Results 1 to 7 of 7

Thread: Another CTD :/

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Rokiniz's Avatar Civis
    Join Date
    Aug 2010
    Location
    Lithuania, Raseiniai
    Posts
    129

    Default Another CTD :/

    Yet again the campaing stops as a new problem occurs :/

    turn 255
    SS 6.4
    early era
    Playing as france. Savage AI, Devy's real rebelion, Live long and prosper, char. development, istanople, longer assimilation, next heir, perm arrows, son of x, perm. watchtowers, buildings, renovation,inovation.

    tried disabling a few mods but all is in vain.

    there was a random CTD on turn 251, but restarted the game and it ran till this one. tried looking with fow whats happening. rebels turn, nothing in particular. some random witches or priest walking, cant see a particular action that effects anything

    again i ask to help me. also, im attatching a full system log. maybe someone will help me
    Long Live Lithuania( Grand Duchy Lithuania )

  2. #2
    Rokiniz's Avatar Civis
    Join Date
    Aug 2010
    Location
    Lithuania, Raseiniai
    Posts
    129

    Default Re: Another CTD :/

    Tried a few more times to get it past the turn, but nothing.

    but got a new system log

    maybe it can help

    Spoiler Alert, click show to read: 
    14:40:17.706 [system.rpt] [always] CPU: SSE2
    14:40:17.707 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    14:40:17.714 [system.io] [always] mounted pack packs/data_0.pack
    14:40:17.716 [system.io] [always] mounted pack packs/data_1.pack
    14:40:17.718 [system.io] [always] mounted pack packs/data_2.pack
    14:40:17.720 [system.io] [always] mounted pack packs/data_3.pack
    14:40:17.721 [system.io] [always] mounted pack packs/data_4.pack
    14:40:17.722 [system.io] [always] mounted pack packs/localized.pack
    14:40:58.061 [script.err] [error] Script Error in ../../SS6.3/data/descr_sm_factions.txt, at line 349, column 31
    file: "descr_sm_factions.txt": horde unit type 'Peasant Crossbowmen' not found in unit_db
    14:47:24.270 [game.script] [error] Script execution error for <label_unit>, at line 11503, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.627 [game.script] [error] Script execution error for <label_unit>, at line 11504, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.627 [game.script] [error] Script execution error for <label_unit>, at line 11505, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.628 [game.script] [error] Script execution error for <label_unit>, at line 11506, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.628 [game.script] [error] Script execution error for <label_unit>, at line 11507, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.628 [game.script] [error] Script execution error for <label_unit>, at line 11508, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.628 [game.script] [error] Script execution error for <label_unit>, at line 11509, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.629 [game.script] [error] Script execution error for <label_unit>, at line 11510, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.629 [game.script] [error] Script execution error for <label_unit>, at line 11511, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.629 [game.script] [error] Script execution error for <label_unit>, at line 11512, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.629 [game.script] [error] Script execution error for <label_unit>, at line 11513, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    14:47:24.632 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit28'.
    14:47:24.633 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit29'.
    14:47:24.633 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit30'.
    14:47:24.633 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit31'.
    14:47:24.633 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit32'.
    14:47:24.634 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit33'.
    14:47:24.634 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit34'.
    14:47:24.634 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit35'.
    14:47:24.634 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.
    14:47:24.635 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.
    14:47:24.635 [game.script] [error] Script execution error for <define_unit_group>, at line 11515, in ../../SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.
    15:01:36.668 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    [campaign] early
    [scripts] AiSavage.txt CD.txt Istanople.txt LLP.txt LongerAssimilation.txt NHA.txt PermanentArrows.txt Realrebellion.txt SoX.txt Watchtowers.txt x_BRIC.txt
    [translation]
    Long Live Lithuania( Grand Duchy Lithuania )

  3. #3
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Another CTD :/

    Hi, when you install mods that are not provided as part of stainless steel you need to seek help in the relevant submod thread as it is more likely that you will find the answer there, especially if you error is not otherwise listed in stainless steel's own bug report thread. Mixing submods can also cause problems unless you have first checked that the authors can confirm compatibility.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  4. #4
    Rokiniz's Avatar Civis
    Join Date
    Aug 2010
    Location
    Lithuania, Raseiniai
    Posts
    129

    Default Re: Another CTD :/

    tried disabling a few of them but still cant get past the rebel turn. it crashes on a random priest/heretic/witch.

    Tried moving them away to a stranded place, but still nothing :/.

    I only have 2 submods that arent in MSC. Disabled both, always get diffrent system.log mostly no info about the problem(most commonly) and the one in the spoiler :/
    Long Live Lithuania( Grand Duchy Lithuania )

  5. #5
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: Another CTD :/

    You can't disable the two submods you mentioned without starting a new campaign. Msc has its own thread.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  6. #6

    Default Re: Another CTD :/

    Its nothing to do with Submods or other mods. Stainless Steel is crashing after 200th turn for me either. Longest game play of mine was 217 turns on ss6.4. By me its too much money and computer getting logic error as games world growing and giving too many actions for pc to calculate. There is mods crashing that way and its plenty of them. Only few i can actually finish to the last turn. PC should be stronger for mods, then is for vanilla game, thats second thing i think could be a problem.

  7. #7
    Rokiniz's Avatar Civis
    Join Date
    Aug 2010
    Location
    Lithuania, Raseiniai
    Posts
    129

    Default Re: Another CTD :/

    so it's not possible to get my campaign going through that turn? that's really lame
    Long Live Lithuania( Grand Duchy Lithuania )

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •