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Thread: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

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  1. #1

    Default Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    I think it will be greatly needed for the Parthians etc. I suppose they probably won't overlook this, but I suppose it's worth a shot to point out in S2 they don't, and should.

  2. #2

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    "Worth a shot". Get it!?

  3. #3

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by The Great Consul View Post
    "Worth a shot". Get it!?
    Don't be backwards.

  4. #4

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    I made this thread already, totally in agreement, they should remove firing arcs from horse archers, and all skirmishing units in general, its been broken since warscape.
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  5. #5

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by Shaio View Post
    I made this thread already, totally in agreement, they should remove firing arcs from horse archers, and all skirmishing units in general, its been broken since warscape.
    How else would the archers fire? What do firing arcs have to do with firing backwards while running?

  6. #6

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by DavidtheDuke View Post
    How else would the archers fire? What do firing arcs have to do with firing backwards while running?
    I mean the colored area infront of units, not the arc of the arrows... since they are only infront of a unit.... it has everything to do with not firing behind them, we need to go back to how ranged units used to be, with just range and no silly limit to what way they can fire.
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  7. #7

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by Shaio View Post
    I mean the colored area infront of units, not the arc of the arrows... since they are only infront of a unit.... it has everything to do with not firing behind them, we need to go back to how ranged units used to be, with just range and no silly limit to what way they can fire.
    In previous games archers could only shoot at enemies in front of them.

  8. #8
    saxdude's Avatar Vicarius Provinciae
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by CptAustus View Post
    In previous games archers could only shoot at enemies in front of them.
    Incorrect.

  9. #9

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by Shaio View Post
    I mean the colored area infront of units, not the arc of the arrows... since they are only infront of a unit.... it has everything to do with not firing behind them, we need to go back to how ranged units used to be, with just range and no silly limit to what way they can fire.
    Oh, I misunderstand. I agree with you there, units with firing arcs should only apply when shooting Fire-by-rank or kneel fire.

  10. #10
    Anna_Gein's Avatar Primicerius
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    I agree.

    After all what would be Parthians horse archers unable to perform the Parthian shot ?

  11. #11
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by Anna_Gein View Post
    I agree.

    After all what would be Parthians horse archers unable to perform the Parthian shot ?
    would be funny.

  12. #12

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Quote Originally Posted by Anna_Gein View Post
    After all what would be Parthians horse archers unable to perform the Parthian shot ?
    Not Parthians, for sure. Racing jockeys?

    Quote Originally Posted by Shaio View Post
    I made this thread already, totally in agreement, they should remove firing arcs from horse archers, and all skirmishing units in general, its been broken since warscape.
    Yeah right...

  13. #13

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Totally agree!

    Proud to be a real Prussian.

  14. #14
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Wont be hard for CA.
    Just make a new animation.

    Currently, you can set 360 field of fire in battle_entities table, but there is no backwards shooting animation...

  15. #15
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    You want to them to be able to fire whilst running backwards? Surely you must mean that you want them to be able to fire backwards?
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  16. #16
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    sample for Parthian Shot

  17. #17
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Sigh...
    Here, in Warscape engine, there is db table battle_entities.
    2 columns in it controls the firing arc a entity has. What I mean with firing arc is the longitudinal one, the transversal are projectile dependent rather than entity dependent.
    One controls the firing arc the unit can shoot without the need to turn the formation, and the next contoos the degrees the unit can track enemy without have to be ordered to turn.

    The problem is, CA do not make FIRE_BACKWARDS animation...There is fire mounted while moving animation, but no fire backwards while moving animations.

    That means, even though the battle entity are assigned to be able to fire 360 degrees, the units must stop and pivot first.

    IN SHORT: CA NEED TO MAKE FIRE_BACKWARDS_MOUNTED_WHILE_MOVING ANIMATIONS

  18. #18
    hochmeister devin's Avatar Senator
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    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    Horse archer should get a 180 degree firing arc, 15 degrees to there draw hand and 165 to there bow hand.
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  19. #19

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    I hope to god that the arrows aren't 'one hit, one kill' then, cause then all online battles will just be a spam of horse archers.
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  20. #20

    Default Re: Who's for hoping horse archers will fire running backwards in the updated Warscape engine for RTW2?

    "Firing arc" was added because of gunpowder. You have to shoot guns forward only or else you will knock over your horse.

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