BadTrader trait - wrong trigger?

Thread: BadTrader trait - wrong trigger?

  1. odyseusz79 said:

    Default BadTrader trait - wrong trigger?

    I've had a few characters acquire the max level of BadTrader (-30% to trade), and I think it's due to a wrong trigger. The current trigger for BadTrader checks as follows:

    Are there walls that are >= wooden wall (level 2 of walls), AND
    Is there a market >= market_3 (level 3 of market).

    Unless I'm reading it wrong, if you have a character in a second-level town, he will always get this trait, whenever he builds a building, because he can't possibly build a level 3 market yet.

    EDIT: Never mind. A settlement with Level 2 walls can build Level 3 buildings.
    Last edited by odyseusz79; December 21, 2012 at 08:35 PM.