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  1. #1
    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    1808 infantry. The shako badge is not perfect since it's mirrored by CA and it shouldn't. I'd need a new shako mesh with independant front plate



    Lieb infanterie regiment. For this one, since they have stats which are better than musketeer, but lower than Grenadier for melee, I've made a kind of "mixed" regiment, with Musketeer and Grenadier shakos
    Last edited by Steph; January 19, 2013 at 11:48 PM.

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    Biggus Splenus's Avatar Primicerius
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    Default Re: Development preview of Prussia

    For this one, since they have stats which are better than musketeer, but lower than Grenadier for melee, I've made a kind of "mixed" regiment, with Musketeer and Grenadier shakos
    I'm not a fan of this idea, only because I like everything accurate

    Is there plans to incorporate BUM flag mod into MoE?

  3. #3
    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Since the Prussian regiments included Musketeer, Grenadier and Fusilier in each regiment, except a few exceptions, I think having exceptionnally one named regiment include both Grenadier and Musketeer is not that innacurate.

    About BUM flag: They are a little too regimental for me (i.e. not generic enough), although they are very nice.

  4. #4
    Caius Bingerus's Avatar Tiro
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    Default Re: Development preview of Prussia

    @steph: i don't wanna be a grammar nazi, lol, i am writing with ya in another foreign language, but maybe i can help: in austria and prussia we say and write: "Leib-Infanterie-Regiment, Leibinfanterie, Linieninfanterie, Leibgarde-Regiment" and so on, ya just mixed the letters, i doubt they ever called themselves "lieb", this means lovely in german and these guys weren't lovely at all, hehe
    ...the duty of a soldier ends only with his death...


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    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Quote Originally Posted by Caius Bingerus View Post
    @steph: i don't wanna be a grammar nazi, lol, i am writing with ya in another foreign language, but maybe i can help: in austria and prussia we say and write: "Leib-Infanterie-Regiment, Leibinfanterie, Linieninfanterie, Leibgarde-Regiment" and so on, ya just mixed the letters, i doubt they ever called themselves "lieb", this means lovely in german and these guys weren't lovely at all, hehe
    Why do you think I gave them a kind of pink/purple regimental colour? Because they are "lieb"
    Don't worry, the name is Leib, I just mixed the letters when typing fast.

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    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Kruemper (reserve)


    Landwher


    Lützow's freikorps fusilier


    Freiwilliges jager


    Only missing infantry units are sapper, garrison and citizens.

    Next during the week I'll do artillery, and add the 3 missing units.

    And next week end if I'm not too busy, I'll start to add cavalry.

  7. #7
    Caius Bingerus's Avatar Tiro
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    Default Re: Development preview of Prussia

    @steph: hehe, nice...bytheway, your prussians seems to be the best looking units so far, congratulations...much improvement, can't wait to try them out...don't rush, get your own freetime!
    ...the duty of a soldier ends only with his death...


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    agunter999's Avatar Senator
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    Default Re: Development preview of Prussia

    The plumes look like they have ice lollys on their head

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    Biggus Splenus's Avatar Primicerius
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    Default Re: Development preview of Prussia

    Just a heads up, Prussian artillery had black metal fittings, so perhaps a retexture of the Prussian artillery is in order? (like L'Aigle has already done with the French cannons)
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    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Here they still have the vanilla texture. I'll rework the cannon, and also the saddlecloths later, when all the uniforms are done.

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    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    4 types of Hussards

    Guard hussards


    Line Hussards


    Life Hussards


    Silesian hussars (National Cavalry)

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    agunter999's Avatar Senator
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    Default Re: Development preview of Prussia

    How do you get uniform colour variations?

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    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Quote Originally Posted by agunter999 View Post
    How do you get uniform colour variations?
    Can you be more specific?

  14. #14
    agunter999's Avatar Senator
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    Default Re: Development preview of Prussia

    It looks like you have the same coat but in different colours all in one unit ( citizens)
    I have been trying to do that for a long time
    Is it a different texture?

  15. #15
    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Quote Originally Posted by agunter999 View Post
    It looks like you have the same coat but in different colours all in one unit ( citizens)
    I have been trying to do that for a long time
    Is it a different texture?
    They are different textures.
    When you edit the variant, you can for exemple right click on "Torso" and select "Add new mesh".
    You'll get an empty reference to the mesh and texture, that you need to fill.
    This way, you can have for the same body part several possibilities (like 3 different torso, one long coat, and two identical mesh with two different textures).
    If you look at my Citizens, you'll see they have a mix of 5 different torso, and 5 different hats.
    Or the 1805 garrison have 3 types of belts and 3 torsos.

    This work relatively well, but be carefull: it's completly random.
    If you give two hats and two plums, they will all be mixed.

    In my 1805 garison image, you can see I used two hats (oilskin or normal), but no plume. Because if I had use a plume, I could have seen oilskin shako with plume, and this is weird.

    Today 02:55 AMLotsofxXandzZ
    @LotsofxXandzZ: Yes, French for Hussar is Hussard, and I often make that typing mistake.

  16. #16
    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    1808 Line dragoons


    And Dragoons of the Guard

  17. #17

    Default Re: Development preview of Prussia

    You probably just mistyped and wrote the french version down but im pretty sure its supposed to say Hussars instead of Hussards
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  18. #18
    Biggus Splenus's Avatar Primicerius
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    Default Re: Development preview of Prussia

    They are some great textures, love the new plume meshes too

    Which reminds me, sorry about not getting the hussar mirton to you on time, some major family stuff popped up. I'll hopefully be able to get it done in the next few days
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  19. #19
    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Freiwilliges Jager zu Pferd



    National cavalry Pomerian jager


    The Ulhans should be next

  20. #20
    Steph's Avatar Maréchal de France
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    Default Re: Development preview of Prussia

    Guard Ulhan


    Line Ulhan



    Lutzow's Freikorps Ulhan.


    East Prussian National Cavalry Ulhan.
    I'm not completly happy with them, I wanted to ahve some cords on the coat or a belt, but the coat mesh doesn't go well with that.
    So they just have a simple coat with no ornament. But well, that can go well for militia cavalry.


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