I was wondering what bonuses that you or the AI get depending on the difficulty from easy to very hard. I was also wondering if any of the bonuses/stats for the difficulty levels were changed in the mod.
I was wondering what bonuses that you or the AI get depending on the difficulty from easy to very hard. I was also wondering if any of the bonuses/stats for the difficulty levels were changed in the mod.
5. Which difficulty setting is best?
Many prefer Hard/Hard, others prefer VH/VH, though very few play on Easy or Medium. Some have suggested that a "difficulty bug" exists, which causes Med to be harder than Hard and Very Hard to be the easiest of all. However, this 'difficulty bug' seems to be a rumor, and nothing more. The RTR Team suggests you play on whichever difficulty setting works best for you. Below are the known effects of the difficulty levels:
Battle difficulty:
Easy: +4 morale and +4 attacks to your troops.
Medium: No bonuses.
Hard: +4 morale and +4 attack to the ai troops.
Very hard: +7 morale and +7 attack to the ai troops.
Campaign difficulty: Exact effects are not known but the AI cheats on VH by getting an extra $10,000 a turn.
Note that the VII campaigns are balanced at M/M difficulty level, and are a challenge then already!
"To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle
I.e. Reading the faq solves many issues lol
As for your second question, we didn't change the difficulty levels themselves but we do support the AI by a money script and some other systems in order not to make it the victim of our gameplay improvements![]()
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Also, the AI gets more aggressive. On VH this goes to the point of the AI being suicidal, so I usually don't recommend VH. On H it is aggressive without being unreasonable (for the AI, anyway), and I've found it is probably the best setting imo.
RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod
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