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December 15, 2012, 01:34 PM
#1
Laetus
Rise of Turks Mod
Hi TWC members. I am Ersin and I am new member. I have a mod project. I will make the game a little more realistic Turkish state.
Mode Story
** Alparslan of Manzikert in 1071, won the victory against the Byzantines, the Turks opened the door to a new country. Suleyman Shah's descendants from the Seljuk Anatolia Turkifying the trail of a great commander. This is a big dream has improved a lot. If there are more big dreams Kılıçarslan young son. Constantinepole and west.
** Interlocked with the new emperors of Byzantium losing Turks in Anatolia Anatolia throwing around Alexius'un aramakdalar ways. In the meantime, the territory of the eye Sicily, Venice, and the Hungarians uğraşacaklardır.
** Egypt, conquering the rebels on the one hand, on the one hand be more concerned with religious brother, the Turks. Byzantium and the Eastern Mediterranean, and be more concerned with the crusaders to the Holy regions.
** Emphasis on the one hand to deal with each other, on the other hand will be one body against foreign enemies.
** Work to protect the one hand, the state of the Holy Roman Empire collapsed, on the one hand France, Denmark vePolonya fight against the invaders, such as. This can be a great support for the war fetter the Hungarians.
** France and Britain on the one hand, while on the one hand the internal troops engaged in providing uğraşacaklardır to destroy each other.
** Saxons, Scots, on the one hand and fighting against each other while defending their country against the British invaders.
** İberdeki two Christian states of Spain and Portugal support each other and try to finish the Umayyads. But the alliance at any moment can turn into a war ends. The war between the two states can spread secretly working to remove the Umayyads.
** Poland and Russia, the Black Sea, to descend on the one hand, while trying to kapoşırken to the Baltics. Both an ambition: Warm Seas.
** While they are waiting to be explored uncharted world king of the world known to the Aztecs, Mongols, and wash the collar Timurs are moving rapidly towards the west.
Features
* 1540 will 1072'de end.
* Turks color, flag and changed the dynasty.
* All states in a way that was appealing to the eye color.
* New opening screen.
* Brand new town coverings.
* Brand new city siege coverings.
* Saxons, Irish lands were included in the game.
* Ally in the Muslim countries, trade agreements, military, started as a pass.
* HRE and Hungary allied trade agreement, the military started as a pass.
* A lot of new city.
*Brand new states, and the units will be added. If you want to join the team in other states can pass tell the whole story.
trial version mode. Will be developed.











This is not the final version of the mode. It's just a trial version.
I hope you like. If spelling errors I'm sorry. My English is not very good.
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December 15, 2012, 01:44 PM
#2
Re: Rise of Turks Mod
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December 15, 2012, 01:51 PM
#3
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December 15, 2012, 02:08 PM
#4
Indefinitely Banned
Re: Rise of Turks Mod
welcome ersin!
did you add any new units?
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December 15, 2012, 02:13 PM
#5
Laetus
Re: Rise of Turks Mod
I'm honored. no but I am going to add new units.
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December 15, 2012, 02:17 PM
#6
Indefinitely Banned
Re: Rise of Turks Mod
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December 15, 2012, 02:20 PM
#7
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December 15, 2012, 02:43 PM
#8
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December 15, 2012, 02:54 PM
#9
Laetus
Re: Rise of Turks Mod
Thank you. I continue to work. I hope that's a good thing out.
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December 16, 2012, 04:22 AM
#10
Re: Rise of Turks Mod
Welcome to the forum bro. There are many units pack around this forum, all you have to do is to ask for the creators permission and credit them when you use it.
Send me a PM if you are interested in some ideas. And well done with your work, keep it up!
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December 16, 2012, 01:02 PM
#11
Laetus
Re: Rise of Turks Mod
@Jupiter93
Thank you for your comment. I think to take advantage of the other modes.
@dmcraanen
Thank you. this is my first mod experience. then try to do better work.
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December 16, 2012, 05:25 AM
#12
Re: Rise of Turks Mod
Welcome and good luck. I do believe similar things have already been done, but give it a go nonetheless. Also, you have an approximate ton of cities on that map that weren't there at the time. Belfast for example was not founded until the 1600's for example.
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December 17, 2012, 01:08 AM
#13
Re: Rise of Turks Mod
Need to research how the turks took Anatolia, they did not have the territories that you gave them and all the names for the settlements are wrong for this time period. I suggest u got to the domination of the sword Anatolia preview.
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December 17, 2012, 11:48 PM
#14
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December 18, 2012, 02:39 AM
#15
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December 18, 2012, 05:15 AM
#16
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December 18, 2012, 06:00 AM
#17
Re: Rise of Turks Mod
Hi i think Budapest is wrong city because this time only Buda and Pest because Budapest is born in 1871.
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December 18, 2012, 07:30 AM
#18
Re: Rise of Turks Mod
I think also Madrid it's not correct at that time....was a fort, than become a city, but maybe you want to have the settlement for the future years...
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December 19, 2012, 08:41 AM
#19
Laetus
Re: Rise of Turks Mod
@tibu17
I know. Does not look nice when Buda and Pest separately.
@Julio85
I can fix Madrid.
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