- Be a Modder: Doctoring of Medieval 2 units
- Photoshop Skinning Tutorials
- Battlemap Building Textures
- Basic through Intermediate Practical Application Modeling Course
- Converting RTW units to M2TW
- Animation for Beginners
- How to make a normal texture file
- HowTo: Custom Portraits
- Everything you ever wanted to know about banners!
- How to edit M2TW MESH
- Battle model comments
- Bwian's Guide to the Infinite Possibilities of Animations
- How to add teutonic castles to all the east european factions both in strat and battle maps.
- Strat Map Models Reloaded
- How to add new models different for each faction (for the campaign map)
- How-To Edit unit textures
- Vanilla faction symbols: How to make one yourself
- Normal Map with GIMP
- Normal Mapping in Layers
- Breaking News: I HAVE unpacked animation files!
- How to remove split mesh seams
- RTW -> MTW2
- How to: Fix .obj file errors!
- Making unit cards for M2TW using Milkshape and Photoshop
- Unpack KINGDOMS mesh files so you can convert them to ms3d using GOAT
- Creating a Helmet
- Getting your own [made from scratch] models into the game
- How to make new info cards
- A Guide to Cursors
- Alletun's Eyecandy Tutorial
- Creating a World:Creating Character portraits|Unit Sprite Generating|LOD reduction without texture loss
- World Collision Entry alterations
- Guide for editing Army Banners
- How to make Faction Symbols ala Stephan
- Unit Info Card in photoshop
- Event Picture Tutorial
- Nakharar's Basic Art:UV mapping|Assigning Textures to Models
- How to make Better normal maps
- Modelling in Maya Part 1
- How to make Unit Cards for Mounted Units
- Applying textures in 3dsmax
- Gmax-Tutorial how to convert a geometry to ms3d/UPDATED17/02/2009
- How to create a dismounted knight
- Strat Models by [email]J@mes
- How-To: UV map merged models
- J@mes's guide to Milkshape
- How to merge materials without Grumpyoldmen´s converter
- EpicJon's Modeling Tutorials
- How to change faction symbol with paint.net
- How to: Add Alpha Channel and Make .tga for units with GIMP
- Unit Cards
- Taro's bag o' tricks (tutorial + some recources)
- The Total guide to Animation in MS3D for M2TW
- Bowstring animated model creation
- Adding completely custom weapons to a default figure
- How to assign model as officer banner-bearer with MS3D
- Create Realistic Texture Illumunation and Shading in Photoshop
- Wave effect - skinning tutorial by +Mr.Crow+
- Creating High-Res Normal Maps
- Easy Way of Creating Blank Texture
- How to make musketeers fire by rank perfectly
- The Guide to the BMDB (battle_models.modeldb) for absolute beginners and non-English speakers
- Learn-by-Example Modelling 01:Medieval Dagger
- Learn-by-Example Modelling 02:Composite UV-Mapping
- Learn-by-Example Modelling 03:Human Body
- Learn-by-Example Modelling 04:Multi-layered Normal Maps
- Creating and Adding New 2d Building Art with GIMP (For Beginners)
- Learn How to Use Blender 2.68! It's easy!
- How to fix the UV problem with Taleworlds Models
- How to merge animations from 2 different mods
- Learn-on-the-job series, AKA "Holding a noob's hand through the woods"
- How to create a normal texture file with gimp
- Modeling and texturing a Hellenistic Helmet | Detailed, Real-time Video Tutorial
- Making a unit card - easy and fast method
- Adding MARKA Horses in your mod and creating new versions of them.
- Finishing Actions before Saving & Exiting a MilkShape model.
- Mini Discovery-like Tutorial
- Mini tutorial about reflections.
- Basic modelling with Autodesk
- Let's Mod - Age of Petty Kings: Unit Creation
- How to paint units
IWTE Tutorials:- Editing worldterrain files (IWTE)
- Grass editing in vegetation.db
- IWTE for the complete utter noob
- Vegetation editing
- IWTE Tutorial - by Red_Devil
- How to have custom settlements on battlemap using settlement plans
- IWTE - Changing Settlement effect lighting
- King Kong's Tutorial
- IWTE Video Tutorial - Editing The Terrain / Creating Your First Settlement
- Creating a working layout for your custom settlement.
- Creating a generic custom settlement (easy step by step procedure)
- Custom settlements - IWTE
- Hints and tips for milkshape for buildings with IWTE
- How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)
- Unit Makers Tome of Knowledge
- Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack
- Head references
- Lü Bu's resources
- Modeling Course 101
- B. Ward's Modder's Resources:Expansion Pack - A Taste of Vanilla|The Armory|The Shield Project|Battle Banners|Generals & Captains|Barded & Mailed Horses
- Hunter Makoy's 2d Stencils
- AttachmentSet texture inventory
- Brushes and Tutorials (Skinning)
- Animation Utilities
- mesh converter documentation
- Converting .TEXTURE to .DDS when the unpacker arrives
- the Armory
- Elvasat's Shield Textures Pack
- Basic Cloth Patterns
- Middle Eastern Shields
- Community donation from the WotN team
- Warman's Animation Insights
- Akthross anims released
- templates
- Custom Settlements Repository
- Face collection:European,African,Far Eastern
- The Theodosian Walls [Model]
- Base 3d model
- Coat of Arms Library
- Free texture source
- Marka horse death animation fix
- Ambient building reduction mod
- Human Body
- Heads Pack
- Chinese armour drafts from several eras (Link, in Chinese)
- Sumskilz's Models & Textures
- Creating a World: Fixing square projectile trails
- Medieval Knights
- Resource Works by Paleologos
- Byzantine Cities Strat Models
- Tons of 3D stuff generously offered to likewise generous peoples
- Animated Wagon Wall
- Coat of arms - Website
- Ned's coat of arms templates
- Muslim_Assassin.CAS FIXED
- IWTE - World editing
- MaxScript version for World and WorldCollision files
- GOAT and GOAL: A collection of modelling and animation utilities
- Utility for writing UV map templates in dds format
- Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1
- Alpaca's .sd Converter
- DDS plugin for GIMP
- 3DS Max animation export/import
- RTW animations converter
- Python strat model converter for Milkshape Users
- texture/dds converter
- Animation Utilities: Version 1.1
- GOAT version 1_1, bug fix release
- NEW- MW Graphics texture tools!
- Milkshape ms3d Importer/Exporter for 3ds Max and Gmax
- Open dds file
- Mesh/Cas/Engine - MaxScript version of GOAT tool
- Release of the SD mod tool
- DDS & Normal Map Plugin for Photoshop x86\x64 Both
- DXTBmp 4.00.96-texture converter
- Animations and Skeleton Unpacking Tool
- ddsview - alternative to DDS Converter
- TEXTURE file converter/editor
- M2TW Modeler's Toolbox
- Projectile release point changer
- 3ds Max
- How To Add In Your Own Music To M2TW
- How to create a new accent
- Faction-Specific Music
- Extracting sounds
- How to Add Missing sounds in the Greek firethrower units
- How to add missing SFX sound for stakes in your mods
- How to add own video into the game
- Cinematic Editor Tutorial
- Creating your own Menu Background video
- How to change the accent of a faction using vanilla accents
- Unique unit voices and soundtheme
- How to remove the "Our units are under attack!" speech
- El Monstero's Definitive Guide to Modding Med 2's Music
- Myrddraal's Mapping Essentials (For RTW but it's a good starter guide to mapping for M2TW)
- Creating a World:Basic mapping from scratch|Working with the Demis online Mapper|Adding detailed Regions|Height Map with 3Dem|Named Forts
- Nakharar's Basics: Regions with Geomod
- Landbridges-Unblockable but sailable
- Basic tips on easier editing and approach in Geo-mod(the novice corner)
- Navigateable Rivers
- Creating Land Mass
- Campaign Mapping With Gimp
- Geomod: How to make new regions, Spot errors using Gmaps + tips
- Adding Characters and armies with Geo-mod
- How-To: Add a New Climate Zone
- How to Make a Smooth Coast
- How-To: Satellite/Map to Great map_ground_types/Map
- How-To: Add multiple campaigns (aka provincial campaigns)
- Settlements on rivers
- Mapping Essentials-Thanks to Myrddraal
- Expanding The Campaign Map
- Mapping for dummies (complete tutorial) - Thanks to GrnEyedDvl
- Creating a base campaign map
- How to Edit Trade Resources
- How to: Make a height map without Photoshop
- Very Easy Way of Smooth Coastlines
- Understanding the map_heights to battle map conversion limits
- Easy way to find a colour not in use for adding new regions!
- Easy "work of art" coastlines
- How to do Realistic Radar Map (Video Tutorial)
- Easy Smooth Coastlines
- IWTE Custom settlements - Step by Step for creating. Most important things you must know
- How To Add a New Climate Zone
- Smooth Coastlines in One Layer
- Mapping Video Tutorials
- How to create/implement a custom tile in your stratmap.
- Stripped-Down map
- Creating a World:Gig's Map Collection|Bare Geomod|The Geomod Manual|Stone Forts on the Battle Map|Editable Settlement Faction Symbols
- Basic Map by Ataegina
- You Need Good Map??Here!!
- Base map
- Blank Campaign Map
- Map of Ireland & Isle of Man
- Decent Biome Map
- The palm's shadow bug resolved.
- Working Basic Europe Map
- Hi-Res topographic maps, equal area projections
- Extended Map v0.1
- A gift to the community: map of the Iberian Peninsula
- Russia Map
- Map Region Colors
- Geomod Tool for Mapping
- Creating a World - Map Templates with Worldwind
- BrandonM's descr_strat editor - Beta Release .001
- Region Color Checker
- BMTWTS - Region Editor Plugin
- Odd Pixel Mapping Assistant Tool
- Fantasy Name Generator
- TW Map Reader v1.7.3
- Mapping Tool (online mapper)
- Aurun's M2TW Random Map Generator
- Creating a World - Mod Install for Steam
- How to get Big MTWII Mods to work with Steam
- How to make a Professional Quality Installer for your Mod
- How To Fix UAC and VirtualStore Problems
- Unpacking: The very first steps & simplest method for new modders
- Specific unpacking from the .pack files
- How-To: Add multiple campaigns (aka provincial campaigns)
- Fixing the unpacker on vista/7 to get meshs and textures
- How to make vanilla hotseat
- How To Create A New Region
- How to make old factions, appear on kingdoms expansions campaigns
- Getting Attention for your mod/Basic mod infrastructure
- Advanced Family Trees - IMAGE HEAVY
- How To Create a New Faction (using Normans/Saxons)
- AI Expansion
- How to get Rid of Bald generals in Medieval II
- Creating a World:Character portraits, creation and use|Using the Install Creator|Registry Entries for the Launcher|Unpacking the Game|Starting Steam Mods the easy Way|Moving Steam's Game Library|Converting Install Disk to Steam
- Guide to the first steps in making a mod (The Novice Corner)
- M2TW commonly used modding terms(The Novice Corner)
- Errors to avoid when making a mod(The Novice Corner)
- Kingdoms: making an UI
- How to Make a Better Movie Background
- Adding a new faction symbol
- How-To: Create new Papal States and delete the old ones
- How to merge 2 mods
- How-to: Add new Kingdoms resources to your mod!
- Hyper-Extended Families
- Renaming lots of files using DOS
- How-To: Get files off your disc
- How to restore the status of a save
- New face of Faction Icon
- All tips to avoid unknown errors by the game when you install/create mods
- How the game can use your files ...
- Config Fixer Trick for Mod Installers
- Unpacking for Windows 7 users
- Chapter-1. Unpacking Medieval 2 Total War
- Chapter-2. using mod switcher
- Chapter-3. Trade Resource Monopoly
- Multiple installations of a mod (with different submods)
- Using a spare faction to preserve "destructible" pre-placed forts
- How to make completely new portraits
- How to add own video into the game
- File/Mod Compression Tutorial
- How to Get Awesome Graphics in Medieval II
- [Linux] - How to install mods and submods in Linux (Ubuntu)
- An alternative way to play mods through Steam (Includes Pictures)
- Automatically testing your mod's campaign.
- Creating a World:High Resolution Screenshots|Reduced City Textures|Implementing custom campaigns for single player and hotseat
- Missing Portraits of Pagan Priests for Teutonic Campaign.
- Link to weapon/armour site
- Stripped-Down Mod Folder
- Ultimate Docudemons 1.0
- SourceCode
- Mod Hosting
- City List
- Vanilla resources sorted by region capital
- BrandonM's:Plugin Example|Online Edition
- L'Outremer Work Pack for Modders
- World history atlas
- MODIEVAL: Mugshots Midgetmod II. The 144 customised Generals .tga Resource Compendium + Ancillary Bonus V
- Rad's Textures/Art
- Syntax highlighting for Total War files in Sublime Text 3
- [Linux] - Unpacking the Game in Linux (Ubuntu)
- Release of the CUF (font & text rendering) mod tool
- IDX extractor
- Kingdoms Launcher Editing Application
- Total War Projectiles
- Mod folder installer
- PackFile Tools: Packfile-Slicer
- PackFile Tools: Packfile-Builder (re-packer)
- MTW2 unpack tool 1.01 Update
- M2TW syntax highlighting for UltraEdit32
- Useful tool for making a file list
- Link Shell Extension: A must
- Mod Development Tools
- BrandonM's Total War Toolset
- BMTWTS - Download and Details
- .xml editor
- tools from RTW/BI
- Unit Damage, Defense and Armour Calculator
- Bulk Rename Utility
- Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)
- Infracta Launcher + Tools
- Mod Launcher (steam compatible)
- Return of XIDX: with bug fixes and updates for M2TW.
- Steam compatible modStarter
- Faction Launcher
- The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)
- Creating a World - Fixing the 'Block Graphic' Bug
- Recruitment Viewer + Units Stats Viewer v1.05
- Medieval2ModLauncher (formerly "Launcher.exe replacement")
- Set counter value
- SubMod Installer/Manager for Medieval 2/Rome TW
- Auto-Completion and colour highlighting for Notepad++
- Med2ModLauncher - A new launcher for Medieval II Total War
- DXT Tool
- A Guide To Missions
- A Guide To Guilds
- Guide: Espionage (causing cities to revolt)
- Guide: Bribing and how to do it
- FAUST (Unit Stat guide) for M2:TW/Kingdoms
- Collection of M2TW Guides
In addition, check out the M2TW modding tutorials section in the Total War Center Wiki.
Index Update: 2021-05-24
I'll be updating this regularly, if you miss something just send me a message.