So I was recently playing RUSE and was thinking that an organic zoom system like this would be really great for either Rome 2 or future Total War games. For an example of what I'm talking about, see this video that I found on Youtube:
The engine that allows this to happen in RUSE is called the IRISZOOM engine developed by Eugen Systems. Here is a description of that:
Note: Apparently there is already a way to do this in Shogun 2 as highlighted in this video:
Instructions for that *hack* here:
I know (from the gameplay footage) that Rome 2 will have a full screen expandable minimap called the "tactical overview", but that's not what I'm talking about. I'm talking about something where your minimap would be the active game itself once zooming out with your mouse wheel.
Such a system would allow for:
- better integration between the world campaign map and the tactical battle map.
- better positioning of troops with respect to map terrain.
- larger battles which is something that needs to be in place for a Victoria-era type TW game to work.
- better maneuverability for factions that rely on mobile units like horse archers so that they could better harass, ambush, and avoid being trapped at the red line.
- a BETTER VISUAL EXPERIENCE and FEELING OF CONTROL because I remember that I just loved to zoom in and out of my Ruse games.
- a better connection between sea and land units.
- more space for more realistically sized cities to exist.
- the game to feel more REALISTIC.
- more strategic elements to be introduced into TW battle gameplay such as:
- line of sight,
- the better hiding of units on the opposite side of the hill,
- different levels of fog of war, etc.
- Obviously, I wouldn't desire gameplay to degenerate into just selecting units and attacking enemy units with no consideration for formation as this is something that separates TW from other RTS games.
Now I know it is too late for these features to be implemented in Rome 2 the way they are implemented in Ruse, but it would be nice if the "tactical overview" had the following improvements:
- Make the mouse wheel trigger the tactical overview if you zoom out enough
- Add more functionality to the tactical overview so that units may be ordered around from that height
- Allow the angle in the tactical overview to be variable and not just at a fixed position directly above at a constant angle of 90 degrees.
- Also, make the maps bigger
The inability to zoom out far enough to see the armies of both you and your enemy is something I've always HATED in TW games. I just wish CA would get the macro-gameplay right before moving on to the micro-gameplay. I want a bigger map. I want to be a general. I care much less about seeing the facial expressions of soldiers.