Avatar Decanus
    Join Date
    Apr 2010
    Location
    Volos, Greece
    Posts
    563

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    General tips for long campaigns that I would like to shere : save every turn , make saves like this
    Austria a, Austria b , Austria c , Austria d and its turn overwrite the next letter and cycle again. Every 10 turns make an extra save and leave it. Ex. Austria 1704. Then load from this save immediately. This way you will have valid saves and you can avoid corruptions or even prevent bugs by going back a few turns.

  17. #3557
    Lordsith's Avatar Artifex
    Patrician

    Join Date
    Oct 2010
    Location
    Bishkek
    Posts
    1,125

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    New map in Late campaign.
    Spain owned Algeria, Britain - some north american territories.
    Spoiler Alert, click show to read: 




  18. #3558
    nikossaiz's Avatar Decanus
    Join Date
    Apr 2010
    Location
    Volos, Greece
    Posts
    563

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Excellent!!

  19. #3559

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Very good....

  20. #3560
    nikossaiz's Avatar Decanus
    Join Date
    Apr 2010
    Location
    Volos, Greece
    Posts
    563

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Also , since you are working on a new release i found something that may proved usefull. In my over 280 turn campaign i encounter a consistant AI turn bug. I turn off fog of war to see what is happening and the problem was a ottoman fleet that trying to move and immidiatly crash the game. Many turns later same happened with a danish fleet. I "solved" the issue by load a save few turns earlier and make a few different moves or destroy that current fleet. Now, on master of strategy, a mod for shogun 2 in these forums i saw this "Use this during an end turn that is repetitive crashing. It solves a really uncommong bug if untis stick. Navies cannot move using this one.
    MoSS_FIX_if_it_crash_end_turn_use_one_turn(naval) , maybe is the same bug and this is something of a more proper solution?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •