With the wall of text below I am putting forward some of the gripes I have with the new system of provinces proposed by CA.
From the information so far released CA has made it clear they intend to reduce the amount of seige battles to be fought, relative to the amount of normal land battles. The way they intend to do this is by dividing provinces into separate regions, presumably only one of wich will contain an actual city. Now since we know very little about this system, we don't know how many regions per province there will be, but I think it is save to say it will on average be somewhere between 3 to 5. This should result in roughly only 1 in 4 or 1 in 5 battles will be seige battles, the rest normal land battles, including the ones not about conquest of territory. I also think it presumable that the regions that will not have cities as their 'capture point', will be secondary settlements, as seen in earlier TW games, such as resource builings or culture buildings etc.
Now let me make two things clear from the start, since I suspect this is going to be quite a wall of text. first of all, I have no problem with fighting less seige battles. Normal land battles tend to feel more dynamic, because you have allot more space, and flanking manoeuvres feel less forced do to the absence of streets and walls and such. Secondly, I am not basing my assumptions on the artistic representations of the factions starting positions so far revealed, as I know they are purely artistic, and not based on the eventual ingame campaign map.
Now what I'm trying to say with this post is that I don't feel very comfortable with this proposed system. While I do see the merit in the reduction of seige battles, reducing the grind and making the now more rare seige battles more epic, this also implies several other things. First of, either CA is going to zoom in massively compared to any previous Total War game, making a map of Europe on the scale of Napoleon TW's Italy campaign or smaller, wich I honestly doubt very much, or some historicly significant cities are going to be turned into farms or other resource buildings. I did not like this in Empire, but I could understand it there. Since in that time, very few battles were fought inside settlements, especially unimportant ones. In the era of Rome, that was not the case however.
Lets take a piece of the map, southern Greece for example. Now Greece was quite densely populated with cities at this time. Lets take the folowing map as an example of the major cities in the region at this time: http://upload.wikimedia.org/wikipedi...eloponnese.svg . Now I don't know the exact population sizes of these cities, but I think it's save to say those all had populations running into the thousands. Since CA plans on reducing the amount of seige battles, I don't think it likely the amount of cities is dramaticly going to grow from what it was in Rome I, where we had somewhere between 100 and 110 I believe. Bare in mind the area to be covered is going to increase, how much depending on how far east they will go. CA Has spoken of hundreds of regions, so with the region to city ratio I set before, I estimate no more then 150 cities will be in the game.
The problem that this causes is viewable in the map I showed above. Of those 9 cities shown above, no more then 3 will be actual cities. The rest will likely be represented by something else, like a farm or mine or something. The same will happen in other regions of the map. take Babylon, wich is right next to Seleucia, or Thesalonica, wich is right next to Pella. These significant cities will likely be reduced to resource buildings. I just find that a damn shame. Let me stress though, that I do have much faith in CA's abilities, but since I don't know what the system looks like, I'm basing my assumptions on past games. This is basicly what happened in Empire.
The second problem I have with this is that it could potentiolly make the conquest of new regions far too easy. CA has stated it intends to reduce the amount of small stack units, and wants to move towards legion based rather than unit based recruitement and management. My question is then, what are you going to use as garrison troops for all your regions. lets say you are playing as Rome, it's early in your campaign and you have 2 legions, one in the north and one on sicily fighting Carthage. Suddenly, a Greek faction, let's say Epirus, falls ashore near Croton and starts raiding all your regions. since they will be undefended by your legions, unless they are all significantly garrisoned, they will be ripe for the taking. The greek army could have conquered half of italy before one of your legions arrives, doing massive damage, without losing a single man.
Now let me stress again that the quarrles I have with the proposed system are based on assumptions I made, wich I based on my past experience with Total War games. It is very well possible that all the problems I'm posing are irrelavant, because for example those regions will have significant garrison forces, or they are going to work on a scale big enough to turn all the significant cities of the era into full sized cities in the game. I simply don't know for sure, so it would be nice if someone, Will, Craig or Jack from CA, could sort of hint how close I am to the mark, or atleast wether my gripes are justified or not.
thank you for taking the time to read this, my apologies fro the grammar and such, English is not my native language, and I'm also dyslectic.





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