Dwarves of Erebor
The Lonely Mountain rises above Long Lake and overlooks the valley in which Dale is situated. A channel cut directly into the mouth of the mountain cascades downwards to the south several hundred feet until it reaches the river ports of the dwarves which then lead directly to Dale and Esgaroth, and eventually Long Lake. The Mountain is only approachable to the south by foot, except for a secret passage known only to several dwarves which faces westward.
The Dwarves of Erebor are renowned for their wealth. The mountain having been colonized for some time already, the dwarves have established a vast network of overland trade with the men of Dale and more distantly, the elves of Mirkwood. These dwarves are a very proud people, and boast craftsmanship of incredible quality. It is said that even the least skilled among them is lauded and receives patronage from benefactors. The Dynasty of the Longbeards has rules Erebor since its foundation.
Traits of the Dwarves:
- Children of Durin: +2 defense in battle rolls
- Axes of Khazad Dúm!: +1 offense in battle rolls
- For the Great Smith, Aulë!: +5 modifier to all defensive siege rolls
- Low-light Vision: Able to see in the dark and at night
Thráin II Longbeard, King Under the Mountain
Special Items: Ring of Thror (+3 to field battles, +3 to morale of allies on the field, +100 gold generated per year)
Thráin II is a descendent of the first founder of Erebor, an exile of Moria. He is often seen adorned with a jewel-encrusted belt, a small golden crown, and a large sword hanging by his side. For his own part, he does not smith, but he has taken an interest in the creation of smaller works of art, specifically gold inlaying. He had a dislike and suspicion of Elves, but gets along quite well with the Men of Dale. He has seen his fair share of war, being part of the expedition to Moria to avenge the death of his cousin when Azog was slain. He is 134 years of age.
Fundín Ironshield
Special Items: none
Fundín Ironshield gained his nickname from his use of a large, heavy shield in combat in tandem with a small axe. This rather unorthodox method of fighting had been gaining in popularity with the younger dwarves, This new method of fighting revolves around adapting tools usually used for mining to become weapons. The familiarity with the tools breeds a certain comfort in their use. Fundín is a jovial dwarf that shares none of his father's prejudices. He is 43 years of age.
| Military |
4,800 Dwarven Infantry (+1 armor)
2,400 Dwarven Heavy Infantry (+2 armor)
600 Dwarven heavy spearmen (spears, +2 armor)
200 armored bowmen (bows, +1 armor)
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| Economics |
Nota Bene: Purchased Structures will be highlighted in Green
The Dwarves of Erebor reside in The Lonely Mountain. They are renowned for their excellent metalworking and wealth, which they guard jealously. The dwarves specialize in fielding heavy infantry and amassing wealth. The dwarves generate 1,500 gold per year.
You must purchase the previous tier of any upgrade before the subsequent tier of the same bonus type can be purchased.
Assets
3,000 suits of +2 armor
7,000 suits of +1 armor
100 bows
600 spears
2 unit of mithril
2691: 1,700 gold
Tier I (Requires 500 gold for each structure)
Fletcher I (Provides 100 bows every year)
Poleturner I (Produces 150 spears every year)
Blacksmiths (Provides a +1 armor to a total of 10,000 fighters)
Fortress Improvement (Provides a +1 to the total defense of the fortress)
Expanded mines (Provides 400 gold per year)
Ancient Forge I (Provides 1 unit of Mithril each year, may be spent on special items)
Siege Engineer I (Provides ladders and rams)
Tier 2 (Requires 750 gold for each structure)
Poleturner II (Produces 300 spears every year)
Blacksmiths (Provides a +1 armor to a total of 7,000 fighters, +2 to a total of 3,000 fighters)
Parapets (Provides a +2 to the total defense of the fortress)
Ancient Forge II (Provides 2 units of Mithril each year, may be spent on special items)
Tier 3 (Requires 1,000 gold for each structure)
Poleturner III (Produces 450 spears every year)
Blacksmiths (Provides a +1 armor to a total of 5,000 fighters, +2 to 5,000 fighters)
Reinforced Walls (Provides a +3 to the total defense of the fortress)
Siege engineer II (Provides ladders, rams, towers and ballista)
Tier 4 (Requires 1,500 gold for each structure)
Blacksmiths (Provides a +2 armor to a total of 5,000 fighters, and +3 armor to 5,000 fighters)
Heavy Weaponsmith (Provides 500 +1 weapons annually)
Tier 5 (Requires 2,000 gold for each structure)
Blacksmiths (Provides +3 to 5,000 fighters and +4 to 5,000 fighters. and 100 suits of +3 armor and 50 suits of +4 armor annually)
Heavy Weaponsmith (Provides 1,000 +1 weapons and 500 +2 weapons and 100 +1 weapons and 50 +2 weapons annually)
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