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  1. #1
    kirush2's Avatar Tiro
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    Default The Conquest Of Asia

    Want to make a mod about East Asia 1600 - 1750 years. I can do everything ( units, map, scripts, buildings), but I want to learn wondering whether it is someone else. I alone made a mod about Asia 1279-1400 years, but on the engine, Rome-BI. East Asia: Mongol Invasion. Of particular interest was not. The period from 1600 year, I think that more interesting. Invasion of the Europeans, the conquest of Siberia by Russia, invasion of Japan in Korea, the Manchus in China, wars Mogul Empire. I wonder whether it is someone else?










    Last edited by kirush2; February 05, 2013 at 09:14 AM.

  2. #2
    UchihaMadara21's Avatar Tiro
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    Default Re: The Conquest Of Asia

    Dude, if you want information about the Mughal Empire and India, you can count with me....YOU, with your UNBELIEVABLE abilities (i'm still shocked with the naval battles) could make something epic.

    Look at what this guy did using RTW engine:

    Spoiler Alert, click show to read: 
















    And just look at that:

    Spoiler Alert, click show to read: 


    Imagine a mod like that (in a even more interesting period) in Medieval II?...with superior graphics and all?
    ...this guy needs help!!!

  3. #3
    Alkimachos's Avatar EoR Modeller
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    Default Re: The Conquest Of Asia

    Naval battles in RTW???

    East of Rome Co - Leader / Modeller of Asia ton Barbaron / Ex beta tester of Roma Surrectum

  4. #4
    Archagetes's Avatar Libertus
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    Default Re: The Conquest Of Asia

    WOW!

  5. #5
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: The Conquest Of Asia

    kirsuh, a few things:

    1 - I want you to know that you are possibly one of the most talented modders out there....and i truly mean this.....i believe that any mod you put your heart into will not only be completed but will be awesome

    2 - Technically i have my own mod that covers Southeast Asia from 1602-1688, but its currently on hiatus, heres the thread: http://www.twcenter.net/forums/showt...ht=Shadow+Naga

    3 - Apologies for not helping you as much with the mod for Rome TW - I much prefer the Medieval 2 engine over the Rome engine, plus Asian history before the 16th century does not interest me as much.

    But, if you are truly serious about making this mod, then know that i will help in every way i can....and this time i actually will....

    Much of the research for the SE Asian factions has already been done.....i can help immensely with any faction south of China.

    To start off with we should come up with a suitable name + what years it will cover....Conquest of Asia doesnt particularly grab me.....

    Since China is the largest faction + is in the center of the map, i think we should set the years the mod covers around it....How about 1627 (beginning of the reign of Chongzhen Emperor, last Emperor of the Ming dynasty) to 1722 (end of the reign of the Kangxi Emperor and longest reign in Chinese history).


    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


  6. #6
    UchihaMadara21's Avatar Tiro
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    Default Re: The Conquest Of Asia

    Quote Originally Posted by Pazu the Kitsune View Post
    kirsuh, a few things:

    1 - I want you to know that you are possibly one of the most talented modders out there....and i truly mean this.....i believe that any mod you put your heart into will not only be completed but will be awesome

    2 - Technically i have my own mod that covers Southeast Asia from 1602-1688, but its currently on hiatus, heres the thread: http://www.twcenter.net/forums/showt...ht=Shadow+Naga

    3 - Apologies for not helping you as much with the mod for Rome TW - I much prefer the Medieval 2 engine over the Rome engine, plus Asian history before the 16th century does not interest me as much.

    But, if you are truly serious about making this mod, then know that i will help in every way i can....and this time i actually will....

    Much of the research for the SE Asian factions has already been done.....i can help immensely with any faction south of China.

    To start off with we should come up with a suitable name + what years it will cover....Conquest of Asia doesnt particularly grab me.....

    Since China is the largest faction + is in the center of the map, i think we should set the years the mod covers around it....How about 1627 (beginning of the reign of Chongzhen Emperor, last Emperor of the Ming dynasty) to 1722 (end of the reign of the Kangxi Emperor and longest reign in Chinese history).

    1627 seems to be a reasonable start date to me. Mainly because of Shah Jahan; but it's Kirush's decision. It would be also good for the Mughals to start it at 1600, and cover the last years of Jalal-ud-Din Akbar (greatest Mughal emperor), but 1627 seems really good for all factions.

  7. #7
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: The Conquest Of Asia

    I have no objection to the inclusion of the Mughals, but do we really want to go that far west?

    If i were to say id have the map cut off in Bangladesh, and cut off at north china in the north, this way we could have the Mughals, and Tibet, but exclude factions like Russia, Zunghar, Kashgar, and the other Indian factions, and possibly include other Indian factions like Assam or Manipur.....Russia wasnt really involved in the region until the 19th century anyways....also, Medieval 2 can support a maximum of 30 factions, and SE Asia alone can realistically take up 20 faction slots....

    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


  8. #8
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: The Conquest Of Asia

    To give you an idea, Shadow of the Naga (which covers only SE Asia) was set to include these factions:

    -Sulu Sultanate
    -Brunei Sultanate
    -Dayak Tribes
    -Banjar Sultanate
    -Banten Sultanate
    -Aceh Sultanate
    -Johor Sultanate
    -Kedah-Patani Sultanate
    -Kingdom of Ayutthaya (Siamese)
    -Kingdom of Oudong (Khmer)
    -Lan Xang Federation (Lao)
    -Trinh Lords (Viet)
    -Nguyen Lords (Viet)
    -Mac Lords (Viet)
    -Ming Dynasty
    -Toungoo Dynasty (Burma)
    -Shan States (Burma)
    -Kingdom of Arakan (Burma)
    -Kingdom of Manipur (India)
    -Kingdom of Assam (India)
    -Portugal
    -VOC
    -Spain
    -Qing Dynasty (emergent)
    -Kingdom of Tungning (emergent)
    -Kingdom of Vientiane (emergent)
    -France (emergent)

    =27 factions O.o

    Now obviously we could exclude some of those but you have to realize that the more area you cover the less detailed you can get with each individual region.


    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


  9. #9
    UchihaMadara21's Avatar Tiro
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    Default Re: The Conquest Of Asia

    Quote Originally Posted by Pazu the Kitsune View Post
    I have no objection to the inclusion of the Mughals, but do we really want to go that far west?

    If i were to say id have the map cut off in Bangladesh, and cut off at north china in the north, this way we could have the Mughals, and Tibet, but exclude factions like Russia, Zunghar, Kashgar, and the other Indian factions, and possibly include other Indian factions like Assam or Manipur.....Russia wasnt really involved in the region until the 19th century anyways....also, Medieval 2 can support a maximum of 30 factions, and SE Asia alone can realistically take up 20 faction slots....
    Actually, the territories of Assam and Manipur are in this map (these in grey), but i don't know why they weren't listed though. Removing great kingdoms like Bijapur, Golkonda and Vijayanagara would destroy the balance in India (if Assam and Manipur are assumed to be portrayed accurately, they would have a small territory, with only 1 city...an easy target for the OP Mughals). We should maintain the great empires...and an strong Hindu faction (Vijayanagara), and finally Khmers, Burma and Vietnam at the east. About removing some territories in Russia, i think it's reasonable...

  10. #10
    kirush2's Avatar Tiro
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    Default Re: The Conquest Of Asia

    Quote Originally Posted by Pazu the Kitsune View Post
    I have no objection to the inclusion of the Mughals, but do we really want to go that far west?

    If i were to say id have the map cut off in Bangladesh, and cut off at north china in the north, this way we could have the Mughals, and Tibet, but exclude factions like Russia, Zunghar, Kashgar, and the other Indian factions, and possibly include other Indian factions like Assam or Manipur.....Russia wasnt really involved in the region until the 19th century anyways....also, Medieval 2 can support a maximum of 30 factions, and SE Asia alone can realistically take up 20 faction slots....
    Russia has to 1650, conquered the territory from Siberia to the Pacific ocean and led war against Manchu .http://en.wikipedia.org/wiki/Br%E2%8...rder_conflicts If we want to remove Russia, then will have to cut the map. Then shall cut half-Japan, part of Korea and Manchuria. Show me how it will look on the map and I agree with you. But cut India or Dzungars I don't agree in any case.
    I'm not going to do the mod only about South-East Asia.

  11. #11
    Vipman's Avatar Protector Domesticus
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    Default Re: The Conquest Of Asia

    How in the world? Without hacking the game engine or something???

  12. #12

    Default Re: The Conquest Of Asia

    England Should Also be an Emergent faction since after 1700 and 1754 they started to fight with France for control of the Indian territories.

  13. #13
    kirush2's Avatar Tiro
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    Default Re: The Conquest Of Asia

    Quote Originally Posted by 1st Viscount, Lor'themar Theron View Post
    England Should Also be an Emergent faction since after 1700 and 1754 they started to fight with France for control of the Indian territories.
    How long has it Indians live in Asia?
    England will not. Will the Netherlands, Spain and ,may be, Portugal. Date of start of the campaign for me, not of principle. For me important is the gameplay, the complexity. Neither in Medieval2, nor in Rome position of the faction at the moment of the start of the campaign does not correspond to the historicity of the 90 % . In our mod Vice-versa 90% will correspond to, and 10% no.

  14. #14
    Wallachian's Avatar Citizen
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    Default Re: The Conquest Of Asia

    Wow those images from Rome TW are amazing! You are very talented! I must admint i am not very interested in Asian history, but a mod like this I would definetly play. Best of luck! Hope to learn more about SE Asian history from your mod.

  15. #15

    Default Re: The Conquest Of Asia

    http://www.twcenter.net/forums/downl...o=file&id=3857 This is the mod for rome total war?it include a campagin too?

  16. #16
    kirush2's Avatar Tiro
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    Default Re: The Conquest Of Asia

    Quote Originally Posted by Seshomaru View Post
    http://www.twcenter.net/forums/downl...o=file&id=3857 This is the mod for rome total war?it include a campagin too?
    It is only patch - 14 MB

  17. #17

    Default Re: The Conquest Of Asia

    Quote Originally Posted by kirush2 View Post
    It is only patch - 14 MB
    And where i can find the enitre mode?

  18. #18
    nhinhonhinho's Avatar Domesticus
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    Default Re: The Conquest Of Asia

    Hm...Let's see. I can help in this once too again as a texter. However in term of MEDII I don't have modding skill (unlike RTW which I have a little skill)

    Actually my texts and roster was originally created for this period and the first platform I worked on was MEDII.

    Historically the Viet's roster wasn't change much compare to the RTW mod's period. Just add some more units with gunpowder weapons is enough

    Also I think the Qing should be a bit bigger.

    OK I can build the unit roster for some factions





    Last edited by nhinhonhinho; December 15, 2012 at 06:36 AM.

  19. #19
    UchihaMadara21's Avatar Tiro
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    Default Re: The Conquest Of Asia

    Quote Originally Posted by nhinhonhinho View Post
    Hm...Let's see. I can help in this once too again as a texter. However in term of MEDII I don't have modding skill (unlike RTW which I have a little skill)

    Actually my texts and roster was originally created for this period and the first platform I worked on was MEDII.

    Historically the Viet's roster wasn't change much compare to the RTW mod's period. Just add some more units with gunpowder weapons is enough

    Also I think the Qing should be a bit bigger.

    OK I can build the unit roster for some factions
    Nice, thank you so much!!!

  20. #20
    Pazu the Kitsune's Avatar Shopkeeper
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    Default Re: The Conquest Of Asia

    I can do some 3D modelling, but not of units....other than that i can provide alot of good research info

    "If you can keep your head when all about you
    Are losing theirs and blaming it on you,"

    -First lines to the poem "If-" (by Rudyard Kipling)


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