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December 06, 2012, 06:07 PM
#1
Multiple stack battles - controlling the AI generals
Hi, I know we all love to hate the AI-controlled allied stacks in multiple stack battles. Throughout my current campaign, my allied stacks seem to do nothing until I have done some significant damage to the enemy and they are routing. The allied stacks then wake up and start attacking, even though I have set them to be in aggressive mode at the beginning of the battle. Either that, or they spend the entire battle getting onto the battlefield and forming up into a nice tidy formation.
1. I'm wondering if it is possible to get them to move earlier in the battle. I seem to remember that having your commanding general close to the allied general will make them take notice of your commands, which is not often possible.
2. Do you think the character of the general controlling tha allied stack makes any difference e.g. if he has the disloyal trait, he doesn't want to fight?
3. Do you think it makes any difference whether the AI stack is controlled by a general or a captain?
4. By the way, do you think that a general applies his modifiers to his own stack, or do only the modifiers of the commanding general apply?
In my last battle, I wiped out the Mongols first horde (1.5 stacks) with a stack consisting wholly of infantry except for the high chivalry commander. It included two units of Jannisary archers - one did 400 casualites from shooting to no casualties of its own! I had another stack consisting wholly of cavalry that was supposed to attack but it was on the other side of the battlefield and never did anything. I had assasinated the Mongol heir so once I killed the Mongol king in battle, it was "faction destroyed".
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December 06, 2012, 06:16 PM
#2
Re: Multiple stack battles - controlling the AI generals
1. If your AI army has a lot of archers, setting them on aggressive might not get them to advance, because the AI has a tendency of not attacking when it has lots of archers. In this situation, you'll need to use shootout mode, rather than aggressive stance to get them to move. Shootout stance will usually get the AI to close in on the enemy if it has archers. As to getting the AI to run instead of walk, I don't think that is directly possible.
2. No. From a game development standpoint, there is no reason why such a feature would be implemented, as it would be a lot of hassle without players noticing and appreciating it.
3. No, other than the fact that a family member affects army composition by increasing heavy cavalry.
4. Own stack only. This is another reason why dread is better than chivalry on the battlefield. Dread affects multiple enemy stacks, while chivalry only affects the general's individual stack.
Last edited by Aeratus; December 06, 2012 at 06:18 PM.
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