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  1. #1
    Andytheplatypus's Avatar Domesticus
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    Default too many units in battle_models?

    editing ss 6.4

    added two new units to battle_models and now im getting the error: could not find soldier battle model for chude_militia.

    except I didnt mess with that unit at all

    but I did notice chude_militia is almost at the bottom of the battle_models list. if that has anything to do with it.

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: too many units in battle_models?

    Rusichi bmdb has 1168 entry number..
    What is the number of SS 6.4?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3
    Andytheplatypus's Avatar Domesticus
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    Default Re: too many units in battle_models?

    Quote Originally Posted by AnthoniusII View Post
    Rusichi bmdb has 1168 entry number..
    What is the number of SS 6.4?
    prob about half that.

    ok if its not that why is it saying there is no entry for a certain unit model when its there?

  4. #4
    Andytheplatypus's Avatar Domesticus
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    Default Re: too many units in battle_models?

    Quote Originally Posted by AnthoniusII View Post
    Rusichi bmdb has 1168 entry number..
    What is the number of SS 6.4?
    prob about half that.

    ok if its not that why is it saying there is no entry for a certain unit model when its there?
    edit: Actually bmbd number for ss could be more... ill try deleting new files to see if that makes a difference

  5. #5
    karaislam's Avatar Vicarius
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    Default Re: too many units in battle_models?

    its not cos of bmdb.its cos of edu of ur new unit.

    bmdb has no limit.edu 500.

    take care.

  6. #6
    Andytheplatypus's Avatar Domesticus
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    Default Re: too many units in battle_models?

    I didn't add a unit in the edu. just bmbd.

  7. #7
    karaislam's Avatar Vicarius
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    Default Re: too many units in battle_models?

    Quote Originally Posted by Andytheplatypus View Post
    I didn't add a unit in the edu. just bmbd.
    if u dont create the edu entry of that unit u get ctd.

  8. #8
    Andytheplatypus's Avatar Domesticus
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    Default Re: too many units in battle_models?

    Quote Originally Posted by MHP View Post
    if u dont create the edu entry of that unit u get ctd.

    I didn't know that but its not an issue. I only added upgrades to current units.

  9. #9
    karaislam's Avatar Vicarius
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    Default Re: too many units in battle_models?

    upgrade mean battle model changed.u added another mesh into bmdb.so u must add that into edu too.u ll get ctd.

  10. #10

    Default Re: too many units in battle_models?

    Quote Originally Posted by MHP View Post
    if u dont create the edu entry of that unit u get ctd.
    This isn't correct, you can add a unit to the bmdb without adding the entry to the edu.

    You cant, however, add a unit to the edu without adding the entry to the bmdb, this will cause a ctd.


  11. #11
    Andytheplatypus's Avatar Domesticus
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    Default Re: too many units in battle_models?

    Quote Originally Posted by danny X View Post
    This isn't correct, you can add a unit to the bmdb without adding the entry to the edu.

    You cant, however, add a unit to the edu without adding the entry to the bmdb, this will cause a ctd.

    I agree with that there are plenty of un assigned battle models in ss left over from earlier versions

  12. #12

    Default Re: too many units in battle_models?

    For every group of meshes you add to the bmdb, you need to add a number to the top of the bmdb.

    e.g; this will count as 1 group of meshes:

    Code:
    1 4 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod0.mesh 121 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod1.mesh 900 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod2.mesh 2500 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod3.mesh 6400
    Therefore you are required to add a number to the top of the bmdb:

    Code:
    22 serialization::archive 3 0 0 0 0 610 0 0


  13. #13
    Andytheplatypus's Avatar Domesticus
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    Default Re: too many units in battle_models?

    Quote Originally Posted by danny X View Post
    For every group of meshes you add to the bmdb, you need to add a number to the top of the bmdb.

    e.g; this will count as 1 group of meshes:

    Code:
    1 4 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod0.mesh 121 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod1.mesh 900 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod2.mesh 2500 
    64 unit_models/_Units/EN_Peasant_Padded/mounted_sergeants_lod3.mesh 6400
    Therefore you are required to add a number to the top of the bmdb:

    Code:
    22 serialization::archive 3 0 0 0 0 610 0 0

    awesome exactly what I was looking for thank you. cant rep on my phone but I owe you.

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