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  1. #1
    West3634's Avatar Libertus
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    Default Unit equilizer after battle

    For example if i had 10 units of roman cohorts and after a battle they had all suffered varying amounts of losses. Would anyone else like the idea that these 10 units could be equaled out so that each unit had the same amount of soldiers. One thing i hate with merging is i always end up with fully packed units and then the odd few with barely any. its useless using these units in battle because they will get wiped out easily and then that means i have a recruit a whole new unit.

  2. #2
    emotion_name's Avatar Protector Domesticus
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    Default Re: Unit equilizer after battle

    I dunno, some of them units with barely any in are perfect missile fodder against AI armies, who fire at whatever is furthest forward.

  3. #3

    Default Re: Unit equilizer after battle

    Would make sense as it seems what they would do irl.

  4. #4

    Default Re: Unit equilizer after battle

    i have never merged units now since they introduced unit replenishment so why not wait till your soldiers lick their wounds then head on and attack?
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  5. #5
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Unit equilizer after battle

    It's actually not realistic. Cause what he proposes would be equaling the units to the exact figure. Imagine a paradox game like HoI3. The only thing that would be merged in real life is the order of battle (OOB). It would bring the units to a roughly similar size with no greatly varying numbers, yet no streamlined numbers down to the last man.

    I agree with the idea proposed though.
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  6. #6
    Argon Viper's Avatar Ducenarius
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    Default Re: Unit equilizer after battle

    An feature from a very old game (Heroes of Might and Magic III) allowed you to control how many units you wanted to move from stack to stack. It shouldn't be that hard to implement and would allow greater customization of ones' army. Of course, you could still have the old click-and-drag to move the maximum from each stack as well.

  7. #7

    Default Re: Unit equilizer after battle

    I dunno, some of them units with barely any in are perfect missile fodder against AI armies

  8. #8

    Default Re: Unit equilizer after battle

    Agree with OP, units with too few men are useless and must be sent back to retrain or disbanded.

  9. #9

    Default Re: Unit equilizer after battle

    I like the idea. Because it is most propably what the romans did. They balanced their cohorts (not the legions, btw). But i also like the idea to do it manually. Because sometimes it makes sense to not have the cohorts all the same size. According to Vegetius (who is not the most reliable source), that was also the case for the romans. So right-click on a unit and a slider appears, where you may decide, how many soldiers to move. Nowadays, thats a standard feature in every game to handle stacks of any kind.

    And please, let me move soldiers of cohors II-X to cohors I after marian reforms. It is absurd, that Cohors I is a separate unit type. Also make it possible to merge soldiers from different legions. It was unsual but it did happen and it makes sense.

    Btw, i never retrain units which are not a fullsize. Because the romans did not reenforce legions usually by good reasons. The size of a legion usually just dropped down until it was disbanded or merging / reenforcement was inevitable. However, the Legion (Legio VI?), which was with Julius Caesar, when he came to Alexandria was 1000 men rest after the civil war. Caesars glorious Legio X was in Gaul was propably about 2500 men and he rejected to reenforce them over 10 years.

    Another reason for me is, that merging units of experienced soldiers leads to pretty nasty elite units (gold chevron) faster than always retraining halfsized units. Because the average experience of the unit drops if you add recruits. Well, it depends on the mod.
    Just 2-3 of these highly experienced units as a reserve in the 2nd/3rd line to cover the flanks or strengthen the center if needed are badass. And this is exactly what "Triarii" stands for.
    Last edited by UsulDaNeriak; December 18, 2012 at 04:33 AM.

  10. #10
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Unit equilizer after battle

    YES i would, i always hated when i had 1 unit with 5 men, 1 unit with 19 men, 1 unit with 26 men, 1 unit with 34 men... Made it impossible to form proper lines with reserves. This idea would allow me to form perfect lines, altough thin. Realistic or not
    Quote Originally Posted by emotion_name View Post
    I dunno, some of them units with barely any in are perfect missile fodder against AI armies, who fire at whatever is furthest forward.
    As Roman styled commander this kind of thinking sounds disgusting, Romans (and me neither) NEVER sacrifised units.
    Last edited by TheRomanRuler; December 18, 2012 at 11:20 AM.
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  11. #11
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Unit equilizer after battle

    A good suggestion actually that would be nice for making even battle lines, but it MUST be combined with a traditional merge function, becuase for example in a siege battle it is still preferable to have full strength units for the hardest fighting.
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  12. #12
    emotion_name's Avatar Protector Domesticus
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    Default Re: Unit equilizer after battle

    Used to be standard practice for me, except for in NTW (being able to name your individual units was cool). Full stack fights few battles, whats left gets split and added into new full stacks as meat shields, whoever remains when i hit where im going gets replenished and everyone plays there part!

    Who knows, maybe the Campaign will punish wasteful players like myself, but atm it works for me, keeps majority of enemy arrows far, far away from the backbone of my force!

  13. #13

    Default Re: Unit equilizer after battle

    Wouldn't need this is they made units go by depth when you string em out in a line.

    Hate having that one half unit in my line that ends up 3 deep when entire rest of the line is 6 deep.

    But yes I'd totally like a button to equalize units.
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  14. #14

    Default Re: Unit equilizer after battle

    Quote Originally Posted by West3634 View Post
    For example if i had 10 units of roman cohorts and after a battle they had all suffered varying amounts of losses. Would anyone else like the idea that these 10 units could be equaled out so that each unit had the same amount of soldiers. One thing i hate with merging is i always end up with fully packed units and then the odd few with barely any. its useless using these units in battle because they will get wiped out easily and then that means i have a recruit a whole new unit.

  15. #15

    Default Re: Unit equilizer after battle

    Quote Originally Posted by West3634 View Post
    For example if i had 10 units of cohorts and after a they had all suffered varying amounts of losses. Would anyone else like the idea that these 10 units could be equaled out so that each unit had the same amount of soldiers. One thing i hate with merging is i always end up with fully packed units and then the odd few with barely any. its useless using these units in because they will get wiped out easily and then that means i have a recruit a whole new unit.

    CA could invent a button to make it work after battle. Select 10 units of the same type, press and everything equals

  16. #16

    Default Re: Unit equilizer after battle

    Even if a depleted unit is as deep as the rest it will suffer casualties at a higher percentage and therefore morale breaks.

    You can have a merge function that results in equal size and a drag card function that results in one full unit.

  17. #17

    Default Re: Unit equilizer after battle

    Quote Originally Posted by West3634 View Post
    For example if i had 10 units of roman cohorts and after a battle they had all suffered varying amounts of losses. Would anyone else like the idea that these 10 units could be equaled out so that each unit had the same amount of soldiers. One thing i hate with merging is i always end up with fully packed units and then the odd few with barely any. its useless using these units in battle because they will get wiped out easily and then that means i have a recruit a whole new unit.
    No way. This is neither realistic, cause soldiers are either organized units or warbands following some leader by their own will, nor fun. I'm also worried unit experience. We all know what happens when you merge veterans and newbies...

  18. #18
    Miyelir's Avatar Civis
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    Default Re: Unit equilizer after battle

    Quote Originally Posted by TsarGrey View Post
    No way. This is neither realistic, cause soldiers are either organized units or warbands following some leader by their own will, nor fun. I'm also worried unit experience. We all know what happens when you merge veterans and newbies...
    Gangam style?

  19. #19

    Default Re: Unit equilizer after battle

    Quote Originally Posted by Miyelir View Post
    Gangam style?
    What else could possibly happen?

  20. #20

    Default Re: Unit equilizer after battle

    I wouldnt mind, usually if I take medium losses I just manually replenish my units (at the cost of a few of them utterly useless) so I do have fresh men at the front line.

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