Page 8 of 23 FirstFirst 123456789101112131415161718 ... LastLast
Results 141 to 160 of 447

Thread: DHRR v0.9 Previews and Features

  1. #141
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: Northern Italy

    Quote Originally Posted by Sivilombudsmannen View Post
    Denmark is soon comming along, so lets see how this turn out BTW: who should I credit here? Only you?
    Hannibal and me made the research and concepts, I did the coding.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  2. #142

    Default Re: Preview dHRR 0.9: Northern Italy

    looks briliant !

    The more sand has escaped from the hourglass of our life, the clearer we should see through it.
    Niccolo Machiavelli

  3. #143
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Preview dHRR 0.9: The Pope

    Christ does not say I am the custom but I am the truth.
    - Gregory VII




    In dHRR 0.9 all factions save for the Obotrites will be Catholic. There also will be only very few rebel settlements on the map. Therefore the vanilla papal features would cause serious trouble to us because we would be facing constant crusades of 29 factions against the Obotrites, while most of the factions constantly would be excommunicated for attacking fellow Catholics.

    To solve this we have removed the Vanilla pope from the game. There still will be a faction Papal States, and there still will be one or more popes running around the map, but these no longer have access to the features of the Vanilla pope. This means no more crusades, no more papal missions, no more inquisitors, no more random priest-cardinals, no more papal elections, and no more hardcoded excommunications.



    But we have taken care for a suitable replacement:



    Curia and Papal Elections

    We are informed by the texts of the gospels that in this Church and in its power are two swords; namely, the spiritual and the temporal
    - Boniface VIII, Unam Sanctam.

    Already in dHRR 0.8 we have introduced the “Second Curia” composed of generals of the Papal States. This still will exist in dHRR 0.9. Bishops of a pope can acquire any of these curia offices:

    Cancellarius Apostolicus
    Camerarius Domini Papae
    Paenitentiarius Major
    Decanus Sacri Collegii
    Praefectus Bibliotecae Apostolicae

    The original “First Curia” composed of appointed priests no longer exists. That way there also will be no papal elections. Pope will be who ever becomes leader of this faction.

    In dHRR 0.8 the pope had the ability to appoint bishops in cities he didn’t hold. Because bishops will be functioning somewhat different in 0.9, and because there will no longer be bishops in all towns, we have removed this feature. In return we have implemented the cardinal bishoprics (Segni, Velletri, Sabina, Santa Rufina, Porto, Palestrina, Tusculo, Alba and Ostia). These will be available in Rome provided you have a pope in your faction.

    This gentleman is no one less than the later Pope Urban II who in 1080 was Bishop of Ostia.

    The Papal States will also have access to the usual feudal titles. This character is the Marescallus Militiae, an office that can only be acquired by a worldly noble.


    The Papal States won’t have special governmental buildings. The papal administration is based on the Curia, and otherwise uses what ever is locally available. In northern Italy this will mostly be the Principato Vescovile building. But the pope may also grant fiefs in the usual way, or even appoint vicars and margraves, provided his relationship with the King of Italy is good enough.


    Excommunication


    Therefore I forbid the son of Emperor Henry, who has risen against the Church in unprecedented pride, the rule over the entire realm of the Germans and over Italy. And I detach all Christians from the bonds of oaths administered for him. And I forbid that anyone serves him as a king.
    - Gregory VII banning Henry IV, 1076


    No Vanilla pope doesn’t mean you are save from excommunications. This can happen to any faction leader at any time, and will have severe consequences. For the first thing, it does reduce his authority, making his generals more prone to rebellion. Another problem will be the unclear stances of the bishops (and you are better off in this situation without relying to much on bishops): Whenever citizens have the impression their bishop would be siding with pope against the king, they might rebel against the bishop. There will be no general unrest against the king because of excommunication because the citizens consider the king the guarantor of their rights and liberties.


    An excommunication is guaranteed if you are at war with the Papal States. It also is possible if you are at war with an ally of the Papal States. This means in return, allying with the pope can be a good way to weaken your enemies because our pope is not as fair as the Vanilla pope and might even excommunicate you if you had been attacked by a papal ally. For the emperor there is additionally the special danger of a counter-king being elected as a result of excommunication.

    You can only have the ban lifted if you are allied with the pope.



    Schisms

    Henry, king not through usurpation but through the holy ordination of God, to Hildebrand, at present not pope but false monk. I do say unto thee, together with all our bishops: Descend, descend, to be damned throughout the ages.
    - Henry IV deposing Gregory VII, 1076


    Being a king or emperor you are not helplessly against the machinations of the pope. The best way to deal with the ‘false monk’ is to replace him with a pope of your own faction. You can appoint an anti-pope by sending one of your bishops to Rome while you are excommunicated. But the enthronization of this anti-pope needs to happen in the city of Rome, means you need to hold the city.

    The Papal States don’t have a family tree, but also don’t use the “Teutonic”-feature of Kingdoms. So they will not be destroyed when losing their last city. That way we will now have two popes - a schism. During a schism the pope cannot excommunicate other faction leaders. In return the anti-pope will lift the ban of his own faction leader and that of every faction leader allied to him. The anti-pope may also appoint cardinal bishops in Rome and grant curial offices to the bishops of his faction. There can only be one anti-pope at a time.



    NB: Because we don't use the Vanilla papacy, and most provinces are 100% Catholic, we don't need religion in that form at all and can use them for something else.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  4. #144

    Default Re: Preview dHRR 0.9: The Pope

    Quote Originally Posted by konny View Post

    NB: Because we don't use the Vanilla papacy, and most provinces are 100% Catholic, we don't need religion in that form at all and can use them for something else.
    Nice preview!

    But: Use them for...???
    Barbarus hic ego sum, quia non intellegor ulli. - OVID

    www.borowitzreport.com



  5. #145

    Default Re: Preview dHRR 0.9: The Pope

    I suppose there will be some sort of a Culture system like in Britannia Expansion?

  6. #146
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: The Pope

    yep, something like that

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  7. #147

    Default Re: Preview dHRR 0.9: The Pope

    The Colonna's will be surely present??

  8. #148

    Default Re: Preview dHRR 0.9: Baronies

    In France, the vocable " Baron" is generic, all french Lords was the "Barons français", like all the great nobles from Castilla was "los Grandes".
    Its an equivalent title for "Lord", "Sire", "Freiherr", a small lord, holder of some castles.
    I'm not omniscient, Konny, but "Barone de Balermus...", small title for a great city.

    "Mais par beaucoup d’aspects, il est possible d’entrevoir envers l’institution monarchique un loyalisme fondamental qui, par exemple, le pousse à condamner clairement la tentative des barons de Palerme de capturer le roi au cours d’une énième révolte"
    translation of the last part:
    "of the Palerm's Barons to capture the king during a riot", more or less

  9. #149
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: Baronies

    Quote Originally Posted by Rus-Bey View Post
    In France, the vocable " Baron" is generic, all french Lords was the "Barons français", like all the great nobles from Castilla was "los Grandes".
    Its an equivalent title for "Lord", "Sire", "Freiherr", a small lord, holder of some castles.
    I'm not omniscient, Konny, but "Barone de Balermus...", small title for a great city.
    This is a misundertsanding: being a baron we don't consider this guy to be the owner of this province but one who is holding a smaller fief inside this province; see the description of this trait: "This man owns a barony nearBalermus". Different to a possible "Count of Palermo", there can be several characters being Barone di Balermus at a time, each one holding a smaller fief inside this province. The true owner of this province is always, and only, the Count/King of Sicily.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  10. #150
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: The Pope

    That would be rather 13th Century than 11th Century.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  11. #151

    Default Re: Preview dHRR 0.9: Northern Italy

    How did you manage making Matilda di Canossa a general?

  12. #152
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: Northern Italy

    It's a kind of magic!

    No, seriously: we made "Matilda" a male name and added a male general with the name Matilda di Canossa. This one has a custom portrait, which indeed is a potrait of a Vanilla princess. Thus giving you the imporession it is a woman. She will also have a distinctive battle modle:





    This has two downsides: It is possible that later in the game a random general gets the name Matilda too - but this faction has more than 100 different first names, so it's rather unlikely. And Matilda might marry, what would be a lesbian marriage because the game would only pick female spouses for this (technically) male charatcer. This would be up to the player to prevent from.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  13. #153

    Default Re: Preview dHRR 0.9: Baronies

    Sorry, yes. In this case two or more lords could have this title?
    I like your precision^.
    Georges d'Antioche and the others renegats who had protected the royal absolutism against the feudal turbulences.Emirs, Caids, Eunuques...all is in your mod!! I feel impatience to might crush the papes, the emperors and arabics with your Hauteville's.

  14. #154
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: Baronies

    Quote Originally Posted by Rus-Bey View Post
    Sorry, yes. In this case two or more lords could have this title?
    Also 20, if you like. There should be a limit because you cannot endlessly split the land for even smaller fiefs, but it would have required a couple of unecessary script-lines, so we have kept that open limited

    Emirs, Caids, Eunuques...all is in your mod!!
    The new preview for Sicily will be next. We have added a couple of stuff there too! (and wait until you see how you can create colonies for Venice or become elected a chieftain of a pagan Slavic tribe....)

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  15. #155

    Default Re: Preview dHRR 0.9: Baronies

    Quote Originally Posted by konny View Post
    The new preview for Sicily will be next. We have added a couple of stuff there too! (and wait until you see how you can create colonies for Venice or become elected a chieftain of a pagan Slavic tribe....)
    Eagerly awaiting this!

  16. #156

    Default Re: Preview dHRR 0.9: Northern Italy

    Quote Originally Posted by konny View Post
    It's a kind of magic!

    No, seriously: we made "Matilda" a male name and added a male general with the name Matilda di Canossa. This one has a custom portrait, which indeed is a potrait of a Vanilla princess. Thus giving you the imporession it is a woman. She will also have a distinctive battle modle:





    This has two downsides: It is possible that later in the game a random general gets the name Matilda too - but this faction has more than 100 different first names, so it's rather unlikely. And Matilda might marry, what would be a lesbian marriage because the game would only pick female spouses for this (technically) male charatcer. This would be up to the player to prevent from.
    She was a widow in 1080 AFIAK; you could include her dead husband in the family tree.

  17. #157
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: Northern Italy

    Quote Originally Posted by Laser101 View Post
    She was a widow in 1080 AFIAK; you could include her dead husband in the family tree.
    But in this case we also would need to make "Gottfried (von Lothringen)" a female name because technically she can only have female spouses.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  18. #158

    Default Re: Preview dHRR 0.9: Northern Italy

    Quote Originally Posted by konny View Post
    what would be a lesbian marriage because the game would only pick female spouses for this (technically) male charatcer. This would be up to the player to prevent from.
    Is there a reason konny always says "what" instead of "which"?
    Also, the "from" is not needed in the last sentence.

  19. #159
    konny's Avatar Artifex
    Join Date
    Jul 2007
    Location
    Germania Inferior
    Posts
    3,631

    Default Re: Preview dHRR 0.9: Northern Italy

    I am not a native speaker of English.

    Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
    Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
    dHRR 0.8 beta released! get it here
    New: Native America! A mini-mod for Kingdoms America

  20. #160

    Default Re: Preview dHRR 0.9: Northern Italy

    don't worry Laser, part of my duties on the dHRR team is to keep konny's language in line
    Last edited by Markgraf von Schellenberg; August 04, 2010 at 02:24 PM.


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •