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  1. #1

    Default Rise of Turks Mod

    Hi TWC members. I am Ersin and I am new member. I have a mod project. I will make the game a little more realistic Turkish state.

    Mode Story

    ** Alparslan of Manzikert in 1071, won the victory against the Byzantines, the Turks opened the door to a new country. Suleyman Shah's descendants from the Seljuk Anatolia Turkifying the trail of a great commander. This is a big dream has improved a lot. If there are more big dreams Kılıçarslan young son. Constantinepole and west.
    ** Interlocked with the new emperors of Byzantium losing Turks in Anatolia Anatolia throwing around Alexius'un aramakdalar ways. In the meantime, the territory of the eye Sicily, Venice, and the Hungarians uğraşacaklardır.
    ** Egypt, conquering the rebels on the one hand, on the one hand be more concerned with religious brother, the Turks. Byzantium and the Eastern Mediterranean, and be more concerned with the crusaders to the Holy regions.
    ** Emphasis on the one hand to deal with each other, on the other hand will be one body against foreign enemies.
    ** Work to protect the one hand, the state of the Holy Roman Empire collapsed, on the one hand France, Denmark vePolonya fight against the invaders, such as. This can be a great support for the war fetter the Hungarians.
    ** France and Britain on the one hand, while on the one hand the internal troops engaged in providing uğraşacaklardır to destroy each other.
    ** Saxons, Scots, on the one hand and fighting against each other while defending their country against the British invaders.
    ** İberdeki two Christian states of Spain and Portugal support each other and try to finish the Umayyads. But the alliance at any moment can turn into a war ends. The war between the two states can spread secretly working to remove the Umayyads.
    ** Poland and Russia, the Black Sea, to descend on the one hand, while trying to kapoşırken to the Baltics. Both an ambition: Warm Seas.
    ** While they are waiting to be explored uncharted world king of the world known to the Aztecs, Mongols, and wash the collar Timurs are moving rapidly towards the west.

    Features

    * 1540 will 1072'de end.
    * Turks color, flag and changed the dynasty.
    * All states in a way that was appealing to the eye color.
    * New opening screen.
    * Brand new town coverings.
    * Brand new city siege coverings.
    * Saxons, Irish lands were included in the game.
    * Ally in the Muslim countries, trade agreements, military, started as a pass.
    * HRE and Hungary allied trade agreement, the military started as a pass.
    * A lot of new city.
    *Brand new states, and the units will be added. If you want to join the team in other states can pass tell the whole story.

    trial version mode. Will be developed.























    This is not the final version of the mode. It's just a trial version.

    I hope you like. If spelling errors I'm sorry. My English is not very good.

  2. #2
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: Rise of Turks Mod

    Welcome.

  3. #3

    Default Re: Rise of Turks Mod

    Nice to see you. What do you think about the mod? Can you tell me?

  4. #4
    Indefinitely Banned
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    Default Re: Rise of Turks Mod

    welcome ersin!

    did you add any new units?

  5. #5

    Default Re: Rise of Turks Mod

    I'm honored. no but I am going to add new units.

  6. #6
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    Default Re: Rise of Turks Mod

    looks good anyway. +rep

  7. #7

    Default Re: Rise of Turks Mod

    very thanks.

  8. #8

    Default Re: Rise of Turks Mod

    welcome to TWC And this mod looks really great mate! The turks are my favourite Factions in this game, I Look up to any further updates

    The 2D art looks pretty great from what I see right now, I hope to see more in the future!

    on a sidenote please expand the building-system and economics abit further so a shisha bar wont determine the factor between your people rioting or not and also if you could, please make a better governing system (where generals and governors are recruited at cities) the current system is really crap, you got like 4 FM's, at some points your entire empire will have less than that, even as you expand and take more cities.


    good luck for now, Keep up the good efforts mate!

  9. #9

    Default Re: Rise of Turks Mod

    Thank you. I continue to work. I hope that's a good thing out.

  10. #10

    Default Re: Rise of Turks Mod

    Welcome to the forum bro. There are many units pack around this forum, all you have to do is to ask for the creators permission and credit them when you use it.
    Send me a PM if you are interested in some ideas. And well done with your work, keep it up!

  11. #11

    Default Re: Rise of Turks Mod

    @Jupiter93
    Thank you for your comment. I think to take advantage of the other modes.

    @dmcraanen
    Thank you. this is my first mod experience. then try to do better work.

  12. #12
    dmcraanen's Avatar Semisalis
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    Default Re: Rise of Turks Mod

    Welcome and good luck. I do believe similar things have already been done, but give it a go nonetheless. Also, you have an approximate ton of cities on that map that weren't there at the time. Belfast for example was not founded until the 1600's for example.

  13. #13

    Default Re: Rise of Turks Mod

    Need to research how the turks took Anatolia, they did not have the territories that you gave them and all the names for the settlements are wrong for this time period. I suggest u got to the domination of the sword Anatolia preview.

  14. #14

    Default Re: Rise of Turks Mod

    Thank you. This is a beta version. I will edit this mod.

  15. #15
    Julio85's Avatar Biarchus
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    Default Re: Rise of Turks Mod

    Very Nice Mod, but those turkish are Ottomans or Seljuks?

    the byzantine city of Edirne, would be better with the name of Adrianopolis, later if the turks will take over the name as to change in Edirne.
    hope to see progresses

  16. #16

    Default Re: Rise of Turks Mod

    Thank you. Yes, that is incorrect. But I changed the name of the city. This is the Seljuks.

  17. #17

    Default Re: Rise of Turks Mod

    Hi i think Budapest is wrong city because this time only Buda and Pest because Budapest is born in 1871.

  18. #18
    Julio85's Avatar Biarchus
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    Default Re: Rise of Turks Mod

    I think also Madrid it's not correct at that time....was a fort, than become a city, but maybe you want to have the settlement for the future years...

  19. #19

    Default Re: Rise of Turks Mod

    @tibu17
    I know. Does not look nice when Buda and Pest separately.

    @Julio85
    I can fix Madrid.

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