I'd like someone to shed some light on the unit recruitment system.
From what I've heard, the number of recruitable soldiers will be growing all the time in your city, as long as you don't recruit them. Each turn will generate more recruitable soldiers (similar to the system in the Heroes of Might and Magic games). As long as you don't recruit them, you don't have to pay upkeep for them, and when you do recruit them, you can recruit many units in the same turn, because they're already trained. This system is pretty much like what the Swedish conscription system (used to) work like - you train solders constantly, but you only recruit them to be full-time soldiers when war breaks out. I think this recruitment system would be awesome and realistic, but I don't know for how long time in history this system has been employed in real life, and I'm not sure this is really the way things will work in M2TW, it's just what someone told me. Now, can anyone confirm or dismiss this information?
In case this is not how it works in M2TW, I'd like to elaborate a little more on the idea: if there's a crisis, e.g. the enemy are entering your territories and will reach your city/fortress in one turn, and you have no armies, then if you've had a barracks for a number of years there will be hundreds of soldiers that you can recruit in just one turn. Depending on how long it's been since these soldiers were trained, they will have a negative experience which will quickly be restored to "1" when they've seen a little battle (because if you don't practise, you forget.) Regardless of whether this is how things work in M2TW, it think the concept rocks. It would certainly balance things and make conquering cities a lot less easy - but I also don't know if it's historically correct or not.





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