So in this video
http://www.twcenter.net/forums/showthread.php?t=579431
jack lusted says the battle speed/kill rates will only be slightly reduced from shogun 2 total war. To me and many others this is a big disappointment. I hate the speed of battles in tw games, they are way to fast, it ruins the fun of battle.
as others agree
http://www.twcenter.net/forums/showthread.php?t=551944
[more links provided on this thread to other threads about speed of battle].
staying power of units/ Casualty rate. 3-5 minutes of battle added after first contact would make all the difference in the world.
Even if ca added 5 min to each battles after first casualty, that would make all the difference in the world. I am not asking for [I would love] 1-2 hour long battles, but just that after units engage, they would fight a little before running. I think if 2 matched units fought a additional 3 min after contact that would make a very very big difference in the feel of battle, the strategy and the fun.
Speed of units
To me many mods have gotten right in the past as well as medevil 1 and maybe empire. I think a 30% reduction in run speed and a 20% in walk speed would make for great fun/strategy in tw battles. It would also make battles not feel like a video game were armored men run like mini-cars around large maps over hills etc. It would feel more like I am actually commanding a real army.
real battles vs video game
To me the feel of battle is so very important, to feel like I am really fighting a battle at that time period like I am actually there.. This cannot happen with current speed/kill rates of battles. There may be slight time periods within a battle when this is so. But it would be great if I forgot I was playing a video game and felt like I was really fighting a war. Rome 2 appears to do such a great job with unit variety,realism, [more so than Rome] unit color and the look of cities and units like they have wear and tear this all adds to the feel of battle as if actually in a real battle/war. So it is a shame that the battles would not follow as well.
My solution [not originally mine cant take credit] is to have game-play sliders/options to set certain settings such as unit speed and kill-rates to our own more enjoyable preference. Than we could all create the gameplay we would enjoy best.
So for example, one slider would be labeled unit speed walk/run than a slider starting at 50% [normal setting] could be moved to faster paced 60% plus or slower units speed 40%minus.
here is a thread on this topic, it received over 80% of the vote to add to tw games. Also not one argument was made against, only a few who thought it referred to difficulty settings.
http://www.twcenter.net/forums/showthread.php?t=549370






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