House Lannister: Loose Cannon
House Tyrell: Antoniusz
House Stark: xXAmonXx
House Arryn: Louis XVI
House Greyjoy: scoob92
The King in Highgarden: Hopelessly Hopeless
The King on the Iron Throne: The Forgotten
House Tully: ljomx
The King of the Narrow Sea: Mithridate
House Martell: Complete Noob
Admin: Dux
Why is this an experimental hotseat? For one, I wanted to share some files I've been modifying, and what better way to test them than a Westeros hotseat game?
And since I'm at it, try some (as of now, never used afaik) new rules of my invention.
Plus, a hotseat never hurt anyone, did it now
So, what's new?
For one, cavalry is now intensely powerful in autoresolve. That includes general's bodyguards of course. Missile units have also received a buff, though for some reason they fare a lot better in defense than when attacking. God only knows why.
Forts can't be built!
(dundundundun)
However, there is a number of permanent forts already prebuilt, at strategic locations.
Recruitment of naval units has been rebalanced. Now Ironborn can recruit dragon boats on Pyke (and any other fortress or minor city). Stannis recruits ships normally now, no "galleys everywhere" thingy.
Highgarden is now a fortress, Casterly Rock a citadel. Casterly Rock, while unknown to us as yet, sounds bigger to me for some reason than HighgardenAlso Yronwood is now as developed as other fortresses.
Income sources have been rebalanced. Trade brings slightly less in, as does farming. Corruption is no longer. In addition, I've tweaked King's Purses. This of course changed the balance of power slightly. Lanny and Tyrell are now slightly richer than before. But things are still mostly the same.
Starting locations and armies have changed quite a bit (moved slightly back in the timeline). Renly's host is now closer to Highgarden, and the Tyrells start stronger.
House Tully controls Stoney Sept at the start, but Tywin's massive army is in the bordering region of Silverhill. Jaime (now heir to Casterly Rock instead of Kevan, and a truly exceptional commander) has raised a second host at the Rock.
Most of the riverlords start in their own castles now. Robb is still marching south - but he is barely past Moat Cailin (So Tully is cruelly outnumbered... or is he)
Gladden Wylde of the Stormlands is, at the time the mod starts, deadHe was sent by Ned along with Dondarrion to put down Gregor Clegane. He gets replaced by Ser Guyard Morrigen, also known as Guyard the Green.
Speaking of Dondarrion, he is no longer. Why? What's his use, that's why. And also because devastation is 150% more damaging to your economy (so a lot). A rebel who keeps respawning would just suck the Stoney Sept economy dry in a couple turns.
A lot more changes that I don't recall atm. Some text was fixed, mercenaries are now free upkeep where they are recruitable (so Dragonstone), settlement autoresolve nerfed, and stuffstuffstuff.
Instructions: Copy all the files and folders in the 'cosas' folder and paste on a clean Westeros enhanced 0.53 installation
Rules will come later, when I have some feedback on how the files work or stink or are imba
Preliminar Rule List:
1. No bug abuse or exploit, including disembarking from ships to ignore ZOC and stuff like that. If you are suspicious of other player, do PM the Admin.
2. NO BUILDING DESTRUCTION OF ANY KIND. Since forts can't be built (therefore eliminating a major expense), and now archers and cavalry are (hopefully) useful, all buildings are necesary.
3. No sailing out of blockaded port, and no hiding an army on a fleet inside a port. EDIT: In addition, no attacking fleets inside ports.
4. Sallying out suicidally to deny your opponent the chance to sack your settlement? That's So Walder!
5. Unbreakable alliances? Not entirely, but:
a. Stark and Tully is unbreakable, unless either Stark or Tully bloodline gets eliminated.
b Lannister/Joff is unbreakable, unless either Joff/Tommen or Lannister bloodline get eliminated.
c. Renly/Tyrell so long as Renly is alive. After that, all bets are off.
6. Both Stannis and Renly must go for Kingship, neither of them can make peace with each other or Joffrey, so long as Stannis/Renly/Joff-Tomm be alive.
7. Regions can only be gifted to their original owners. Exceptions: Dragonstone and Driftmark can, as regions of the Crownlands, be gifted to Joff.
8. Now in order to storm a settlement, there is a new system (lemony lemony lemoncakes).
In order to be able to storm, your besieging army (or armies) must have siege equipment worth a predetermined number of siege points, dependant on the settlement class:
Town and Large Town: 165 points (say, three rams and a ladder)
Minor City, Wooden Castle: 345.
Large City, Castle: 480.
Huge City, Fortress: 665.
Citadel: 750.
Screenshots of the siege equipment must be uploaded (bummer, I know)
EDIT: Meh, made no actual sense - disregard rule 8 everyone.
More rules incoming...
9. 24h/turn. PM or VM the next player with link to the post with the save. If you are positively certain of missing your turn, nominate a sub. Time extensions are fine and dandy, but must obviously be requested to the admin in advance
10. All battles autoresolved.
11. Screenshots for battles.
12. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn - Exception: Reinforcing armies in defense, when based on forts; even if defeated, they don't lose movement points, so player 'a' is allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
13. It is not allowed to surround an enemy with small forces for the purpose of destroying the defeated force, you can block bridges and choke points however even if it provides the stated effect.
And more rules to come...
14. Kingship must be claimed in-game. So no RPing of being King in the North or whatever without actually doing it in-game. It's not obligatory to claim Kingship of course.
15. (addendum to rule 6) Baratheon factions can't be at peace with any other Kingship claimant, even should such kingship be local.
16. The cake is a lie.
17. Heroic victories are not banned in land battles (cavalry is just too epic right now), though they are for naval battles.
18. The only condition for occupying a fort is that you must have at least 30 men in it. So, for example, a single general suffices. You can't however place a depleted, 5-man unit inside and just leave it there.
19. Marriage alliances done during the course of the game = unbreakable. Period.
20. (addendum on rule 16) Lemoncakes are not a lie though.
21. No player can ally himself with any faction currently at war with said player's ally or allies.















