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Thread: Halls of the Longbeards - The Iron Hills

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  1. #1

    Default Halls of the Longbeards - The Iron Hills

    Dwarves of the Iron Hills




    The Dwarves of the Iron Hills are a hardy people, filled with wrath towards their enemies and kindness towards their allies. Their skills as craftsmen are unsurpassed, even by the Dwarves of Erebor, so gloat their craftsmen. Their wealth far greater than any of the other nations due to the Iron Hills' resources, so gloat their people. One thing, despite the bragging, remains true; the Iron Hills are one of the hardiest people of the Wilderlands.


    Traits of the Dwarves:
    - Children of Durin: +2 defense in battle rolls
    - Axes of Khazad Dúm!: +1 offense in battle rolls
    - For the Great Smith, Aulë!: +5 modifier to all defensive siege rolls
    - Low-light Vision: Able to see in the dark and at night


    Dáin Ironfoot II



    Dáin is the king of the Iron Hills. When his father died in the great and terrible War of the Dwarves and Orcs, Dáin, barely an adult yet, took up his wrath and slew Azog the Goblin with great wrath and fury, thus winning the war and finally avenging Durin's Kin. After the war, he took up the Kingship of the Iron Hills and retired to there, after dissuading Thraín II of trying to occupy Moria. A hardened warrior, he resides in the Iron Hills, ready to aid his allies and smite his foes.

    Thorin Stonehelm




    Thorin is the son of Dáin and next in line for the rulership over the Iron Hills. He's fairly young, yet every bit as fiercesome as his father, drinking many of his fellow Dwarves under the table. He is young and seeks war, as to dampen his fiery spirit; said to be the equal of Feänor himself.

    Spoiler for Military
    5,000 Heavy Dwarven Infantry


    Spoiler for Economics
    Tier I (Requires 500 gold for each structure)
    Fletcher I (Provides 100 bows every year)
    Poleturner I (Produces 150 spears every year)
    Blacksmiths (Provides a +1 armor to a total of 10,000 fighters)
    Fortress Improvement (Provides a +1 to the total defense of the fortress)
    Expanded mines (Provides 400 gold per year)
    Ancient Forge I (Provides 1 unit of Mithril each year, may be spent on special items)
    Siege Engineer I (Provides ladders and rams)

    Tier 2 (Requires 750 gold for each structure)
    Poleturner II (Produces 300 spears every year)
    Blacksmiths (Provides a +1 armor to a total of 3,000 fighters, +2 to a total of 3,000 fighters)
    Parapets (Provides a +2 to the total defense of the fortress)
    Ancient Forge II (Provides 2 units of Mithril each year, may be spent on special items)

    Tier 3 (Requires 1,000 gold for each structure)
    Poleturner III (Produces 450 spears every year)
    Blacksmiths (Provides a +1 armor to a total of 5,000 fighters, +2 to 5,000 fighters)
    Reinforced Walls (Provides a +3 to the total defense of the fortress)
    Siege engineer II (Provides ladders, rams, towers and ballista)

    Tier 4 (Requires 1,500 gold for each structure)
    Blacksmiths (Provides a +2 armor to a total of 5,000 fighters, and +3 armor to 5,000 fighters)
    Heavy Weaponsmith (Provides 500 +1 weapons annually)

    Tier 5 (Requires 2,000 gold for each structure)
    Blacksmiths (Provides +3 to 5,000 fighters and +4 to 5,000 fighters. and 100 suits of +3 armor and 50 suits of +4 armor annually)
    Heavy Weaponsmith (Provides 1,000 +1 weapons and 500 +2 weapons and 100 +1 weapons and 50 +2 weapons annually)
    Last edited by NotYetRegistered; December 11, 2012 at 01:59 PM.
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  2. #2

    Default Re: Halls of the Longbeards - The Iron Hills

    Dain Ironfoot, Lord of the Iron Hills,

    You have our aid in any conflict with the northern goblins, should you wish to have it. The elves and dwarves have not always had the most cordial of relationships; but it is my belief that we should band together against the shadow.

    Thranduil, King of the Woodland realm, Lord of Mirkwood.

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