Or you could use the roman
family mechanism to depict German
families inside a tribe with those ideas? CA have stated time and time again that they want a human element. Not a generic faction element.
- One family could be traders who are more friendly toward foreigners and more likely to seek an alliances and trade in order to get wealth, power, and technology. The ancestors to the people who collaborated with the Romans.
- Another would be aggressors. They want to be powerful like Rome but want do it independently. They are good at raiding and wish to unite the tribes into a new power. Basically the ancestors of Arminius.
- Then you have reactionaries who want to keep to the old ways and stay independent. They are more defensive, good at ambushing, and focused on farming. Basically the ancestors of the people who killed Arminius.
That's off the top of my head. This one tribe now has more human personality than any "confederacy of tribes" It also gives the player a choice of how they play their campaign, economically/politically, aggressively, or conservatively.