If you want 119 turns per year, just download this mod!
Requirements: MOS 1.41
How to install:
Unpack it in mods\Third_Age_3\data\world\maps\campaign\imperial_campaign
Dont forget to make a backup.
Interesting, why this amount exactly? Sounds random![]()
Yes, its random
Well, you can adopt new family members and, idk if its possible, you could change the coming of age for, lets say, 1 year?
Have you ever played LoTR Total War? It uses a similar a script, and I never saw a faction being wiped out.
I have not. But such things are sometimes an issue even in 12tpy mods like warhammer. With this length of year there's no reason for family trees is all I'm saying, so why not eliminate them? Also you can achieve this by adjusting by adjusting turn length to .01 in descr_strat and adjusting the season script accordingly. Its a lot less code, though its only 100 turns a year.
Isn't it logical that one turn should mean 3,067226890756303 days?
Besides jokes, I second this question.
Last edited by Woodman93; November 24, 2012 at 04:30 PM. Reason: wrong number :P
If 1turn=3 days
then each year would have 121-122 turns...
Anyway... why have 11900 turns????? I never need more than 190 to complete my goals [230 if I play with the High Elves that need to destroy Mordor] and get bored
and what about familly members? young ones would require 1904 turns from birth to coming of Age.
Let’s keep enjoying kings and wizards. But also remember to keep them where they belong.
Where they can do little harm.
Where they entertain us.
In fantasies...
sorry, I already tried this at 50tpy. This is only a good idea with no family tree's. otherwise family trees fill up with babies that never grow up and factions will die. If you want to change all of them to no family tree than it will be swell.