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Thread: Templar's and Hospitaller's

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  1. #1
    Bryce Caron's Avatar Ordinarius
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    Default Templar's and Hospitaller's

    If I constructed a Hospitaller guild in Aleppo, could I build a Templar guild in Jerusalem?

    I'm just wondering because for the sake of historical realism, I hope you can Also, if you can't have both, will deconstructing the Hospitaller chapter house allow for a Templar one, should the time arise?

  2. #2

    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by Gerold Dayne View Post
    If I constructed a Hospitaller guild in Aleppo, could I build a Templar guild in Jerusalem?

    I'm just wondering because for the sake of historical realism, I hope you can Also, if you can't have both, will deconstructing the Hospitaller chapter house allow for a Templar one, should the time arise?
    I wonder the same, I've never been able to have the Hospitallers, only Templars.

  3. #3
    Bryce Caron's Avatar Ordinarius
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    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by NemesisFY View Post
    I wonder the same, I've never been able to have the Hospitallers, only Templars.
    Bleh. I've only seen the Templar's a time or two. And I think it is silly that you can't have both because historically, Jerusalem did. If I had a hand at all in modding I'd make some AOR Templar/Hospitaller units in Jerusalem, unfortunately I don't :p

  4. #4

    Default Re: Templar's and Hospitaller's

    They both have the same stats (Templars however are impetuous), so I don't see the need to demolish to Hospitallar Guild just for Templars, except for retraining issues. And there is no guarantee you would get the Templar guild with the above situation. You can have 2 types of Guilds but only one per settlement, so yes, but getting the guild offer seems pretty random to me.

    Quote Originally Posted by Gerold Dayne View Post
    Bleh. I've only seen the Templar's a time or two. And I think it is silly that you can't have both because historically, Jerusalem did.
    I have to agree with you there on both statements.
    Last edited by Steward Denethor II; December 03, 2012 at 05:32 PM.

  5. #5

    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by Steward Denethor II View Post
    They both have the same stats.
    They are not the same, though. As well as the knights, A Templar chapter house provides an increase in income for the city in which it is located, but a St Johns' Chapter House provides a population health bonus for its location (so helps keep down squalor and reduces the effects of plague). The Templars and Hospitaller Knights are available to all Catholic Factions, with the exception of Spain, Portugal and the HRE - they lack the Templars.

    According to this thread http://www.twcenter.net/forums/showt...+chapter+house Templars are slightly faster moving than Hospitallers but Templars charge without orders whereas Hospitallars don't. The posters on that thread also suggest that you are only allowed one of the orders in your empire and you may need to convert a certain number of catholics before you get a Templar chapter house, though I think that is wrong, it's just a guild house you get like any other knightly guild.

    According to the Guilds Guide, Hospitallar chapter houses may be easier to get. Declaring war on a muslim faction or having a neigbouring region that is 50% muslim or greater give points towards a St Johns Chapter House but not to a Templar chapter house.

    ActionPoints in SettlementPoints in Other SettlementsCrusade Army Created2525Crusade Army Abandoned-25-25Recruit Hospitaller Knight101Declare War on Muslim Faction1010Governors Chivalry is 5 or Greater (per turn)55Neighbor Region is 50% Muslim or Greater(per turn)101
    Declare War on Muslim Faction1010Governors Chivalry is 5 or Greater (per turn)55Neighbor Region is 50% Muslim or Greater(per turn)101
    - Joining a crusade gives all settlements 25 guild points.
    - Abandoning a crusade gives all settlements -25 guild points.
    - All settlements that are bordering a region with more then 50% pagan religion receive 10 points per turn and all other settlements (that are not bordering a pagan region) receive 1 point per turn.
    - Recruiting a unit of Teutonic knights gives 10 points to the settlement that trained it and 1 point to all other settlements.
    - A settlements that are governed by a character with 5 chivalry or more receive 5 points per turn.

    There are also some non-specific guild triggers:
    - Upgrading a guild house (from normal to master and from master to headquarters) gives that guild 20 points in the settlement it's upgraded in and 10 points in all other settlements.
    - Demolishing a guild house removes 100 points for that settlement and removes 20 points from all other settlements.
    - Upgrading a settlement (wall upgrades) gives 10 points to all guilds in all settlements.
    - All guild points are reduced by 1 every turn after turn 25.

    You need 100 points for the normal guildhouse, 250 for the masters and 500 for the headquarters
    Last edited by Sitalkes; December 03, 2012 at 10:44 PM.

  6. #6
    Bryce Caron's Avatar Ordinarius
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    Default Re: Templar's and Hospitaller's

    Development: My faction leader, King Rufus has the Templar anicallary, Gerard de Ridefort? Lol, don't get this.

  7. #7

    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by Gerold Dayne View Post
    Development: My faction leader, King Rufus has the Templar anicallary, Gerard de Ridefort? Lol, don't get this.
    you probably got that from a crusade or just by having a templar chapter house

    anyways hospitallers are better as their guild provides a health bonus which comes in handy when the plague hits. you can build a chapter house in any settlement but just not two in the same one

  8. #8

    Default Re: Templar's and Hospitaller's

    Actually, Templars and Hospitallers move at the same speed. All horses that have a clothed/armored horse move at the same speed (fatigue aside).

  9. #9

    Default Re: Templar's and Hospitaller's

    Yet, no one has been able to answer his question which is mine as well. He has the Templar Chapter House in Jerusalem, is he possible to have Saint John Hospital in ANOTHER city/castle? Or once he has chosen one Order, he is strictly forbidden of having two in his kingdom?

  10. #10

    Default Re: Templar's and Hospitaller's

    Not sure about mods, but in vanilla you won't be offered both. Once you accept one, that's the one you continue to be offered in other provinces.

  11. #11

    Default Re: Templar's and Hospitaller's

    Lord Jake is right to the best of my knowledge.

  12. #12

    Default Re: Templar's and Hospitaller's

    ;------------------------------------------
    Guild templars_chapter_house
    building guild_templars_chapter_house
    exclude st_johns_chapter_house
    levels 100 250 500

    ;------------------------------------------
    Guild st_johns_chapter_house
    building guild_st_johns_chapter_house
    exclude templars_chapter_house
    levels 100 250 500

  13. #13

    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by PapaRosario View Post
    ;------------------------------------------
    Guild templars_chapter_house
    building guild_templars_chapter_house
    exclude st_johns_chapter_house
    levels 100 250 500

    ;------------------------------------------
    Guild st_johns_chapter_house
    building guild_st_johns_chapter_house
    exclude templars_chapter_house
    levels 100 250 500
    And what would that be?

  14. #14

    Default Re: Templar's and Hospitaller's

    But if I demolish a Templar Chapter House, and have none other, will then I be offered the Hospitallers?

  15. #15

    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by NemesisFY View Post
    But if I demolish a Templar Chapter House, and have none other, will then I be offered the Hospitallers?
    No, you only get a hospitaller chapter house as france, spain etc (faction matters) or atleast in my case, ive only gotten templars as scotland and england, and teutons as the hre the biggest chance of getting one is winning a crusade

  16. #16

    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by NemesisFY View Post
    But if I demolish a Templar Chapter House, and have none other, will then I be offered the Hospitallers?
    Yes, I think so, but I've never tried that before. I would think that the "exclude" lines are in effect only if the building is still there.
    Last edited by Aeratus; December 04, 2012 at 11:09 AM.

  17. #17
    tudor93's Avatar Primicerius
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    Default Re: Templar's and Hospitaller's

    You are wrong, guys. You can have both. Here are some screens from my last CS campaign (~3 months ago):



    edit: I just realised that CS is an exception because you can build those guilds, not needing to get an offer for them; sorry
    Last edited by tudor93; December 04, 2012 at 01:02 PM.
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  18. #18

    Default Re: Templar's and Hospitaller's

    Quote Originally Posted by tudor93 View Post
    You are wrong, guys. You can have both. Here are some screens from my last CS campaign (~3 months ago):
    edit: I just realised that CS is an exception because you can build those guilds, not needing to get an offer for them; sorry
    What is CS? By the looks of that I thought it was Stainless Steel.

  19. #19

    Default Re: Templar's and Hospitaller's

    CS is Crusader States, and yes, that is Stainless Steel. Knighthood Order system is completely different in SS. They aren't guilds. They are regular buildings which can only be built in certain regions.

    So in SS you can have both Hospitallers and Templars. But in Vanilla you can't.

    Edit:
    Quote Originally Posted by tudor93 View Post
    edit: I just realised that CS is an exception because you can build those guilds, not needing to get an offer for them; sorry
    Didn't see your edit before posting. It's not just CS that's the exception. It's Stainless Steel that's the exception.
    Last edited by PapaRosario; December 04, 2012 at 02:31 PM.

  20. #20
    tudor93's Avatar Primicerius
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    Default Re: Templar's and Hospitaller's

    Oopsie... M2TW general discussion and SS are the 2 subforums that I visit the most. I thought I was in the SS subforum, sorry guys .
    Īnfrānt nu eşti atunci cānd sāngeri,
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