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November 28, 2012, 07:33 PM
#1
Making Units retrainable but not trainable?
I think I read somewhere on these forums that it is possible to make a unit retrainable but not trainable with certain buildings. How would one do this, if it is possible?
Example: Having Knights of Santiago still require the Santiago guild to build but making them able to be retrained at a citadel. This is only an example BTW.
Last edited by Steward Denethor II; November 28, 2012 at 07:36 PM.
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November 28, 2012, 07:34 PM
#2
Re: Making Units retrainable but not trainable?
Set max pool to any value under 1. For example, you can set it to 0.99. That way, the unit can be retrained even if it is depleted 99%, but a full unit can never be trained.
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November 28, 2012, 07:37 PM
#3
Re: Making Units retrainable but not trainable?
Wow super quick reply, Thank you!
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