wow awesome work!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I think that northern italy lack a province in eastern lombardy between Genoa and Turin (County of Asti, March of Montferrat or Marquisate of Saluzzo), the area of southern Piedmont was an independent ghibelline stronghold, then resisted Milanese expansion and remained independent until the annexation to Savoy in modern era.
with the inclusion of the Savoy faction a rebel settlement in this area could be important for a Savoyard expansion(another interesting settlement could be Novara or Vercelli between Turin and Milan, but the area is already crowded)
I don't know if is it possible to add settlement removing some peripherical settlement (southern italy? scotland? spain?) but I think that a province in this area it's quite important
apart form this, awesome job I really love it
All this is perfect references...In the vanilla game, we see that the venetian archers had composite bows. Your uploads proving the contrary, Anthonius.
The picture of that archer was based on real drawings of the 14 th -15th centuries in both Iraklion (Crete) and Famagusta (Cyprus)...
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
wow I keep getting more and more impressed with this mod!
i playd the beta and its great, really looking forward to playing this and hope it stays alive.
Very nice work
One question: will the settlements with different names, for example the Western-Slavic-Settlements, like "Meißen" (Misni) or "Posen" (Poznan) get their German names, if a German faction owns it (same withthe others like Nicaea (Iznik) ) ??
Because this is beside the "Reich-structure" one of my favourite features
Truth is elusive to those who refuse to see it with both eyes wide.
As the team is quite busy in RL atm, our progress has slowed down a bit, so ive decided to translate this mini-preview from our german forum:
NEW OFFICERS
by HannibalExMachina
based on "1066" by DisgruntledGoat
Here, we see the four different officers, clockwise from left to right: second bannerbearer, general, first bannerbearer, captain (note that the cloaks have been improved in the meantime, see pic on the right).
All officers are based on similiar models, but are using multiple body parts, like normal units. thus, your officers will look a bit different in every battle, while vanilla officers always look the same:
(You will also notice the new knights on this pic. The small banners on the knight's lances will not be featured before 1.0.)
Why do we have 3 officers + one captain/general? The game allows up to 4 officers. Our venerable scripter/coder/favourite slave konny had the idea to place 3 guys in front of the general to keep him from dying to easily. We will also exploit this in term of graphics: France will use the Lilly banner and the Orriflamme, the pope the papal cross and keys, etc.
Of course, there will be individual leaders and heirs, popes, doges, emperors.......some of which you see below:
Guess all for a free version of dHHR 1.!
Team members are excluded from the competition.
Last edited by HannibalExMachina; October 24, 2010 at 08:09 AM.
very nice
Under the Patronage of the Dreadful cedric37!
Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod
great work
you guys are fast, i give you that......
Awesome!!
I need to punch my dad until he remembers the password to his d2d account, so I can find the cd-code for my Kingdoms expansion again. Thanks for reminding me! Cause I need to play the current version of dHRR so baaad!
Cogito Ergo Vicco
It looks wonderful! :-)
My guess are : Emperor Henri IV , Pope Gregory VII and Matilda of Tuscany.
Sauber !!!!!
really a excellent work
Truth is elusive to those who refuse to see it with both eyes wide.
These are exactly the kinds of details that are so often overlooked in some other mods. The fact that dHHR is so focused on a specific time and area makes it a lot more interesting than SS or Chivalry II, and thus inspires more anticipation on my part. Keep up the great work guys!
TQ
"If a man does his best, what else is there?"
DLV w/ BB: Chansons de Geste Minimod
TQUP: Unit Reskins for Deus Lo Vult 6.2