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  1. #1
    Dokka's Avatar Civis
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    Default 119 Turns per Year

    If you want 119 turns per year, just download this mod!

    Requirements: MOS 1.41

    How to install:
    Unpack it in mods\Third_Age_3\data\world\maps\campaign\imperial_campaign
    Dont forget to make a backup.

  2. #2
    Dokka's Avatar Civis
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    Default Re: 119 Turns per Year

    I forgot to say that you need to change the descr_strat too!
    You must change the start and end dates to this:

    start_date 2980 summer
    end_date 3080 summer

  3. #3
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: 119 Turns per Year

    Interesting, why this amount exactly? Sounds random

  4. #4
    Dokka's Avatar Civis
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    Default Re: 119 Turns per Year

    Quote Originally Posted by Emperor of Hell View Post
    Interesting, why this amount exactly? Sounds random
    Yes, its random

    Quote Originally Posted by Arǭmēz View Post
    and what about familly members? young ones would require 1904 turns from birth to coming of Age.
    Well, you can adopt new family members and, idk if its possible, you could change the coming of age for, lets say, 1 year?

    Quote Originally Posted by alleycat View Post
    sorry, I already tried this at 50tpy. This is only a good idea with no family tree's. otherwise family trees fill up with babies that never grow up and factions will die. If you want to change all of them to no family tree than it will be swell.
    Have you ever played LoTR Total War? It uses a similar a script, and I never saw a faction being wiped out.

  5. #5

    Default Re: 119 Turns per Year

    Quote Originally Posted by Dokka View Post

    Have you ever played LoTR Total War? It uses a similar a script, and I never saw a faction being wiped out.
    I have not. But such things are sometimes an issue even in 12tpy mods like warhammer. With this length of year there's no reason for family trees is all I'm saying, so why not eliminate them? Also you can achieve this by adjusting by adjusting turn length to .01 in descr_strat and adjusting the season script accordingly. Its a lot less code, though its only 100 turns a year.

  6. #6

    Default Re: 119 Turns per Year

    Isn't it logical that one turn should mean 3,067226890756303 days?
    Besides jokes, I second this question.
    Last edited by Woodman93; November 24, 2012 at 04:30 PM. Reason: wrong number :P

  7. #7
    Gallus's Avatar Protector Domesticus
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    Default Re: 119 Turns per Year

    1 turn = 3 days

  8. #8

    Default Re: 119 Turns per Year

    If 1turn=3 days
    then each year would have 121-122 turns...

    Anyway... why have 11900 turns????? I never need more than 190 to complete my goals [230 if I play with the High Elves that need to destroy Mordor] and get bored
    and what about familly members? young ones would require 1904 turns from birth to coming of Age.
    Let’s keep enjoying kings and wizards. But also remember to keep them where they belong.
    Where they can do little harm.
    Where they entertain us.

    In fantasies...

  9. #9

    Default Re: 119 Turns per Year

    sorry, I already tried this at 50tpy. This is only a good idea with no family tree's. otherwise family trees fill up with babies that never grow up and factions will die. If you want to change all of them to no family tree than it will be swell.

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