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Thread: Long Victory achieved before turn 8

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  1. #1

    Default Long Victory achieved before turn 8

    Hey everyone,

    I'd like to know what you think is the shortest possible time to get a long victory for any faction. I think 8 turns with the turks.

  2. #2

    Default Re: Long Victory achieved before turn 8

    If you expect us to believe that you won a long campaign in just 8 turns, you are wrong.

  3. #3

    Default Re: Long Victory achieved before turn 8

    i didn't expect anyone to believe it. I'm trying to beat Grogs blitz record of 21 turns for all 106 provinces. So far I'm at turn 8 and have 52 provinces on VH/VH turks. I'm recording it all for evidence too. I can print off a screenshot if you want. I achieved victory this turn.

  4. #4
    shikaka's Avatar Domesticus
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    Default Re: Long Victory achieved before turn 8

    Quote Originally Posted by totalwar_legend View Post
    Hey everyone,

    I'd like to know what you think is the shortest possible time to get a long victory for any faction. I think 8 turns with the turks.
    25-30 was the fastest I saw. You cannot even get to Novgorod from Granada (or England from Anatolia) in 8 turns, even with jihad.

  5. #5

    Default Re: Long Victory achieved before turn 8

    post the video I'd like to see

  6. #6

    Default

    you can get from mosul to arguin in 13 turns with the right logistics.

    Quote Originally Posted by napoleonic View Post
    post the video I'd like to see
    I will when i finish. I think I will get 106 provinces by turn 18. At best turn 16. I'm going super efficient. Nothing is going to waste.

    http://i45.tinypic.com/xdy0df.jpg

    Here I am at the start of turn 8. I expect to be at 53 provinces by the time i hit end turn.

    IMG]http://i45.tinypic.com/xdy0df.jpg[/IMG

    Last edited by Gigantus; December 19, 2012 at 07:45 AM. Reason: multiple posting merged.

  7. #7

    Default Re: Long Victory achieved before turn 8

    You forget this is TWC, we here are not newbies, if you think you can fool us with this gibberish "53 regions in 8 turns" you are only fooling yourself. And quit that spamming multi-post.

  8. #8

    Default Re: Long Victory achieved before turn 8

    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
    You forget this is TWC, we here are not newbies, if you think you can fool us with this gibberish "53 regions in 8 turns" you are only fooling yourself. And quit that spamming multi-post.
    when i finish the campaign and sort out the footage and put in on youtube you'll see that i fought every battle and did everything legit.

  9. #9
    Hopit's Avatar Praepositus
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    Default Re: Long Victory achieved before turn 8

    Quote Originally Posted by Sir Brian de Bois-Guilbert View Post
    You forget this is TWC, we here are not newbies, if you think you can fool us with this gibberish "53 regions in 8 turns" you are only fooling yourself. And quit that spamming multi-post.
    That is such a load of rubbish...

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  10. #10

    Default Re: Long Victory achieved before turn 8

    what is rubbish? 53 provinces in 8 turns? because its now 54 in 8 turns.

  11. #11
    shikaka's Avatar Domesticus
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    Default Re: Long Victory achieved before turn 8

    I just realized that the video I saw was about killing every AI faction, which took 20+ turns. (getting from Adana to Edinburgh is more then 8 turns)

    But "long campaign" can be actually easier: 45 regions and 1 or 2 key city. Should be doable in less then 20 turns (with jihad abuse and careful planning of course).

  12. #12

    Default Re: Long Victory achieved before turn 8

    Give uo your movement secret! There just isnt enough movement points to take that many cities in 8 turns, even with Jihads.

  13. #13

    Default Re: Long Victory achieved before turn 8

    the secret is to keep moving, no matter what. If a city is in your way just bypass it and let someone else deal with it later, or leave a tiny force to siege it, expecting the enemy to sally out. Then you defeat them and take the city without an assault. And if you troops are on jihad, you'll probably expect to lose them without the general, who has left them behind. But you just suck it up and keep moving, maximizing every step you can. Purchase mercs whenever possible. Aim for to draw the enemies out of their city by attacking an army outside its walls and crush both. If there are no armies nearby you can do a little trick. If there is another army nearby, but not next to the city (has to be an actual faction, not rebel) you send one unit you don't need to siege the city and the main force to the other army. Beat it to 84% or under casualties, so that it runs back to the city afterwards. but since its under siege it will wait outside the walls. Drop the siege and attack the small army you just beat for the draw out. I'll explain it all in my videos when im done. It'll probably be a few weeks before im done. It tends to take me all day to do 1 turn.

  14. #14
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Long Victory achieved before turn 8

    23 generals? Where did those come from? Multiple adoptions every round?
    Looking at the screenshot: how high did you set movement points?










  15. #15

    Default Re: Long Victory achieved before turn 8

    Quote Originally Posted by Gigantus View Post
    23 generals? Where did those come from? Multiple adoptions every round?
    Looking at the screenshot: how high did you set movement points?
    I didn't modify anything. At every chance i got a man of the hour GB. Multiple adoptions every round. Also, I have some armies that have no infantry. some armies are just the GB. It's hard but you can take settlements that way.

  16. #16
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Long Victory achieved before turn 8

    How do you storm cities without infantry?










  17. #17

    Default Re: Long Victory achieved before turn 8

    Quote Originally Posted by Gigantus View Post
    How do you storm cities without infantry?
    You don't storm the city. You leave few enough cav that the garrison are confident in victory, and then they sally out. When you win, you get the city.

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Long Victory achieved before turn 8

    Yup, with that exploit it can work, although it isn't exactly in the spirit of the game**. The AI only looks at numbers, not if he should just sit in the castle and laugh at the attackers.

    ** cavalry is overpowered in vanilla anyhow and sniping away at infantry with horse archers just adds to that.










  19. #19

    Default Re: Long Victory achieved before turn 8

    Quote Originally Posted by Gigantus View Post
    Yup, with that exploit it can work, although it isn't exactly in the spirit of the game**. The AI only looks at numbers, not if he should just sit in the castle and laugh at the attackers.

    ** cavalry is overpowered in vanilla anyhow and sniping away at infantry with horse archers just adds to that.
    If that's the case then everybody should be able to do it no sweat. It should be easy for anyone to get victory on or before turn 8 with the turks.

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Long Victory achieved before turn 8

    It kinda takes the fun out of the game if you use exploits. It's an experience, but not for the serious player.
    Exploits (actions not available to the AI) like these are also the reasons for mods (to restrict them --> I think the "XAI Project" took care of the siege exploit) and 'house rules' (self imposed restrictions). Other exploits would be the 'merchant fort' and the 'killer peasants' - the latter a group of nine peasants that are used to kill (squash) agents.










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