Some of you maybe have not seen some of the features in previews I have posted so here's some more pics of those features in game...
TROM incorporated
I have got TROM as the mod base file. All of the CAI, Events, Missions, Dilemmas, and Techs are all TROM. I do not claim any credit for this mod and I have deliberately left it as a separate pack file to make sure that people don't confuse my work with TROM. The best feature from TROM (in my opinion) is the tech tree. I have a fully functioning TROM tech tree in MBS!
Region Specialties
As you may have seen on the first post in this thread, I have claimed that you can change a region's special resource (Rspec) at any time during the game. Well, I have attached two pics showing all of the choices that you can select from and I chose the craft specialty in my example game. Not all regions can change their Rspec however. Some regions have an "uncommon Rspec" meaning that region has only the one that it starts the game with. The uncommon Rspecs are:
Horse Breeders
Holy Sites
Gold Mine
Iron Mine
Ninja
Naval Tradition (Merchant Colony & Pirate chain)
If a region has one of these Rspec then you are stuck with them. All other Rspecs you can change anytime during the game.
Vassal System
The Vassal System in vanilla TWS2 is broken IMO. What I did was assign vassal units to each province. When you defeat an enemy, don't make him a vassal, just occupy the region (like most people do anyway) and you will have access to all the vassal units available from that clan that owned the region before you.
These units are capped and are not very high leveled but they can give you a garrison for your new addition. Some Organizational Systems (OS) in my mod give you more vassals than others so don't feel bad if you don't get good ones or none at all!