Ah yes. My first try with this scale armour was in fact with a more pronounced normal map, but it was just too much and looked unnatural. That's why I went for a more subtle normal map, especially because the scale armour just isn't that pronounced. Perhaps I could experiment with light reflections from different angles, but I don't know if the amount of work would pay off in M2TW.
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
Ok, to incite some discussion:
My plan is to have upgrades represent upgrades/promotion of units.
level 1 upgrades will be possible in local workshops where broken armour is being repaired or improved locally
level 2 upgrades will be possible in imperial factories where new weapons and armour can be obtained by troops
level 3 upgrades will be possible in imperial residences where imperial armories keep the finest armour in store created by the most specialized craftsmen throughout the empire.
Standard level and upgrade level 1 could be considered as "Limitanei" status (the ones stationed at the frontier). Level 2 could be considered as "Comitatenses" status and Level 3 as "Palatini" status. However no strict and official division between frontier legions (Limitanei) and central field legions (Comitatenses and Palatini) is known at this time (only from later on). Generally generals just took detachments from frontier legions with them on campaign as their "Comitatus". However from Diocletian onwards so-called "new legions" were raised of about 1000 men strong and with a new command structure as opposed to the old legions on the frontier who were around 3000 men strong and retained much of the old command structure.
Also, the absence of an armour upgrade doesn't have to mean that a unit isn't upgraded/promoted to elite status. It's perfectly possible that a unit has just been promoted to a field army/Comitatus and that imperial authoriy didn't have the opportunity to re-equip the unit within a certain time span or considered that there was no real need to do so. Obviously they would get their upgrade sooner or later, because in reality soldiers were paid in kind by means of new and upgraded weapons and armour which were in turn silvered, gilded, decorated etc. (it was basically an closed economic system on its own). The elite status aside from armour upgrades is also determined by how the unit is being used, though this would require some form of role-playing.
Note that barbarian units could also re-equip themselves with Roman equipment when they take over a province with buildings that allow these armour upgrades.
Also, here's my basic late Roman unit list:
Infantry:
Cohors
Cohors Miliaria
Cohors Praetoria
Legio
Auxilium
Exculcatores
Sagittarii
Manubalistarii
Cavalry:
Equites Promoti
Equites Dalmatae
Equites Scutarii
Equites Armaturae
Equites Mauri
Equites Sagittarii
Equites Catafractarii
Equites Singulares Augusti
Equites Singulares (General's Bodyguard)
Siege Engines:
Ballistae
Onagri
Last edited by Razor; February 14, 2013 at 04:11 PM.
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
I think that you will need these...
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I might indeed. However it's still a bit unclear to me what machines were exactly in use by the Romans at this time. I've always understood that the onager replaced the large stone throwing ballista, because it managed the same and had a far simpler design. And there's of course the anti-personnel repeating ballista, but probably not like your designs... Anyway, they do look cool!
There's also the carroballista, but I'm not sure how they will work in M2TW...
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
Interesting unit list. If you need some reference pictures let me know
awesome work! I absolutely love the Roman units. But I just had a quick qustion about the campaign map. Will you be adding in the Hadrian wall in Britain? and how much work will it take to make it garrisonable?
I know its poossible to do a wall moddel from third age. But is there a way to make it to where whe nan army seiges the wall itll be a stone fort with a walll stretching the length of the map?
Last edited by Evalation; February 18, 2013 at 11:27 AM.
"I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great
Sure. I'd say, bring it on!
Thanks Evalation. Eventually the Hadrian wall will be added. This can be done by adding a wall model on the campaign map and make the territory inaccessible. There will be a number of forts between the inaccessible spots. I don't know about custom battle maps. I'm most certainly interested, but it would have to come from some one else's hands, as mine are pretty much tied already.
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
Astonishing work. That's all I can say. Late antiquity is one of the periods I prefer. As such your mod is quite a blessing !
How do you intend to deal with the city issue ? I assume that at first you'll just keep the ol' vanilla towns. I think the only mod which has ever implemented fully new cities was TATW.
Roma invicta !
@Razor: Good to know there will be a Hadrian wall represented. Its good to know your interested in custom settlements, I think you should talk with the creaters of the De Bello Mundi mod becase they have some stunning complete Roman towns/villages with temples and arenas. Right now I think their working on cities and huge cities because a while back they released a test they did with the Flavian Amphitheatre.
@Marcus: Third age is excellent for custom settlements but there are many others working on custom settlements and are doing awesome work, Hyrule total war, De Bello Mundi(as stated above), and EB2 I believe is also working on custom settlements.
"I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great
A minor thing... it should be in hoc signo vincAs, in future.
Why, as far as my Latin knowledge is right it is Future I and therefore vinces.
Vinces is futurum simplex, vincas is coniunctivus praesens. I believe vincas is also possible but it would translate as an optativus: may you conquer. Correct me if I'm wrong since it's been a while...
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
yea, heres a couple previews of some things their working on.
Roman Fort.
Roman Colloseum
Links to other preveiws:
http://www.twcenter.net/forums/showt...143858&page=27
Ancient Greek Large Town (Post #853)
http://www.twcenter.net/forums/showt...143858&page=43
Celtibirian Large Town/Town (Post #862)
http://www.twcenter.net/forums/showt...143858&page=44
Numdian/German towns: (Just scroll down the page)
http://www.twcenter.net/forums/showt...143858&page=45
The Steppe Settlement preview (Post 905, 915)
http://www.twcenter.net/forums/showt...143858&page=46
(took forever to find this one, but here it is.)
Roman Large Town (Post 983)
http://www.twcenter.net/forums/showt...143858&page=50
Make sure to give a much deserved rep to the devs of De Bello Mundi for this stunning work!
Last edited by Evalation; February 20, 2013 at 10:26 AM.
"I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
The new WIP faction list:
1) Imp. Romanorum (Flavii)
2) Imp. Romanorum (Illyriciani)
3) Imp. Romanorum (SPQR)
4) Imp. Romanorum (Britannia)
5) Imp. Romanorum (Gallia)
6) Imp. Romanorum (Hispania)
7) Imp. Romanorum (Africa)
8) Imp. Romanorum (Oriens)
9) Imp. Romanorum (Aegyptus)
10) Goidels
11) Kwritani
12) Frankans
13) Sahsans
14) Rugans
15) Langbardans
16) Burgundans
17) Alamans
18) papal_states (reserved faction slot)
19) Markmans
20) Wandalans
21) Wendowie
22) Gutans
23) Gutans
24) Minor Factions
25) Alanta
26) Huna
27) Hayk
28) Eranshahr
29) al-Lakhmiyyun
30) al-Ghasasinah
31) Imazighen
More Roman factions have been added to the list to include the emergence of regional Roman rebellions. This also allows the campaign to go beyond the early 4th century and even go well into the 5th century.
Again, the emphasis is not to expand the Roman empire, but to unite the Roman empire under your banner and keep it united.
For clarification:
The Flavii form the faction of Constantine who is aiming to overthrow the Tetrarchy and rule the empire as sole ruler and set up his own dynasty.
The Illyriciani form the faction consisting of the other Illyrian emperors (Galerius, Licinius & Maximinus Daia) who want to preserve the Tetrarchy - at least initially. The idea is to set up the faction with two faction leaders (Galerius and Licinius) and an heir (Maximinus Daia). Ultimately as the campaign progresses one faction leader will die and then the other faction leader and heir will form their own line of succession.
The SPQR faction is the faction of Maxentius representing the interests of old Rome.
All other factions are basically regional rebel factions. The mod will start with a regional rebel faction in Africa headed by Domitius Alexander.
Religions:
- Roman Pagan
- Germanic Pagan
- Celtic Pagan
- Steppe Pagan
- Arab Pagan
- Berber Pagan
- Zoroastrian
- Catholic
- Arian
- Other
My aim is to make religions function both as ethnic and religious barriers. I divided the several pagan religions to reflect the the different ethnicities and cultures, whereas Christianity (Catholic and Arian) is aimed to represent the more universal aspirations of Christianity. Other Christian schisms such as Donatism are not included in name, because they weren't the official religion of one of the factions. It will be indirectly included under the term "Other".
Last edited by Razor; February 21, 2013 at 10:15 AM.
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem