
Originally Posted by
Sitalkes
To be sure that your cavalry attack goes in properly, you have to do it slowly. It's nail-biting slow and suspenseful, but to be sure you have to do this:
1. Move far enough away from the target to allow for the charge plus a bit more.
2. Form your cavalry up for the charge. Do not attempt to change direction or turn around and charge. Stretch them into the longest line necessary to provide the greatest impact from the charge
3. Right-Click ONCE on the target
3. wait while the cavalry walk towards the target. They will sound the horn and charge when they get into charge reach If you do not hear the horn sound then they will not get the charge bonus, perhaps this is why you were not having much success.
You can right-double click and succeed, but the method above is the only way to ensure they stay in a long line and charge. If you double-click they may bunch up and not charge properly, or even not get the charge bonus. You may also do best by double-clicking on a unit BEHIND your target, as this ensures that the whole unit hits and not just the first man.
One of the above posts mentions that using wedge is beneficial, I should like a further explanation. Every other post about wedges I have read says don't use them. They look spectacular and are good for moving around (and not having any flanks) but when they hit the target only the man on the tip of the point will fight/get the charge bonus. This could be good if your general is that man and want your general to get some good traits but only if he survives!
An army may collapse due to not having a general or because your general has a lot of dread. If you kill the enemy general you will see the army collapse pretty quickly. You want to attack the enemy morale by attacking with fire arrows when they are wavering and simply by putting a unit behind the enemy units or having more men than the enemy or by attacking in heavy rain (possibly a night attack also lowers morale).
Repeated charges do work well, use shift-click to ensure they happen as fast as possible, but you may tire out the cavalry doing this. You don't have to pull your cavalry out of a melee if they are winning well or if you throw an infantry unit in with them. Often if you try to pull the cavalry out of melee the enemy unit will try to pursue them or the cavalry unit (if it is winning) will simply ignore your order. Putting another unit in often helps get the cavalry out of the fight so they can charge again. Don't charge steady spearmen frontally unless they are town militia spearmen who have no anti-cavalry bonus.