The old naval units might not be able to put up much of a fight, but it sure is fun to set them on fire. The ones that didn't cause a CTD were pretty good at boarding at least.
The old naval units might not be able to put up much of a fight, but it sure is fun to set them on fire. The ones that didn't cause a CTD were pretty good at boarding at least.
HAHA
Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
I have a suggestion: port RotS units into Sengoku Jidai. I imagine it's partly pointless, but why the heck not?
And does the AI build any of the units, ever?
Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
A question: Do these units from the previous Shogun games appear according to a clans development or are they all recruitable along with FOTS units at the same time? It would be great if the more development a clan had the more advanced units became available?
Thanks for this. It made my Aizu traditional campaign quite enjoyable!
Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
This crashes my game :S, I goes to the splash screen, doesn't even turn to the Shogun 2 cursor and it just shuts down, no error message, nothing; it just goes.
It works without time_warp2.pack though
<3 This is the first mod I'm downloading after building my new PC ^ _ ^
just wondering, does the ai use the ported units? if so, will I be able to disincentive the ai from using modern gunpowder units by upping the recruitment value of every modern unit to that of iron clads?
AI does use modded units, and yes you can do that.
Bayonets for FoTS: http://www.twcenter.net/forums/showthread.php?t=538081
Can you re-upload the link please?
thanks
where to download IGdood no file attachment
download link??
download link please IGdood!!!