I am interested in using some custom garrison scripts to make the end-game more interesting. We all know there is quite a thrill in the first 50 turns of territory rushing, and turns 50-150 tend to be a steady expansion boom where it is fun to first use elite units, but after turn 150 the game becomes a long mop-up without any real threat to your lands.
Often I find myself trying to delay taking Moria. Why? Because it is a special fun map, and I want to use my best army. The special Balrog garrison makes this a particularly pleasurable battle to fight.
What are some other special super-garrisons which I could add that are mostly lore-friendly? I would consider things that are not QUITE accurate to lore but which still fit a settlement/faction's overall style (for example, special garrison 2 units of Ents and 5 Silvan Heavy Archers in Lothlorien).
Any ideas? One obvious one is Barad Dur, which is the endpoint for many good faction campaigns (all Elves, Gondor, etc). It could specially garrison several Nazgul, Sauron, and some Olog-Hai.




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